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Quick question on damage increase

Discussion in 'UO Craftsman' started by Guest, Apr 6, 2008.

  1. Guest

    Guest Guest

    I was playing around with some runics, making crescent blades, my smith is 102 smith, and has GM arms lore, and I made one blade had damage increase 35 - shouldn't they all be 40 with GM armslore? Is there a mod that runics make that would decrease my DI?

    Am a little confuddled! =D
  2. Setnaffa

    Setnaffa Certifiable
    Stratics Veteran

    Sep 13, 2004
    Likes Received:
    Sounds like a bug to me. You should report that to EA.
  3. Basara

    Basara UO Forum Moderator
    Moderator Professional Governor Stratics Veteran Wiki Moderator Stratics Legend Campaign Supporter

    Jul 16, 2003
    Likes Received:
    That's an easy one -

    It wasn't exceptional, any you got Damage Increase as a runic property.

    At 102 Smith, you only have a 69% chance of making an exceptional Crescent Blade, before adding any talisman exceptional Blacksmith bonus (and the best Talisman bonus possible would still have you fall 1% short of 100% exceptional).

    So, you got 70% intensity on Damage Increase as a property on a non-exceptional item, and the Arms Lore bonus only applies to the exceptionally crafted items.