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Quick question on damage increase

Discussion in 'UO Craftsman' started by Guest, Apr 6, 2008.

  1. Guest

    Guest Guest

    I was playing around with some runics, making crescent blades, my smith is 102 smith, and has GM arms lore, and I made one blade had damage increase 35 - shouldn't they all be 40 with GM armslore? Is there a mod that runics make that would decrease my DI?

    Am a little confuddled! =D
     
  2. Setnaffa

    Setnaffa Certifiable
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    Sounds like a bug to me. You should report that to EA.
     
  3. Basara

    Basara UO Forum Moderator
    Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

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    That's an easy one -

    It wasn't exceptional, any you got Damage Increase as a runic property.

    At 102 Smith, you only have a 69% chance of making an exceptional Crescent Blade, before adding any talisman exceptional Blacksmith bonus (and the best Talisman bonus possible would still have you fall 1% short of 100% exceptional).

    So, you got 70% intensity on Damage Increase as a property on a non-exceptional item, and the Arms Lore bonus only applies to the exceptionally crafted items.