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Quick question regarding 4/6 and magery

Discussion in 'UO Warrior' started by Fried Gherkin, Jan 30, 2008.

  1. What is the maximum magery you can have before 4/6 (FC, FCR) becomes 2/6? Some say its 30, others say its 50, does anyone know exactly?
  2. at 70 magery your cap is lowered to 2/6 [​IMG]
  3. <blockquote><hr>

    at 70 magery your cap is lowered to 2/6 [​IMG]

    [/ QUOTE ]

    Thank you.
  4. Guest

    Guest Guest

    Agreed this is taken from a FoF dated last march:


    More Item Properties Cap Details:
    Last week we posted the simple ones - the caps that don't change in different cases. Of course, y'all want the hard ones too...

    Fast Casting: This property is capped differently depending on the skill you're using. The list below:

    Magery: 2
    Necromancy: 2
    Chivalry: 4 (unless your Magery skill is 70.0 or higher - then it's 2)
    Ninjitsu: 4
    Bushido: 4
    Spellweaving: 4

    Fast Cast Recovery: FCR is capped at 6 for all skill types.

    [/ QUOTE ]
  5. Guest

    Guest Guest

    Is a 4/6 Pally still a good goal to hit? It is near impossible for a Sammy/Pally to get there. Are there any people out there with 4/6 and are you happy with it?
  6. you can hit 4/6 with a sammy with an orny a 1/3 ring and the swords of prosperity, thats just one combo
  7. depending on your equipment, it's not that hard, though for a samurai, you may need to utilize the helm of swiftness, or equip an FC shield depending on the situation.