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Race benefits for gargoyles?

Discussion in 'UO Stygian Abyss' started by Old Man of UO, May 15, 2009.

  1. What are the race benefits for Gargoyles? I don't recall reading about this, may have just missed it. I don't mean the mysticism, bladeweave and imbuing bonuses, bit what I am referring to is that elves get a +20 mana, humans get JOAT and strongback.

    Will gargoyles have the JOAT? Strongback? +20 mana?
     
  2. Basara

    Basara UO Forum Moderator
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    Well, you might "don't mean" them, but those ARE the racial bonuses.

    They don't get any that the humans or elves get.
     
  3. Thanks Basara.... that +20 mana is mighty hard to give up.
     
  4. Tina Small

    Tina Small Stratics Legend
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    This is info from the page about gargoyles on the SA website (http://www.uoherald.com/stygianabyss/gameoverview/gargoyle/):

    Gargoyle Racial Abilities

    • Flying - A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.
    • Berserk - In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.
    • Master Artisan - A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue, enhance, and unravel magical items.
    • Deadly Aim - All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.
    • Mystic Insight - Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.
     
  5. morPR

    morPR PRmeister
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    I wonder if gargs will be allowed to fly over small bodies of water without the need of a bridge? That'd sure make going to Trinsic a tad easier...
     
  6. RichDC

    RichDC Guest

    Another, ability, is that only gargoyles can throw...elves/humans can use archery gargoyles cant.
     
  7. aoLOLita

    aoLOLita Sage
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    Will "throwing" be a separate combat skill, or just a racial trait? Not looking forward to adding 120 Throw skill AND another 120 in mace, fence or sword skill :(
     
  8. RichDC

    RichDC Guest

    Its Gargoyle archery

    They gain a JOAT 20(i assume) untrained in it, but yes its another combat skill
     
  9. aoLOLita

    aoLOLita Sage
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    I guess a Bladeweaver char would be very similar to an archer in play-style, thus no need for a 2ary weapon skill.

    I just hope the "Throwables" don't need special recipes to make a la Heartwood quests!