After being away for about a year and a half, i come back to find out that they nerfed the -Mana Cost on Specials from Human JoAT. Before the nerf, my Macer with 120 Macing/120 Resist/GM Tact/GM Anat/GM Healing/GM Focus/80 Chiv used 20 Mana per Special (Not counting LMC). 120 Wep Skill+JoAT gave enough skill points for -10 Special Cost. Now with the nerf, it's 30 Mana per special. I'd like this nerf to be reverted. They pretty much killed the practical reasons for being a Human Warrior with the JoAT nerf. Before, the -10 Mana Cost to specials could balance out against the +20 Mana that Elves get, if you do multiple Specials, or especially if you chained them. First special would cost 20 Mana (-10), 2nd special within 3 secs would cost 40 Mana (-20) for a total of 30 Mana being saved over the course of 2 specials, out doing the +20 Mana that Elves get. Since they made it to where JoAT skills do not affect Special Cost, Elves and Gargoyles make superior Warriors, Mages and Craftsman. Humans make better Harvesters when you're after Leather/Iron Ingots/Plain Wood. Human Warriors and Mages are purely for aesthetics. Here's a comparison of the Racials. Humans have +2 HP Regen, +60-90 Stone Carry Weight, +10% Resources Harvested, and the nerfed JoAT. Nothing here stands out as being particularly useful to a Warrior. Only thing i've found remotely useful, is the chance to cast Attunement/Gift of Renewal (Which was actually pretty decent with Lvl 6 Arcane Focus), 20.0 Tracking (For PvP) and the 20% chance to hide. Elves have +20 Mana, +5 Energy Resist Cap, Night Sight, 40.0 Passive Detect Hidden, Harder to Track/Detect, and better chance at extracting special resources. The +20 Mana/+5 Energy Resist Cap is great for any template. Gargoyles have Berserk (+15% Dam Inc/+3% SDI per 20% Health lost), +5% HCI Cap, +2 Mana Regen, 30.0 Racial Mysticism, 20.0 Racial Throwing, +Chance for Imbuing/Unraveling, and Flight. These racials make them superior Warriors. I hope they balance out the Races one of these days.