The next dev essay is on our random number generator. A lot of people have been asking questions about it, how things in the game work, etc. The RNG is essentially our game's Dungeon Master, capable of casting the die of fate in favor of friend and foe alike. It's... less than perfect, and I'll be addressing that (and the corrective measures we're taking) when you next hear from me. I won't be done with the essay for a while (just finished an SA milestone, moving into another), but this thread is for any and all questions about Ultima Online and our Random Number Generator. I'll actually answer questions where appropriate, so feel free to be specific! Please don't hijack the discussion, and ask away!