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Rant for the Day - Poisoning

Discussion in 'UHall' started by Driven Insane, May 19, 2012.

  1. Driven Insane

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    I don't know which forum poisoning belongs in, so feel free to move this mods.

    Poisoning has got to be one of the most boring skills to work. As I sit here hitting macros to fill bottles, then poison the same thing over and over again. Along with the boringness of filling kegs.

    Yes there are some tedious skills to work, but at least most skills you can get of the house and go see something. For instance taming, yeah it sucks following animals around - taming and releasing. But at least you're not just stuck sitting in your house staring at the same 4 walls.

    Don't get me wrong, I worked poisoning once a long time ago and it was even worse (Thank god for the "Make Number" option on the crafting menus) but it's still boring as hell.

    /End rant.
     
  2. virtualhabitat

    virtualhabitat Lore Keeper
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    My problem with poisoning is the sound effects. Could we get something a little more subtle please? Currently it sounds like a laugh track from a Boris Karloff movie, "Mwah ha ha ha" Maybe the clinking sound of a potion bottle or something would be much nicer.
     
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  3. Driven Insane

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    Yeah I don't remember that sound when I did this about 8 years ago.
     
  4. Don't Tread on Me

    Don't Tread on Me Lore Keeper
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    I found a couple things when I trained poisoning (again).

    1) just stack the pots and don't use kegs
    2) put alchemy on your poisoner
    3) set up a uoassist macro that poisons your weapon, makes a placement poison, then waits out the timer.
    4) repeat a zillion times.
     
    Driven Insane likes this.
  5. Sauteed Onion

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    Well, you can do like me and go to places like fel yew gate and drop assorted foods and such around. I promise you you'll see some "early" results that will break the monotony. Also, don't be afraid to carry some yummies on you and die. I always get a hardy chuckle getting raided at champs cause always 1 dope in their crew eats my "cooked" birds. Hehe.

    Now they usually only stay poisoned for a few seconds, but you can watch them spam their greater cure potions and what have you, which creates business for alchemists.. but that's another story altogether. Also, keep in mind i haven't touched poisoning in a long time, but I've been having fun with my mage and tamer characters, and haven't even played UO save for this month in the last 5 or 6 months. but Those are a couple suggestions. Again, other skills are usually more fun because they tend to drag you out of your home if leveled while playing the game, every time I make a character I struggle with finding focus to level their skills, but as I get around places and such talk with people I run across that character tends to develop a little persona or whatever that makes training the skills a little more fun. I try to at least level professions skills in towns to mix it up, and pay attention to general chat in the off chance people ask a "Hmm what is this, or how do I do that" question I try to answer them. Those little interruptions actually help with leveling the more "boring" skills. But yeah, skills in general could use a touch up for training methods. I think poisoning though could be made more appealing as a type of "black profession". Have guildmaster thieves give out bulk order deeds for like missions. Here's an example..

    Rufus the aspiring assassin (poisoner) decides to go to town and single click the GuildMaster thief.. In his contextual menu is an option "Job". He clicks it. The Guildmaster thief gives a little "quest" :Today some councilors are meeting in Jhelom to have a discussion about upping security in Britain due to increased protestor unrest.. Among the members of this panel include the Head of the Jhelom Warriors guild and several high ranking Council members.. A feast is to be held, and WE'RE throwing the banquet.. It would help if you could bring me 20 Cooked Birds.. Cooked. hehe."

    In Rufus' backpack spawns a "bulk order deed" for 20 deadly poisoned cooked birds. He can go poison up some birds, give it back to the thief guildmaster and viola, random reward. This could be gold, copious amounts of night shade, maybe some type of points that can only be redeemed through the thieves guild.. etc.. I dunno, this seems like it could add reason for others to level it and have something to do other than combat, opening poisoning to whole other cliques of players in the game, and these quests could be introduced to influence story arcs, so only offered at certain points and times, like depending on the amount of points accumulated per server certain story characters could actually be poisoned and killed changing the outcome of those individual servers. I realize this could be a nightmare for dev side and such, but it'd be hella fun, and add more reason for people to buy transfer tokens because maybe they get attatched to say Casca or Queen Dawn or Lord So and So of Randomcity, who may or may not have died on particular servers. Just my 2 nightsha.. I mean cents.
     
  6. Driven Insane

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    Yeah it's that part that sucks :thumbup:
     
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  7. Redxpanda

    Redxpanda Lore Keeper
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    Do you get a count or grey if someone dies after eating something you poisoned?
     
  8. Sauteed Onion

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    You can, but no one has ever really died from it as far as I know.. The entertainment value is watching them. You can identify some 3rd party program usage sometimes. ^_~. Also, the true joy is knowing they got to replace those potions, and hopefully with potions you can create and sell them.

    (I changed a line alot of times to sometimes* as I've only caught 2 people in a number times, but nothing stemmed from it except for "So what nub?" also just checked murder count on my poisoner, and I didn't have any counts so again I don't think I've actually killed anyone doing that, but still a part of the fun of poisoning, throwing a wrench in someones gears)
     
  9. Poo

    Poo The Grandest of the PooBah’s
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    the poison stuff is located under the theifing forum.

    i train it a lot.
    i like it.
    but at the end of the day its not that bad.
    you can get up to like 90 in a day if you put your nose to the grindstone (literally)

    what i do is put necro on my guy with some alchy.
    i go into vamp.
    that way when i 'slip' and get noxed it auto cures me.

    then i just make a uoassist macro to grind a pot and then poison a apple.
    put on a 10 second pause and roll it all day.

    change levels when your suppose to and its easy sleazy.

    typically i put 50 alchemy and 50 nox on a new guy and start like that, but you can go and buy 33 in each and start like that if ya want.

    i did it here a couple days ago, took like 25k in nightshade to get to 90 from 50 and it also got my alchemy to 95 as well.

    there is actually a real in depth comparison done by a old mod (Quenchart) over in the thieves forum that is so in depth you'd think you where in applied physics class in college. but the info in it is GOLD!
     
  10. Poo

    Poo The Grandest of the PooBah’s
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  11. Is that the current Developers' design- Repeat the same action over and over until you scream?

    Imagine a parallel universe, where Hell is run by evil Game Designers who force you to run around gathering resources to make potions over and over and over.... and you never gain in skill...