The truth doesn't need to be crafted "The halo effect," or the more often used "nostalgia" are common fallacies used to argue against classic UO. While nostalgia is a part of the reason people want a classic shard, years of debate have shown that the main reasons people want a classic shard are; 1) Freedom 2) Community 3) Simplicity These are the things that Ultima Online originally offered unlike any other MMO. These are the things UO no longer offers. In fact, people are "nostalgic" about classic UO because it was a good game. However, unlike nostalgia in real life, games CAN return to their exact former state - it's merely a matter of restoring the rules, or coding. As for paragraphs one and two, on a classic server these are irrelevant past the initial setup, because people that want a classic shard don't want expansions and constant changes, they want stability and a fun competitive game that they know how to play. That is what UO has lost, and that is why UO has lost many players.