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Discussion in 'UO Rares Collector' started by Smoot, Sep 18, 2015.
is this real or an exploit?
I think it is exploit. I have a few on vendor at rares fest, well I have 5 of the real server birth bottles for sale and tossed a few of those in with it. But I did label it as the real ones in top corner and a few extra items
thanks i checked those but they all say "bottle" the graphic of this "flask" is shared by several items, but the color is only shared by "scouring toxin" (that i know of at least)
im wondering if the same base item can have 2 different names in the code somehow depending on what it is.
Bottom left corner of bag on my vendor has 2 different colored "flasks". I bought them for a mil each just because the name fit my collection.
I suppose it is possible that something could have two base names, but I haven't seen it happen yet. I believe that one in photo is "fake". I haven't found my old graphics yet, but should they turn up, I should be able to compare them to the old list and find out what that particular item was reverted to.
interesting. so the base name could be 2 different things for the same graphic.
or one of them is real. i thought "bottle" (aqua colored) came from the firecrackers.
theres "bottle" and "flask" - same graphic, different color. either one must be real, or somehow theres 2 possible base item names depending on what they came from.
Honesty, I've never, ever seen a case where the same graphic has defaulted to two different names. We have a tall green server birth bottle. Captured essence shares the graphic and is stackable. When you did the exploit on it, it worked, but the name remained Captured Essence. My theory is when they added in captured essence, or when it was made stackable, it was maybe added a second time to the game with the new parameters under the name Captured Essence... so it defaulted to the same name and not a bottle.
In order for two graphics to have different base names... it is my understanding... It would have to mean that when the item was added in that it was added again... same item, a different name... an' that both items were then used in-game, were renamed and then exploited to revert to their original name. That is my understanding of how it would have to work.
Now there are TWO completely different exploits that worked to default the names of items. There may be more, of course, but only two that I was aware of. One involved items that could stack. The other involved the stealable balms, bottles, etc. I have never verified whether the later exploit still works nor the exact names of the items that it defaulted to.
At least in the original code that they shipped, there was only the code to allow for one "base name" for an item. I've also just checked my raw data from when I've indexed houses to collect hue numbers (which includes Angel Dust's collection before you started selling it). I see 18 different base item numbers that all create something with the name "flask", and 16 different item numbers that create something with the name "bottle", and no overlap between them. There's more than a few cases where nearly identical graphics exist multiple times in the mul files, esp for "original" art like these would be.
@Assia Penryn @brianfreud2
when you say "graphic" or "item" are you taking the color into consideration, different color being different "graphic". when i refer to a graphic, i mean just the shape (coloring variants aside)
thanks for both your help, just trying to get a handle on these. I really thought the "bottle" (of the same "graphic" as my flask, but different colors) was an exploit of the firecracker (aqua/teal) or balm of wisdom (blue). But if your saying the same shape cant have 2 different names (although there may be exceptions?) that would mean those "bottles" are real?
i cant say im not confused myself lol. very hard to keep track of what has been exploited, and what has not, especially when the market isnt flooded with the exploit versions anymore.
When I say graphic, I simply mean shape. I -think- when something is rehued... it can be put back into game with the same name as the item it was modified from or given a new base name.
For example #1: we have the original pagan reagents "bloodspawn" and also something with the same graphic (shape), but a different darker hue called cocoa pulp. Now the cocoa pulp when it was exploited reverted to the bloodspawn name. That is why there is two bloodspawns floating around.. a dark one and a lighter one. The lighter one is real and the darker one is not. I think they used the graphic for the original bloodspawn and modified it and then tossed it back in with it's original base name and entered a shown name of cocoa pulp. I think the base graphic name and the name shown to players are two different entries.
Example 2: Original gray pumice and token of passage... same thing. When the exploit was used on token of passage, it reverts to pumice. Because the hue and weight is the same on both, it is impossible for us as players to tell real from fake. Luckily token of passages weren't as easy to get large amounts of so it still retains some value despite it being duplicated... although not anywhere near what the other reagents. Colored pumice was from entirely different exploit involving vendors and moonstones (although some say there was a second exploit to obtain them as well, but I don't know any details on that.).
As far as flasks and bottles... I think that they DID all at one time exist in-game as true rares, but the exploit duplicated them much the same as the pumice. Now I don't remember offhand which exact shade of flask/bottles were from the stacking exploit, but if I can track down images, I'll be sure to put them up. This does not answer the question on which were obtained with stealables exploit... that I don't have first hand knowledge of to answer, nor do I know for sure if that one is still working or not.
I'm talking the raw hue 0 item, ala item 0x0000, item 0x0001, etc. If you want hues in the mix as well, once I remove any duplicate entries, from about 250 rares collections, keeps, and castles on all shards, I have 43 different "bottle"s (hues 0, 1, 15, 33, 58, 123, 205, 213, 227, 364, 415, 449, 471, 485, 800, 813, 927, 942, 1008, 1109, 1150, 1167, 1266, 1281, 1322, 1936, 2101, 2125) and 23 different "flask"s (hues 0, 1150, 1285, 1646, 2101, 2122).
Not all of these images will likely work but...
Note, these are the actual item names - "Bottle" and "Flask", not "Bottle of some type of liquid", "Goblin's Glass Flask", etc.
Yes. For a recentish example, look at the recent plant gifts.
well, i think im done. thanks for all the help still will probably have no idea what the actual server birth ones are when i actually see them lol. too many fakes to sort thru.
on a side note, interesting that you have another jet black abyss global quest event bottle. i thought mine was the only one. 114 different hues so far and counting. i think they go on forever. (as far as i can tell visually, i dont do color id thing)