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Reasonable changes to crafting & gathering

Discussion in 'UHall' started by FishinFool, Nov 10, 2008.

  1. FishinFool

    FishinFool Guest

    I've been chewing on this for a while now and alot of my thoughts solidified this weekend.


    These are some basic, but needed changes to crafting that would be of great benefit to many.


    1) Crafting Tools - We need to be able to consolidate these into larger, more functional items. Perhaps make us of the old Tool Kit graphic, purchasable for a nomimal fee - it can be charged up by consuming normal or exceptional crafting tools for each profession. Weight should be based off charges remaining, a fully charged crafting tool with say 1000 uses would weigh 10 stone. Harvesting tools would be 20-30.

    2) Lumberjacking - Should require a hatchet, does not have to be equipped, and have charges just as a shovel/pickaxe.

    3) Mining Tools - These need to be removed as Smith Bod rewards. They can be replaced by Sturdy Hammers

    4) Prospector's Tools - These should function as a shovel and burn a charge with each use. I really like using these tools, however even with my constant use of them I cannot burn through these at any rate equal to how they are handed out.

    5) Gargoyle Pickaxe - Please up the spawn chance of elementals - sadly, it is fairly common to burn a whole axe and not get a single one.

    6) Mining/Lumberjacking Rewards - We have mining guild houses in the game that can be utilized for a spring cleaning type of reward system. Gemstones, Processed Ore, Golem Hearts (new rare drop) and so on can be turned in for points - which we can use to purchase Prospector's Tools, Gargoyle Pickaxes, Mining Gloves and so on. A similar system can be used for Lumberjacking as long a similar tools are instituted - say Tree Surgeon saw/Elven pruning shears for example. We already have tree-kin in the game - wood golems!

    7) Mining powerscrolls have been asked for numerous times and I will renew that call. If we cannot get powerscrolls, then a charged item available through the reward system that will allow a greater chance of successful smelting for Gold-Valorite ore is needed. How about a special forge that could be crafted for one's home that would give a decent boost to smelting?
     
  2. Maplestone

    Maplestone Crazed Zealot
    Stratics Veteran

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    1) if tinkering powerscrolls existed, I imagine that higher-charge tools could be created

    2) I don't see a need to make all harvesting systems interchangable - in fact, I prefer the variety between how mining and lumberjacking work.

    3) I like that you can use these rewards play a miner/blacksmith who is completely free of the need for tinkered tools, but at the same time I would like there to be a benefit to using tinkered tools. Rather than removing sturdy shovels/axes, what about making them tradeable: turn in 3 tools for a gargoyle pickaxe?

    4) I agree. I still haven't figured out how to use prospector's tools effectively in KR and end up just dropping them.

    5) What about having a variety of colored gargoyle pickaxes with different probabilities of summoning an elemental? (I kind of like that they are rare - gives one time to get complacent and be surprised)

    6) Everyone wants more minisystems systems linked their skills - I certainly would have no objection to these ideas.

    7) I like mining powerscrolls if for no other reason than I long to have 100% chance of processing valorite.