I know EA must make alot of money with the special forged metal of all artifacts enhancing tool but do you consider whole reforging system is dependent on that tool? You introduce a new crafting system but you make it dependent on a tool that do not drop in-game. Please note that you can't reforge a piece of armor that has been enhanced BEFORE, so that lead us to use the tool priced at 9,99 $ for each 10 pieces of armor. Reforging is the best crafting system right now, let's say you burn 10 barbed kits (150 charges = about 30 pieces of armor) and out of that you get maybe 1 ubber piece of armor. Would you take the chance to enhance it normally with like 99% of breaking it? So you're telling me that I need to spend a month of UO play gametime to be able to enhance 10 of these pieces reforged, is this their way to make cash out of UO nowadays? I repeat reforging is the brand new crafting system and is gonna be use alot more in the next years to come, its getting popular slowly poeple are understanding how reforging work, but not all can afford 9,99$ to finish their best reforged pieces. Either make reforging less dependent on that tool by increasing % of enhancing succes or make that tool 1 charged drop at that new ghost of Exodus or something like that .. who is with me ?