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relic fragments

Discussion in 'UO Craftsman' started by frostbolt, Mar 15, 2010.

  1. frostbolt

    frostbolt Seasoned Veteran
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    i was just told from an unreliable source that it is possible to make relic fragments with a shadow runic hammer for about the price of 100 gold per fragment

    i didnt get much more information than that but

    assuming that this is true then they made it without using any of the heartwood recipe items otherwise each would cost over 5000 gold to make at the minimum

    the only way i can see that this is possible is if you can enhance an item made with a special material with a special material.

    not sure if you can do that but

    he also told me that he did not enhance items when i first asked about his technique, not sure if this has anything to do with this.

    but lets assume that we get around 80 intensity on both mods from the shadow hammer

    thats 160/335
    335 because i think that there is no way without enhancing in this instance

    i heard DI, and energy damage split from crafting does not count so let us disregard that

    anyway if the above mods were to be disregarded...well at this point i have no idea

    if anyone has any insights to share please do so,
     
  2. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    Personal opinion: it's a wind up. I don't see any way this is even remotely possible.
     
  3. Storm

    Storm UO Forum Moderator
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    Not possible! and Petra is correct they are yanking your chain!
     
  4. popps

    popps Always Present
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    What is the lowest runic hammer (or sewing/fletching kit) which, crafting with high end material (say valorite or frostwood or barbed leather) breaks the 451 barrier and yields a relic ?
     
  5. Silverbird

    Silverbird Slightly Crazed
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    Course I needed some relics, i used up some of my precious perf emeralds, several valorite ingots and one bronze runic for crafting knights war cleavers. Tht gave me 35 times relics when unravelling at the queens soulforge as a gargoyle. The keys to this method are: 1.2 bonusfactor for the valorite, hpr3=150% intensity from the ml recipe and 3 additional mods from the runic. I dont think there really is a cheaper way for guaranteed relics.
     
  6. Guido_LS

    Guido_LS Seasoned Veteran
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    Verite for the hammer, Barbed for the sewing kit, and neither is guaranteed, as either might only give 4 mods instead of 5.

    The breakdown -

    Verite - ranges from 280 (min) to 500 (max)
    Valorite - ranges from 425 (min) to 500 (max)
    Barbed - ranges from 200 (min) to 500 (max)

    The only combination that is *close* to a guaranteed relic frag is a valorite hammer and gold ingots - and that's hoping you have 50 durability, as anything under that threshold has a penalty involved.

    So, at 15mil per hammer, and 4-500 per ingot, you're looking at just over a million per relic going that route. Personally, I'd find better options.
     
  7. Storm

    Storm UO Forum Moderator
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    Enhance monster loot I just got 17 more frags from loot this am! I make a run every morning I start in the tomb of kings I collect the mushrooms while waiting for spawn I collect the snake skins and other ingredients from the mobs! I check while i am looting for items with 300 + intensity!
    when i get bored there I go to where the demons and elementals spawn and repeat the above process
    Then i go to the stygian dragon entrance kill the fairys kill the unnamed then the renowned!
    usually I repeat this 2-3 times making a few trips to the house to drop items off!
    then I either log in with my crafter/imbuer enhance my items and go to queens forge and unravel!
    or i save them till my chest is full and do a large lot usually bringing me 100+ frags!
    thats it I am playng having fun meeting people exploring etc The only thing that takes me away is enhancing! the unraveling takes a couple clicks and boom all done!
    This is by far the easiest and most cost effective way to get frags! unless you have a few hundred hammers laying around!

    the only cost is ingots and i mine my own so cost to me is 0
     
  8. popps

    popps Always Present
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    If you say that verite is the lowest runic usable than I imagine that you disagree that a bronze runic hammer making Knight's War Cleavers using valorite ingots might be of any help in getting relics ?
     
  9. Guido_LS

    Guido_LS Seasoned Veteran
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    I didn't say that, nor did you ask that - you asked which runics, coupled with higher end materials, such as valorite or barbed leather, would yield a frag. You said nothing about ML recipes, which are multi-item combines.

    I gave you the answer for how you asked your question. The three runics I listed are capable of giving you your one material, one runic, one-shot frag items. And I am still of the opinion that the ML recipes are too expensive a route to go.

    If you are looking for specific recipes for items that will yield a relic fragment otherwise, I am pretty certain that the Knight's War Cleaver still works. Beyond that, I'm not inclined to share my *trade secrets*. They no longer swing nerf bats here - they swing Louisville Sluggers with lead plugs in them.
     
  10. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
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    The ML recipe Knight's War Cleaver still works. If you have a miner this recipe is the way to go for relic fragments. Obviously, if you are buying the gems this method will be less attractive. It does still work.
     
  11. popps

    popps Always Present
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    What do you mean "trade secrets" ?

    So there is other ways to make relics which players are keeping "hush-hush" ?

    My question was directed at which LOWEST runic was usable with any craftable be it ML or not.

    So, for example, if there was a ML recipe (or other) yielding a relic using a dull copper runic or a spined runic or a oak runic. the answer to my question would have been pointing out to THAT lower runic, not a valorite or verite runic....

    So I will ask my question again, which is the LOWEST runic usable to get a relic by crafting WHATEVER item be it ML recipe or not ?

    Thanks.
     
  12. popps

    popps Always Present
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    What else is available through runic crafting ?

    Since there is also runic saws, runic fletching kits and runic sawing kits besides runic hammers, which other low end runics can yield a relic and making what BESIDES the Knight's War Cleaver ?

    Also, it got to be a bronze runic or copper runic would still do it just as well ?

    Thanks.
     
  13. Guido_LS

    Guido_LS Seasoned Veteran
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    I'm sure people have come up with a few recipes for unraveling into relic frags, Popps. None of them are exactly cheap, but they aren't as expensive as the ML route, either. Figuring out how to make them isn't difficult if you take the time to read the information given in more than a few instances throughout this particular forum. Some of the easier ones were shared, and in the next publish, they were nerfed out of existence. It's why you won't see anything posted.

    As I stated, I don't do ML recipes for fragments - for that matter, I don't use any recipes at all - all of mine come from enhancing monster loot and unraveling afterwords.

    Something you need to understand as it relates to this particular forum - 99.9% of the time, the answer is as close as clicking on a FAQ. If it isn't, the last thing you want to do is ask a vague question and expect a specific answer you are looking for. Someone here, no doubt, WILL know the answer to the question - either in general terms, or, if you like, we can have Basara dazzle you with enough math to cause an annuerism.

    But ask a specific question if you want a specific answer - this isn't UHall, and most of us don't like to play the song and dance that occurs there here.

    Now, to answer your question - given the inclination, the ingredients and the desire, I can probably make an item that will give a frag with a DC runic hammer, or a spined sewing kit. But that wouldn't be cost effective, as it would require further imbuing and enhancing.

    (translation - I'm still not going to tell you specifically how to make frag producing items, just to have a dev think that route is too easy, and to have yet another avenue nerfed. The information is there - and it's NOT rocket science.)
     
  14. Silverbird

    Silverbird Slightly Crazed
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    Bloodwood wood could be a way. With its hpr2 it should already count as 100% intensity mod.
    I wouldnt try out items out of gold ingots. With latest changes, every item is treated as it would have only 5 propertys. If an item has more it gets credited as 5 times the average intensity of the existing propertys. Gold propabyl counts as two low itnesity mods for this: 40 luck and the lower req. Unless you get additional luck from a runic that usually should worsen your situation. And not to mention that you get 20% of the total intensity as bonus when suing valorite.
     
  15. Beastmaster

    Beastmaster Guest

    The days of sharing info on this topic to help the entire community are gone. You can thank the whining buttheads on these forums for their undue influence on the Devs. It has often been said "knowledge is power". Now those of you that don't have the knowledge must suffer the fate the Devs dealt you. The vocal sobs here that cried exploit did so for their own gain. Through all of this the Devs have never said, not once, that we were not intended to craft items which would yield relics. Yet the sobs maintained they were not meant to be, that we were all a bunch of cheaters for using the system as DESIGNED.

    I have several methods of producing relics now, with varying costs. I will NOT share one piece of data with anyone ever again on this subject.
     
  16. popps

    popps Always Present
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    What is still not clear to me, is what makes an item qualify for unravelling into a relic fragment.

    I mean, I know that its weight must be 451, but what I have not clear is how this 451 figure is built.

    I mean, what is the math that says that using XX Runic with YY material one gets a weight of ZZZ and not a weight of WWW ???

    Is there like a formula that one can use to calculate what runic and materials produces enough weight to qualify as an item that will unravel into a relic fragment ?

    There must be some underlying math which produces varying results changing the components but what would such math be then ?
    I cannot possibly think that it is only a process of trial and error. There must be a logic to it and if there is a logic, then it should be possible to foresee a given outcome given the premises of what tools are used and what materials are used.

    Also, I understand the 451 figure is only at the Queen's Forge with a 10,000 loyalty.
    Other than this, the figure seems to be over 500 is that correct ?
     
  17. Guido_LS

    Guido_LS Seasoned Veteran
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    Item property weights - the weight is in the last column.

    Basically, you take the value of the mod you are imbuing, figure out what % of 100% that is, and multiply it by the weight. Clear as mud, right?

    Using that chart, for example -

    FCR - Faster Cast Recovery. The modification can range from 1 to 3. So 1 would be 33.3, 2 would be 66.6, and 3 would be 100.

    So, on a bracer, FCR1 would have a weight of 40, 2 would be 80, and 3 would be 120. The math =

    weight = % of maximum value*modification weight

    or, result = 33, 67 or 100 * 1.2 (the weight modifier for FCR).

    It's not something that is easily done on the fly - that's why I created a spreadsheet with all the values, etc, plugged in. I took my numbers from the in-game imbuing gump, but that was only a matter of convenience for me.

    You're also going to need to know the maximum weight any item can hold, if it has *hidden* values (weapons/shields with spell channeling, but no FC-1), etc.

    It's not something to be taken casually. Work with the skill first, take it to 120, make a few suits/items, etc, before you start worrying about collecting relic frags. Except in vary rare situations, you aren't going to need a lot of them. And in a lot of cases, you will find that 90% or less values will more than fill your needs, removing the need for the 3rd item required for 100% intensity.

    ----

    This Link shows the math for an overall product - keep in mind that since pub 64, the correction on imbued items has gone from a .8 modifier to a .7.

    Happy math
     
  18. MYUO

    MYUO Guest

    Guido, thank you for your continued effort in helping players on imbuing.
    I have a question: the example you gave in the above link - the weapon was inbued to 585% intensity. How is that possibe as the max is 500%? Maybe it was feasible before pub64?


    "example)
    unravelling item property[weapon] :
    "Imbued"
    Damage Increase +45%
    Hit Dispel : 40%
    Hit Stamina leech : 44%
    Hit Cold Area : 44%
    Dragon Slayer
    Material : Valorite
    Race : Gargoyle
    Soul Forge : Queen's
    durability is more than 50.

    A : Total Magic intensity = 90+80+88+88+100 = 446%
    B : Material Bonus = *1.20
    C : Race Bonus = +20%
    D : Soul Forge Bonus = +30%
    A * B + C + D = 585%
    unravelling intensity = 585% * 0.80 = 468%
    Relic Fragment is unravelled."
     
  19. Gowron

    Gowron Guest

    First off, your original question made no mention of ML recipes only examples of raw materials.

    However, as you have since revised your question, I use bronze hammers, other ML recipes (don't have the Kinght's Warcleaver yet), and valorite ingots. I've only done it a couple times as the ingots and special gems required are not so easily acquired. I use them sparingly, so I can maintain my ability to fill BODs.

    Your call.
     
  20. Guido_LS

    Guido_LS Seasoned Veteran
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    The actual intensity, or weight, of that weapon is 446, and not 585. The unraveling intensity is 585, or more accurately (now) 409.5 (I'm a pessimist, and would round that down to 409, even though proper math would make it 410). The 2 are completely separate numbers.

    The maximum is only on what you can do directly to an item - in most cases, 500. This gives you the actual intensity. You can break the 500 barrier by enhancing, but even in the best of cases, that's an expensive game to play. I've personally had 2 successes out of 200+ trying to enhance over 500 - both were weapons, and both got hit with Dull Copper to jack up the durability, so at least I'm not mourning the loss of massive amounts of PoF.