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Remove GZ from Faction towns!!!

Discussion in 'UHall' started by RL'S pker, Oct 24, 2010.

  1. RL'S pker

    RL'S pker Sage
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    What's the point of having guard zones in faction towns/bases?

    -You can't cross heal red guild mates without getting guard whacked.

    -You can do area affect spells without getting guard whacked.

    -You can't use fields.

    -Blues interfere with Faction fighting, and faction members can't do anything about it without getting guard whacked.

    -no way to properly reveal stealthers in Britain without risking getting guard whacked. If you conflag pot, and a blue runs though...BAM. And you can't do many area spells in GZ. even if you could you'd get G-whacked.


    Does anyone else agree with me? Faction could be a lot more fun if you didn't have to worry about a blue gank squad or getting guard whacked.

    As is, it's just :lame:
     
  2. Widow Maker

    Widow Maker Slightly Crazed
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  3. superstang

    superstang Guest

    I disagree. I think there should be consequences for being red but that is another conversation.

    On the flip side, I should be able to go to Britain without worrying about red gank squads.
     
  4. Widow Maker

    Widow Maker Slightly Crazed
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    The perfect use for Trammel...enjoy. rolleyes:

    Fel Brit offers absolutely nothing over Tram Brit, except the chance of getting your throat slit. Welcome to my world. :thumbup1:
     
  5. kelmo

    kelmo Old and in the way
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    Moving faction bases out of towns would be a good start.
     
  6. Ls Jax Ls

    Ls Jax Ls Visitor

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    I thought not being able to travel to 4/5 facets was punishment. You can go to Britain whenever you want it's called tram. Surely you are familiar with it?
     
  7. JC the Builder

    JC the Builder Crazed Zealot
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    The guard zones were removed from all faction towns for a while and it was terrible. It is good they are back.
     
  8. RL'S pker

    RL'S pker Sage
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    How was it terrible? I seem to remember it being GREAT!

    But please, if you think it was terrible please tell us why.
     
  9. Vaelix

    Vaelix Guest

    I remember it being wonderful, but then again, I am a Red Faction Pvper.
     
  10. kelmo

    kelmo Old and in the way
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    What shard(s) do you play? *chuckles*
     
  11. Vaelix

    Vaelix Guest

    Siege Perilous and a little of LS - You know that..

    Even though we can Xheal in Guards on Siege, There is still a lot of useful things that Reds/Faction players cannot do on siege in Faction Towns. (Area Spells, Fields, Summons, Conflag/Exp Pots, Ect)
     
  12. kelmo

    kelmo Old and in the way
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    Back to my point... Moving the bases from towns is a good start.
     
  13. superstang

    superstang Guest

    Heh. I am biased. If it was up to me you would all still be banking at Bucs Den and losing skill points when you die.
     
  14. JC the Builder

    JC the Builder Crazed Zealot
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    Towns are supposed to be the safe havens of law abiding citizens. How are you ever going to encourage people to come to Felucca when there is no safe place for them to go.
     
  15. kelmo

    kelmo Old and in the way
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    This time, I agree with JC. Get factions bases out of the towns. It seems the last town base will be TB... Move it.
     
  16. Vaelix

    Vaelix Guest

    Ive said this before and I'll say this again, I believe that the Controlling Faction should be able to Enable or Disable the Guardzones for That city.
     
  17. Demonous

    Demonous Rares Fest Host | Ches Jul 2010
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    when did they put the guard zone back into the faction towns? i was glad when they removed them but didn't know they put them back in until like a couple days ago
     
  18. RL'S pker

    RL'S pker Sage
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    Safe haven......WTH do you call Trammel/Malas/Tokuno/SA/Ilsh.

    If someone is worried about dying they don't need to travel in Fel. Why should all the red be punished just because some people are scared to die in a land where they don't belong?

    I don't care if there's Guard zones around the moongates. That's fine, give blues that, But give the reds OUR land for once...
     
  19. JC the Builder

    JC the Builder Crazed Zealot
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    Murderers should be punished because they are murderers.
     
  20. Vaelix

    Vaelix Guest

    And as pointed out before, Being Excluded from 4/5 Facets (80% Of the Game Btw) Isnt enough?
     
  21. superstang

    superstang Guest

    That is what your other 4-6 characters are for. You knew the consequences going in. Just be thankful you can now walk inside guard zones. Fel does not belong to murderers alone, despite the opinions of other posters.


    That being said, I used to be TB and I doubt anyone would have any objections to moving the base to a location without GZ. I think it should be moved to balance with the other three factions. It is a slight advantage.
     
  22. Vaelix

    Vaelix Guest

    Cant this Exact same argument be used against a Player that is arguing For Guardzones in Faction Towns?

    You knew the consequences going in..
     
  23. Raptor85

    Raptor85 Certifiable
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    The way I see it, if you're in factions you've agreed to essentially be "Red" for most purposes, with all the downsides included. Removing the guardzones would be stupid, it would force everything EXCEPT pvp to happen only in other towns

    What they really need to do, as said above, is move the faction bases outside of town, (the bases and the area in front of them should really NOT be a guard zone)

    While on the subject..Is there any reason non-faction people are magically unable to enter faction bases? Hell, have the guards attack us on sight or something, just let us go in...I'd love to be able to steal from people in there but when they duck into a faction base with a magical "thief proof" barrier it's quite annoying...
     
  24. hen

    hen Certifiable
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    I live in Fel, I'm not going to Trammel. Get the bases away from our towns.
     
  25. Whinemaker

    Whinemaker Guest

    I don't PvP but I do sometimes spend time in Fel for whatever reasons... and I'd like to see the guard zones stay the way they are right now.

    However I don't see why they can't just change some rules to accommodate factioners inside faction towns... like, healing a red factioner will still make you go grey but not immediately "guardwhackable" as long as you belong to one of the factions; allow area spells/effects in faction towns for factioners but only allow them to affect other factioners etc.
     
  26. Lynk

    Lynk Grand Poobah
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    I'd realy like to be able to cast fields in yew and brit...
     
  27. Winker

    Winker Babbling Loonie
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    Maybe a new rule should be written for fel factions.

    How does this sound: If you are in factions you can not be guard whacked for cross healing another faction member whether he is red or not, and have the ability to use area spells & fields within guard zones.

    Area Spells in town do not affect Blues, the same way blue area spells do not affect other blues.

    But if i blue is attacked you can still be guard whacked.


    This way we could faction fight anywhere without the fear of being guard whacked for cross healing red team mates and still be able to field areas for defence or trap and cast area spells to draw out stealthers.
     
  28. Merion

    Merion Lore Master
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    I have to agree with JC - there are non faction players in Fel too and they need those guard zones.
     
  29. Kas Althume

    Kas Althume Crazed Zealot
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    Noone ever lost skillpoints upon death...
     
  30. Gowron

    Gowron Guest

    signed.
     
  31. Amber Witch

    Amber Witch Slightly Crazed
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    Have to agree with the OP. I think it no longer makes sense to have GZ's in Fel. Originally yes, but now that the game is so split, for the most part, between Tram and Fel and those that play those facets there no longer is a need.
    And yes, get faction bases out of towns. That in itself would be a huge step in the right direction.
     
  32. Omnius

    Omnius Crazed Zealot
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    Agreed. It's too bad that your guild and alliance on legends promotes fighting in and around guardzones or houses..
     
  33. Nonel

    Nonel Sage
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    GZ belong in towns, reds don't belong in factions. You used to have to go blue to join, its a shame its not still that way.

    I have my reds, they are for Yew gate PvP and champ spawns, not factions. I understand that most of the arty-*****s in factions cant distinguish, though. Cant blame them, they've only been in factions for a year or so at most.

    The towns with GZs hold no extra advantage. Any potential advantage is mutual (granted, less so since faction runes). Lets take TB. For them to drop guards in a manner that would be effective in defending, they would also have to be out front of the base WITH the guards. In that same case, the enemy faction could control Brit and drop guards to relatively the same effectiveness. All in all its moot, a single Mystic can take out 40 guards in a matter of a couple minutes.

    Town explosion traps are useless for defenses, now, and are again a mutual advantage. Besides, you'd be nuts to think TB or CoM is any easier to defend because of its GZ than Minax and SL are because of their choke points. Minax is the god dang Alamo inside a mountain, hehe.

    But to whine about being red while entering not just 1, but 2 systems that were designed AGAINST reds, is silly. Towns, where you used to be guard-whacked on sight, and factions where you were offered a murder count reprieve in order to join (though a single murder turned you red again and kicked you out).
     
  34. RL'S pker

    RL'S pker Sage
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    I can't speak for what the alliance on ONE shard we play does. But honestly none of that matters here, this thread is about improving Faction game play, not your hatred of !OF!. If you wish to further your statements please do so on the Legends forums courage.


    Back on topic. Moving all factions away from any guard zones and server lines is a step in the right direction. I'm honestly surprised at how many people are against removing guards from Fel towns though.

    Can the people who are against removing guards from town please state their reasons? So far all I've seen is "Reds need to be punished!". No one has posted any valid reasons they shouldn't be removed(aside from Nonel).
     
  35. olduofan

    olduofan Guest


    A;; though I agree with Kelmo on this

    you were given a "valid reason" quote "Reds need to be punished!" That is a valid reason to some people you need to understand that just because you DO Not understand some other peoples logic or feelings they are just as valid as yours.

    I'm not trying to call you out or punk you just trying to shed some light on being more open minded and seeing others have the rights to their own feelings as to what is Valid


    And I'm in TB our base should be moved
     
  36. Bombastic Fail

    Bombastic Fail Certifiable
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    Perfect incentive for players to WANT sigils ^

    /Signed
     
  37. RL'S pker

    RL'S pker Sage
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    How much more do reds need to be punished? They can't partake in 90% of what the game has to offer.

    In today's group pvp/faction fighting you NEED to have reds. It's that simple.

    Since the fighting has change so much, the system needs changing to match the game play.
     
  38. hen

    hen Certifiable
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    I live in Fel, I play in Fel, my crafters work in Fel. I shouldn't have to go to Trammel to use a town's facilities in relative safety. The guards were turned off in faction towns for long enough, Ocllo and Nujelm are nice for a holiday but I don't want to live there.
     
  39. Sunchicken

    Sunchicken Guest

    The tb base should be moved if not brit needs no g-zone. If the defense is set up properly its a pain to push the front bridge out numbered without the use of fields.
     
  40. [JD]

    [JD] Guest

    reds are a part of the game. you need them for harries. you cant have the justice virtue without reds. etc

    just make it so in guard zones you can heal a faction red (so long as they are not a criminal) without going criminal yourself
     
  41. Vaelix

    Vaelix Guest

    Heres my Argument, They are Faction Towns..

    When that Towns Sig sits on the Mono in my name (Com, As in Its under our control), I should control everything about that town, Guardzone included.

    Why is it that, the argument that Blue *Need* Guardzone, seems to be effective, when in reality, as non faction players, They have *NOTHING* to do with the Faction Town System, Why should MY System cater to your needs when You're, as I said, a Non Faction player, That isnt even Involved.

    This is the whole problem in the First place, Non faction players are disrupting a Faction System because of outdated designs.
     
  42. puni666

    puni666 Slightly Crazed
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    Seems silly to even have guard zones anywhere in fel besides moon gate areas anyways. And that's simply to promote half a$$ed pvp. There's no legitimate reason to have them anywhere else since it's a land for murderers. There's now what 5 other facets that have guard zone trammified rule sets? Give me a break...

    Edit: Sorry forgot to mention that the gate to Heartwood being in fel is super cool too... since murderous characters can't access it. Someone was thinking when they made that.
     
  43. Merion

    Merion Lore Master
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    i hate to repeat myself, but:

    Not all of Feluccas population is in faction. My crafter certainly isn't. But I prefer to play as much in Fel as possible, because that's the real UO, imo. So if I'm in Brit at the bank and some reds run by and attack me, I damn well will call the guards on them and rightly so.

    And yes, I do play faction - as reds and blues. And yes I considered Siege, but as a europaen my ping inhibits that.
     
  44. RL'S pker

    RL'S pker Sage
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    Problem with Siege is the skill gains over there. When at times it's hard to find 2mins a week to play UO....I can't even put an effort into the year it would take me to skill a char over there.
     
  45. kelmo

    kelmo Old and in the way
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    You folks do know the daily caps have ben removed from RoT? The timer is still in effect, but gains are now unlimited. Just saying.
     
  46. Vaelix

    Vaelix Guest

    And I seem to be repeating myself a lot, Factions basically doesnt Transcend Facets.. Meaning, Realisitcally Factions only applies to Fel, now tell me once again, When as a Blue Non Factions you have Access to 6/6 Facets, 5 of them being "Invulnerable to other Players" mode, now When 5/6 Facets ALREADY cater to your Needs (Guard/Safe Zone) Why should the *ONLY* Facet, I have access to, and Is Based on A Faction System, Cater to the Needs of players Who are not involved 1 bit.

    How is it fair that the *ONLY* Facet/System that I have access to, Fel/Factions, Caters to Your needs, as a NON Faction Player, When *NONE* of your Systems/Facet cater to mine.. (As a Red Factioner)

    5/6 Facets arnt enough for Blue Non Faction Characters, Its somehow Unfair that We get our 1 Facet/System.. I dont understand that Logic.
     
  47. Gilmour

    Gilmour Certifiable
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    murderer status > faction status, the way it is and should be.

    faction should not be an exuse for murderers to avoid guardzones in fel, stop murdering innocents then and stick with only faction :p

    in my opinion anyways

    just to be clear, being a murderer is a choise 99% unless someone find it funny to get killed on your EV repeatedly. and it has consequences. you should be happy murderers are able to enter the guardzone in the first place, not like it used to be.
     
  48. Scarst

    Scarst Lore Master
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    Actually it 5/6 facets now. and moving basesw out of towns would be good they moved Minax and are moving CoM and SL is far from town TB needs to be moved.
     
  49. puni666

    puni666 Slightly Crazed
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    Before they couldn't enter guard zones guess how it was? Like it is now...