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Replacing Resist Spells With...?

Discussion in 'UO Tamer' started by Adol, Mar 31, 2010.

  1. Adol

    Adol Certifiable
    Stratics Veteran Stratics Legend

    Aug 28, 2003
    Likes Received:
    Hey all,

    As I've slowly got back into the game from when I last played in 2003, I've been noticing more and more tweaks I need to do to my characters to bring them up to date. And today's turn under the spotlight is my tamer. Currently he has the following stats and skills (all real), and I would appreciate comments on where to move the remaining 70 points from Resist Spells, as I understand that at present there would be far more utility in putting them to another use;

    Strength - 100
    Dexterity - 20
    Intelligence - 110

    Evaluating Intelligence - 100
    Magery - 100
    Resisting Spells - 70
    Meditation - 100
    Animal Lore - 110
    Animal Taming - 110
    Veterinary - 120

    Currently I have a 100% LRC suit with 49/70/70/70/70 resists, not including the ring and bracelet which are now replaceable as I no longer need them for Vetinary, so I can make points up from them... although ideally I would like to save money if I can. My current thinking is to go for Spellweaving for those 70 points, as it comes highly recommended; I have no experience of the skill at all though, it not existing when I first left.

    So, any suggestions please?
  2. UO Relic

    UO Relic Seasoned Veteran
    Stratics Veteran

    May 14, 2008
    Likes Received:
    Do you play in Fel? If Tram only then yes move the points out of MR but if you play Fel then you might want to keep the points where they are.

    If your char is from 2003 shouldnt your chars have 720 skill points? Your template only adds to 710. Judging by the low magery and EI im guessing that your relying mainly on your pet and probably just using magery for healing yes/no? If yes can probably drop a few points out of med.

    Need a bit more of an idea of how you would like to use this char to suggest where to use points, I know some people like to go ninja for the dog form so they can run faster with GD's, lots do like spellweave for WoD for the big damage blast.

    But best guess if your just PvM in Tram then I would go spellweave
  3. weins201

    weins201 Certifiable
    Stratics Veteran

    May 14, 2008
    Likes Received:
    As relic stats it about your play style

    If you are just a plain hunter with your pets and more frequently travel the safer lands

    then I would look at

    Tame 110
    Lore 110
    Vet 100
    Mage 100
    Eval 100
    Med 100

    This will leave you 100 points you will be able to control anything easily and if you add the talisman of birds you will have 115 tame and lore, cary one of the +15 magery spell booka for better spell casting. You will not really need magery thow as vet and a good greater dragon will do very well in just about any situation. You casting wil mostly be used for travel and ocassional healing or curing. for you addational 100 poiints i would add Spell weaving for its gift of life, and word of death for final kill shots. But there are other methods. With todays MR you can somtimes drop Meditation completly as you wont really be casting many spells with your pets. You can pick up mele skills like archery to backup you pet, or necro for some different spell attacks.

    Now if your travels take you to fel well PvP is a totally different world.

    Some PvPers dont even have Vet as te fight shouldn;t be that long.
    they ride dread mares or other ridable attack mounts to get into the fight. Templates are very varried but mages with mage weapons or archer are now more of the norm.

    Tame 110
    Lore 110
    Mage 120
    Eval 120
    Med 100
    Necro 70
    this leaves you 90 points for playing around with other skills

    Tame 110
    Lore 110
    Archery 100 (hunter headress to 120)
    Tactics 100
    ninja 90
    hiding 100
    stealth 100
    Purley an ambush offensive style

    as you can see many diff styles for difffernt play

    Give some more details on your play style and I am sure we can help you round out your char

  4. Llewen

    Llewen Grand Inquisitor
    Stratics Veteran Stratics Legend Campaign Supporter

    Mar 3, 2006
    Likes Received:
    Take the time to read up on imbuing and make some friends that are imbuers, or train it up yourself if that is your bent. Imbuing will make your character much more flexible and viable. Take your time, there's no rush, but do put in the effort to learn how imbuing works and what is possible with it. I've had a couple of friends come back to UO after being away for some time, and in working with them I've come to realize how important it is for returning players to get a real good grasp on how imbuing works and it's potential. You can spend a lot of gold on it, but it is also quite possible to do an awful lot with it without spending millions of gold pieces on it.
  5. Adol

    Adol Certifiable
    Stratics Veteran Stratics Legend

    Aug 28, 2003
    Likes Received:
    Thanks all for the answers so far; To just clear up some confusion first, my account is only at the 2 years stage at present, as I left in 2003, but haven't played since ;)

    My play style is on Europa Trammel only, and what I seem to be doing is yes,fighting with pets for now; when they've got aggro well enough, I've been firing spells from under them as I slowly get used to how certain creatures move and fight (Greater Dragons can turn on you if not careful, and Paragons almost always seem to charge at the tamer not the pet). When out of mana, I meditate back up before firing again.

    I've been using Energy Vortex, invising and honor taming to avoid stat loss in finding new pets to sell, although that doesn't seem to bring in much income alas... I've yet to find a creature above 3.3 Pet Calc rating.

    Regarding Imbuing, I'm not sure I'll want to invest the time and gold to learn this myself; I don't think I'll be back for another 2 years this time, as I just want to see a lot of the new content, and buy one or 2 rares I never had back in the day... so I'm largely focused on earning as much gold as I can for those. I've also not got around to shifting Carpentry to the lumberjacking warrior I still have, as I don't want my goods to carry his silly name... and it's not that important for me to get high end wood that I don't really use, and don't have time to chop to sell when combined with manual mining as well.

    So that's roughly where I am for now!
  6. [JD]

    [JD] Guest

    This one sounds really fun to me.

    I'd name the character 'a bake kitsune', have 2 bake kitsune pets, and run around in bake kitsune ninja-form....

    120 Archery (100 trained, 20 from Hunters' Headdress)
    120 Tactics
    120 Animal Taming* (89 trained, 26 on jewels, 5 on birds of britannia talisman)
    110 Animal Lore* (105 trained, 5 on birds of britannia talisman)
    80 Vetrinary** (54 Trained, 26 from jewels)
    60 Meditation
    100 Ninjitsu
    72 Chivalry

    * 115 Taming/105 Lore gives 99% Greater Dragon Control. I'd wear Primer of Arms/Conj Trinket/Fac Primer of arms but if I needed to tame something or extra stable slots I would swap in the birds of britannia talisman for 120 taming/110 lore. Quite easy to make a 1-keypress equipment change macro in the EC...

    ** I would use Chivalry to support my pet while fighting. If the pet died I could make a 1 keypress macro to swap in a 2nd set of rings which has +26 vet on it to res my pet.

    This template sounds SO FUN. The only drawback is no real way to reliably invis, which I like to do when taming aggro things.

    But how would this fare in PVP?
  7. I see no ability to hide, invis or most importantly, heal yourself effectively with this template for the purposes of PvP. Obviously, if you can't heal you're gonna die really fast in PvP. Healing skill, bushido (confidence), magery (heal & greater heal) & necromancy (spirit speak) offer effective ways of healing in PvP. Chivalry close wounds is rarely seen in PvP.

    For this template, the tamer would be dead before the pet could even get involved in the fight, 20 seconds or less. Some form of healing or hiding is absolutely critical.