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Replica drop rate

Discussion in 'UHall' started by Goodmann, Dec 21, 2008.

  1. Goodmann

    Goodmann Babbling Loonie
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    To LOW... Enough said. 65 spawns I have done and get one slime statue??? average of 40m-hr per spawn. The drop rate should be as the devs intended before they lowered it. These items were intended to be obtainable right to combat the dupers.
     
  2. Lost-Soul

    Lost-Soul Guest

    Leave it how it is....even though it is low, it is a constant drop. There is no current plan for these drops to ever stop. Have patience. If you got one every 3 spawns they would be completely worthless.
     
  3. Alexei

    Alexei Adventurer
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    exactly...it's working just fine considering they weren't even available at all....
     
  4. Shanny

    Shanny Guest

    I agree it is working exactly as it should. Leave it the way it is.
     
  5. Goodmann

    Goodmann Babbling Loonie
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    So your saying a player is suppose to put 50 hours in to get one item and maybe at that. These items are readily avaiable to all dupers as they should be available to the average player. There should at least be a point system like doom to get them or they need to be increased in drop rate.
     
  6. sandersism

    sandersism Guest

    Sometimes I wonder if people actually understand the term "rare". Yes, someone should put in 50 hours and "maybe" get an item.

    I also wonder if you realize how silly the "dupers can get them, we should be able to get them easily as well" argument is...
     
  7. I agree leave them as is..whats the point in getting everything so fast? having them set to drop faster would be a bad mistake cause then once everyone has all the items they need they'll stop hunting at the spawns. These items are put there to interest people in the champ spawns other then Fel. Having the drop rates changed to the drop rate in doom would mean eventually the spawns will be a ghost town again Doom already is on some shards cause of the drop rate changes there, course if they added new arties to doom that would help there as well.
     
  8. Goodmann

    Goodmann Babbling Loonie
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    The point is that they are not rares they are rewards. If I do oaks 200 times I might get an item which the duper has stock piles. Also: 65 spawns done and over 50 have been soloed with another person and the only item we have got is the slime statue. I can't imagine doing a spawn with 10 other people what would your chances be then? Bottom line the drop rate should be as the devs originally stated.
     
  9. MalagAste

    MalagAste Belaern d'Zhaunil
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    Well I don't know what I'm doing then ....... Feel as though I shouldn't even bother.... I've done close to 30 or more spawns and haven't gotten one single thing.
     
  10. I have also soloed 10+ and group run over 30 raids. NONE of us have got an item yet. I prefer the way the generals work on giving out loot. ALL three top damagers always get something."well almost always"
     
  11. Maggie

    Maggie Guest

    I think it would be great to have a high introductory drop rate for the first two weeks. Long enough to put some out there but not make extremely common. Then go to a low drop rate. Didnt they do something similar to that when they changed doom?
     
  12. J0KING

    J0KING Guest

    I think the drop rate should be difficult enough to make the items rare but not impossible...

    If not, we will have all of the items out by the end of the month... then... everybody will have everything by the end of a year and be complaining about being bored...
     
  13. phantus

    phantus Stratics Legend
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    The drop rate for the replicas and the SoT scrolls need to be increased. It's fine if you are a powergamer, champ spawn guild, or merchant. For the rest of the game's players it's just going to cause frustration like DOOM did for years until it was fixed to use an accumulated point/reward system. The idea was a great addition but the implementation was a failure. The current system is not adequate to appeal to most players. If anyone disagrees with me then go and look at the tram spawns and see how many people are currently doing them.
     
  14. Chaosy

    Chaosy Guest

    The drop rate is fine. Anything higher and everyone will have all the items they'll ever need before the month is up.
     
  15. phantus

    phantus Stratics Legend
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    Bullcrap. Many players have done more spawns than the current drops warrant without getting anything for them. There is one thing for something to be difficult to attain but at some point it reaches ridiculous. Of course, if you are a necro/mage in a spawn guild I'd say the drop rate is perfect. Then you get the items to sell to those who are not and everyone is happy right?
     
  16. Otis Firefly

    Otis Firefly Slightly Crazed
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    yup, lets beef that drop rate up so we can all get 10 or so of each item before new years and be back to makin the ilsh spawns pointless...lol
    i havnt gotten anything yet and im not complaining about it
    leave it as it is....but the rarity 8 book spawn should be changed abit i think
     
  17. phantus

    phantus Stratics Legend
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    Rather than argue with people here I encourage anyone that feels the current drops are too low to make the system worth it for you to use the following link and suggest they increase it.



    http://www.uoherald.com/feedback/index.php
     
  18. How so? These items are ment to BREAK.. How can you break them if you can't get them. Also the idea was to bring life back into dead areas. Ppl will fall out of doing that if the reward system is too low. I say pump the rate to 2x it is now and bring down the item durablity by 1/2 yet again.. Let me have it so I can break it.......
     
  19. weins201

    weins201 Certifiable
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    I want it now strikes again (weres the loser smily?)

    Anyhow they have accomplished excatly what they wanted, encouraged people to go out and do things the havn't done in ages.

    Most likely everyone here whinning hasn't done a spawn in AGEs and now wants to get rewards for oging out again immediatly.

    They are and should remain rare.

    Since they are not going to leave the game all that will happen is more and more will eventually creep into the game and most of the people here will again STOP doing these spans as they will have theirs.

    Leave the drop rate as is.

    For those of you SOLOING I hope they once again tweak the Bosses and champs so SOloing become Impossible

    This IS a MMORPG Massive M U L T I P L A Y E R Online Role Playing Game, Hummmm

    WAAAAAAAA AWAAWAAAAA

    :sad4:
     
  20. Dirty Mindz

    Dirty Mindz Guest

    The way it is is fine.. ive done maybe 8 spawns and received a set of boots and a blood on the wall tile...
     
  21. Dirty Mindz

    Dirty Mindz Guest

    And, perhaps the drop rate should be dpending on how hard the spawn is, such as rate rat spawns a 1 and oaks a 5 or something.
     
  22. How about a little rabble-rousing too?!?! :cursing:I did use the link to say my peace. :rant2:I think others out there should know, they are not the only ones not getting what they want from the means provided. :scholar:We have a voice. :grrr:Use it well.
     
  23. I agree as soon as the effort for united combat sees a fair shake and there's ALWAYS a reward to be had.. I play to have fun. After 11 years playing content means everything. I don't "want it now" but would like to be ABLE to always get something if I try hard enough, or better yet have enough ppl to help. I don't like wasting 1-2 hours killing something and no one in the group get any reward... That is NOT a good system.
     
  24. JC the Builder

    JC the Builder Crazed Zealot
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    How many hours did it take to get your artifacts in Doom? (before the point system)

    Yeah, this isn't so bad.
     
  25. You are over shooting here. These are not artifacts. They have much less durability. They were meant to be consumable.
     
  26. Goodmann

    Goodmann Babbling Loonie
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    This is not doom JC. And they DID CHANGE DOOM, WHY? BC you had to spend to much time to maybe get an artifact. These items are limited in durability and are REPLICAS of items giving out by EMS that have been duped to hell. I am not syaing give us the items instantly but let the average player be able to get some of these. Average player will play 1-2 hrs a day. Thats what at max 4spawns if all conditions are right. I have pretty much soloed over 50 and nothing. The average player might as well farm gold and buy the real em items rather than hope for a REPLICA bc at the rate there dropping your looking at 4-5 months for an item.
     
  27. Shanny

    Shanny Guest

    5 sot scrolls
    1 Most Knowledgeable person Robe
    1 Rock

    Looks to be a good drop rate to me. These were gained with no less then 6 people each time around.
     
  28. JC the Builder

    JC the Builder Crazed Zealot
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    Consumable? You compare these items to potions? All equipment was never meant to last forever, it just turned out that way. If you take good care of these items they will last at least one year.

    If you think these items are too hard to get then don't. Buy them or just do other stuff. If enough people decide they are not worth getting then the developers will see this. But as of right now spawns are going nonstop.
     
  29. Dirty Mindz

    Dirty Mindz Guest

    Jc, your really not on here talking about this right??

    wasnt it you... who.....

    Complained about factions constently till changed??
    Complained about having as many of your characters in factions..
    and the sole reason factions are so lame as they are now?

    End of discussion.
     
  30. JC - You must not be fighting the Generals in the Invasion. I can fight 1 and hurt another before my weapon needs repair. Not sure how you play but in NO WAY would an item with 150ish durablity last me personally a year. And as far as you telling me if I don't like something I should buy it, well "pi** off" is what comes to mind first. I have the right to complain all I like and expect to have the fair shake of being heard. Not shoved out of the way because you did not like what I have to say. Some of us are not happy with the MAYBE drop something idea. I think we should get something on each boss kill. I personally am not here whining about not getting the very rarest item on the first try. I am here to say after slaying so many BOSS type mobs. We should be getting a low end reward at least other than the damn gold, that I could make more of hunting other creatures.
     
  31. JC the Builder

    JC the Builder Crazed Zealot
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    Factions is going great on Atlantic. I don't know about other shards, but there is lots of guilds joined and high point totals. Activity is greater than it has been in the past 6 years at least.
    Generals have an insane amount of hit points. Also the weapon replicas come with 255 durability. Armor comes with 150. So it will last a long time with proper care. I see people running around all the time with 0 durability armor. If you do that, your items will not last a long time.
    Of course you have a right to complain. And I have a right to counter your complaint. These items have only been out 4 days and people are complaining they are too hard to get. Yet if you look at the topic on who gives what, it is full of responses.

    These artifacts are meant to be difficult to acquire. But they are by no means another time sink like the Doom Guantlet artifacts used to be. Plus you get the scrolls of transcendence which are really useful.
     
  32. Dirty Mindz

    Dirty Mindz Guest

    Is factions really that great?? when your guild has 20+ dragon tamers, and all of them can die and log on another dragon tamer.. and continue in the fight??.. nope not really.
     
  33. Shelleybean

    Shelleybean Certifiable
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    It's not our fault the player population is so low that one has to resort to soloing the spawn. I've made numerous attempts to do the Trammel ruleset spawns and each time I've been the only one there or one of only two people there. If a player is good enough that they can solo a champ, let them.
     
  34. Petrify

    Petrify Lore Master
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    Harden up. The drop rate is completely fine. You guys seriously just expect everything to be handed to you on a platter. They are meant to be rare, why on earth would you give an item to the top three damage dealers? Then all you'd have to do was 3-4 of the spawn and you'd have pretty much every item.

    I've been spawning for three days, on the first two I got nothing, I was getting really pissed off because everybody around me was getting tonnes. Then I got three in a row. Not only that you should be making a tonne of money off of the powerscrolls and stat scrolls, while getting the useful SoT's. If you don't include the replicas, in three days I have made 30ish mil just from 120's.

    The drop rate is fine as it is, if it was any easier the market would be flooded in a few days. J.C is clearly right about this issue.
     
  35. I think the replicas & decor drop rate is fine.

    I think the drop rate of SOT's should be increased. From a selling/storing point of view it would also be useful if there was a way of combining them or holding them in a book.
     
  36. Petrify

    Petrify Lore Master
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    Protect everybody before you start the spawn.

    There the drop rate is increase by 100%.
     
  37. Petrify

    Petrify Lore Master
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    Okay.
     
  38. You got extremely lucky. I've done 7 Oaks spawns WITH a Necro/SW/Mage and haven't gotten a single thing.
     
  39. Petrify

    Petrify Lore Master
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    7 isn't a lot in the scheme of things. And just because YOU haven't gotten anything, doesn't mean others haven't either. The more people you spawn with, the less chance.
     
  40. Sytherea

    Sytherea Guest

    I'm with the "leave it as is" folks. That's all...
     
  41. phantus

    phantus Stratics Legend
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    I've done close to 20 spawns and have 2 T Scrolls and an animated water tile with a rock in the middle.

    Look at all the people in this thread that believe the rate is fine and then look at their history. They are either powergamers or big spawners. JC has one of the biggest spawning guilds in UO. I wonder why she doesn't think the rate is bad? Petrify is a champ spawn powergamer. I wonder why he doesn't think the drop rate is bad.

    This is the problem with this game. Not everyone is a powergamer. The reason other games are popular is because their systems give a feeling of accomplishment. You play wow or warhammer or any other figgin MMO on the planet and go to a dungeon or an event you get something if you do it 5 times. That does not happen with these and while some people have this idea that everything should be difficult to get(even though they have plenty of people to call on to do anything) it's not fun to do something all day and have nothing to show for it. This is where the problem is. It's not whether they will be common in 3 weeks or not. The system is not fun to people that don't feel they got anything out of it.

    I think if they increase the T Scroll rate it would help a lot. The replicas should jump up a little too but when people do spawn after spawn after and have nothing to show for it you can be sure they are not coming back for it again. DOOM has shown us this and anyone that thinks otherwise is just blowing smoke up everyone's ass.
     
  42. Goodmann

    Goodmann Babbling Loonie
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    Increase the rate as devs originally had it set. People were complaning a 90% drop rate was to high but as I see thats perfect. A spawn takes 40m-hr or more. Devs go with your original plans so the average player can have these items.
     
  43. Petrify

    Petrify Lore Master
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    No it doesn't, I can 2-man despise in 10-15 minutes.
     
  44. BakeryGnome

    BakeryGnome Guest

    As someone who has GOTTEN NOTHING....."still leave it as it is". I want something (when i do get something) that means something to me.
     
  45. phantus

    phantus Stratics Legend
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    I do think 90% is a bit much. 50% Might be ok. To be honest, I'd be happy if they just increased the T Scrolls rate so people would actually do them because they would get something. I feel that is someone did a spawn but didn't get a replica but did get a T scroll they would at least feel their wasn't for nothing. This is what I see as the biggest failing of this new system.
     
  46. Maplestone

    Maplestone Crazed Zealot
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    The publish has only been live for 4 days ... I'm not convinced the gold rush will last a whole month :)
     
  47. Violence

    Violence Lore Keeper
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    Either make an item breakable but easily obtainable or make it permanent and relatively hard to get because farming items is not any serious end-game. Beating the best boss is, beating ALL bosses is, soloing everything is.. I can think of 100 different end-game scenarios before someone quits including the never-ending ascend up the PvP Ladders or just getting to be well-known for your skill.

    Anyway, I was saying UO manages to mysteriously incorporate MANY different ways(Epic F4il to begin with) to obtain your items, the WRONG way. And there are just too many rules to remember. This breaks, this is rare, this is Blessed, blah this, blah that. Farm this, craft that, imbue, enhance, burn Kits and Hammers, POFable or not? Etc, plus countless consumables! And then some, as people say we need more power given to Crafters for community's sake.. LOL, not only it will be harder to get anything, it will also require boot-licking. Don't give me that "community" ****, if it is about community in any game it is so regardless of players crafting items for other players. Best scenario you make a friend. *Shivers* Oooooh.. Breath-taking depth of player interaction, I'm daAaAzzled!
    A dungeon crawl gets it done much better, let's be honest. Just not in UO because Low-Medium PvM like this completely sucks in it but that's another story.

    And then its players believe that instead of giving someone reason to play and the tools to do it, EA should continue to make obtaining the tools the MAIN reason to play and everyone NOT dancing to this tune is left behind or left duping. The latter actually is really okay.

    So..! It's been 11 years. The game's been unstable in all its systems and they are constantly changing UO is a massive Beta to be honest.
    Know what? I would want it ALL in terms of equipment. Not my fault that for some time it was all pure luck, another time item farms were choking with people and so on. If -by your reasoning- I get tired of the game BECAUSE I get the tools easy, as I will realise there's nothing to actually do with them... Then the game is ****, sorry.

    Getting your character set up completely should be about 30%-35% TOPS of the total time spent playing that character(after a certain period of learning what's what) in order to find a whole suit that fits one's template perfectly.. with major changes in gear spread thin on the time-table so players don't constantly change items.
    Should new items be introduced, they should be aimed by some restriction, to the highest level people. And how you obtain the items should be a stable, solid system accessible to EVERYONE, with difficulty scaling based on which target group each item is designed to serve.
    And one item completely replacing an existing one(or one too many in fact) should be avoided.

    Also did anyone believe the crap that each new rewards they'll be spewing forth to further delve us into this frenetic farming "doesn't have much difference from normally acquired items"?
    If you did I've got news.. For today's UO's most elite players(the nutcases still serious about it, and pretty much the only denizens of Sosaria) a difference of 2 MR or 5 HP or 5%HCI is very large and could make or break a character, from a certain "level" upwards. 11 years, we've gone past that "level".. For highest end PvM and PvP. And after 11 years, that's what everyone's naturally aiming to be best at!

    Well, whatever. Let's water it down.. you said you preferred ALL OUR(and not just YOUR!) items to break -when most RPGs struggle to convince players they will NEVER lose anything, and be able to customize their equipment to the last detail on top of that!!
    Now make them easily obtainable(preferably through some entertaining adventuring) especially if I DEFINITELY need them to compete since they break and while you're at it, give me a reason BESIDES FARMING to play and we're talking.

    This whole story is completely ridiculous, sorry.
    And I'll still prefer to buy a duped Gladie Collar, this or that and I'll still play after I do so, so what's the point of a legit version of it not being available very easily? Or well, I did play before I quit but believe me... The items craze were 10% of what led me to quitting.

    Another 10% of it was that the Devs did not intend to eliminate the dupes. They intended to make us farm more so they can farm US more. I've been farming so much before I left and realised more of it was on the way that I almost forgot WHY I farmed, and eventually didn't even care. Yeah I can buy it but won't find the will to play because of the other 80% that made me quit which includes cheating and all.. Look I have $$$ to spend on UO.
    But why "force" me when you are against real life money transactions, EA? Screw that, I can give you a million different reasons why this whole thing with items, acquiring them and maintaining your suits etc is FUBAR. And screw that too. We ask for solutions, you throw in items... We get it, "STFU and farm and smile or don't play- and STFU anyway"..

    So I don't play, but I just refuse to let such opportunities to express a non-Fanboi point of view pass for the time being.

    See ya.
     
  48. Maplestone

    Maplestone Crazed Zealot
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    Well S!ckLoveR, the people who are playing seem to be having a lot of fun right now.

    edit: it would be nice if the item id skill let you see some of the quirkier properties of items listed - sort of an animal lore for items
     
  49. MalagAste

    MalagAste Belaern d'Zhaunil
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    After two full days of repeated champ spawns I've finally gotten ONE item..... a .1 Bushido scroll...... AFTER 2 solid days...... This is not right....

    Now I'm a fairly decent gamer, I do everything from Doom to PvP..... And I'll tell you what this feels A WHOLE LOT like the early days of doom.... Where by the time I've died 49 times for 1 item.... I could have paid for it off a vendor and saved all the insurance money...... Which means the only ones that will be doing it are the soloists....

    somewhat like Doom.....

    I finally enjoy going there because now I can actually spend an evening there and come away with an arti.... which to me is right.....

    Now this I spent a FULL two days at these champs and got one lousy scroll and ZERO of the replicas..... to me that's not worth the 100 or more deaths.... May as well save my insurance money and just buy what I want off someone elses vendor