In my current template I run resist at 90. Against a necro caster, resist will be the difference between a battle that continues and a death robe when they land a blood oath. This makes sense to have it handy. Against non-necro casters, is it much useful? Against something with 120 eval a weaken/clumsy/feeblemind will reduce by 20 with 0 resist, or 11 with my 90. But a potion will improve me by 30... plus I can either eat an apple, or cast remove curse. The creature with the most eval I've been able to find (abyssal horror, probably the mage master also) has 200. It looks like mana drain is Caster Eval + 40 - target Resist... well even with my 90 resist, that is pretty much all of my mana against something with 100+ eval. I am currently running: 120 swords, tact, anat, chiv, 100 necro, parry and the 90 resist. (50 skills on jewels) I typically run a 1h + shield setup. What skill would I replace my resist with? Here are some candidates, and my thoughts: Bushido: Since I go 1h + shield bush doesn't make much sense, unless I am fighting something that has no slayer so I can get honor, and just block nothing. - but in this case, I might as well trade parry for bush. Spellweaving: Mostly for GoR, I guess. I would get, I think, 10 HP every 8 seconds... Could be useful. Mystic: Just healing stone? But how powerful would it be, since I don't have focus or imbue? Can't use colossus, since I ride an armored swampy. Another option would be to simply trade a skill or two on my jewelry for base skill, and put other useful properties on the jewelry.