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Resource expiration dates

Discussion in 'UHall' started by Goldberg-Chessy, Feb 15, 2013.

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  1. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    Give all resources an expiration date that starts the minute they are resourced. Two weeks maybe?

    Curb scripting and make the legit farmers/crafters more active and viable.

    No reason at all Luna should have 40 vendors stocked and re-stocked to the gills 24/7 when we all know they are selling scripted resources to make huge illegal gold that they then just sell for bs rl $

    How about the team takes a couple hours off from butchering up the armor revamp and make this happen? :)
     
  2. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    No.

    Resource gatherer and seller is an old an honorable profession in UO. Scripting needs to be stopped, not legitimate resource gathering. Hoarding resources also is an old and honorable technique in UO. I have dozens of Imbuing ingredients and dozens of PoF Bottles hoarded right now and I'm not even much of a hoarder.

    I'm even increasingly annoyed by the fact that Exodus and Peerless keys are timed, though a 7 day timer is an improvement over the older one.

    Just no. I mean come on now. What is this, some kind of weird joke?

    -Galen's player
     
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  3. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    No.

    And you do realize that hoarding is not in any context of the word a good thing right?
     
  4. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    On the contrary.

    Hoarding can more or less be seen as synonymous with stocking or saving.

    Stocking canned goods in the event of disaster. Saving money in the bank. Having a good store of weapons and armor for new characters, new guildmates, new friends, new alliance mantes. Hoarding Imbuing ingredients for future needs.

    It's called being prepared.

    -Galen's player
     
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  5. Merus

    Merus Babbling Loonie
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    Just no!
     
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  6. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    Being prepared for a disaster and stockpiling items that have nothing to do with disaster relief are not even close bud. No offense but that is a ridiculous analogy.

    Nobody is saying ingredients should not or will not be readily available.

    The idea is to make the legit, active farmers more viable while curbing cheating at the same time. Its not a perfect idea. Was just a thought more or less.

    But either way you are kinda saying nothing other then lets protect hoarders :)
     
  7. Irulia Darkaith

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    Going to throw my "NO" into the hat as well.

    Years ago I spent a lot of time going from tree to tree, hauling lumber, marking the special trees/special ore spots while building up GM Lumberjacking (twice - don't ask). I also called GMs whenever I caught someone scripting, or would try to interfere with their scripting (legally, not by luring things on them). The result is, whenever I need to make something I've got a ready supply at hand. Now you want to wipe out all my hard work?! Sometimes I'm in the mood for gathering resources and fishing so that when I actually need to make something I don't have to spend hours/days gathering up what I need. Like Galen said, stop scripting/duping, don't screw-up the play styles of legitimate resource gathering players. Even if they were to adopt your suggestions, scripters and dupers would still be able to adjust more readily than players who don't. What's more, I think adopting this idea would just make more players buy from scripters and dupers because you've just made legitimate resource gathering that much more undesirable.
     
  8. Lord Frodo

    Lord Frodo Grand Poobah
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    :facepalm: First they put in randomization and now you want to put in experation dates. I guess I am a scripter then because I have over 200 PoF bottles and lets not think about all the runics (Tailor/Smith) I have and all the BODs I filled yesterday. I run a nice little crafting needs vendor so I must be one of those scripters because I have a ton of resources so I can run my vendor.

    And you do know that all resources do have an experation date on them, I guess you have never seen it, it is called when EA/UO turns out the lights. Problem solved.

    And as far as hurting scripters with this idea, you got to be kidding right. The only thig this request does is yet again is hurt the honest player.
    Did randomization hurt any scripter? A big H E dbl L NO
    Did randomization hurt the honest player? An even bigger H E dbl L YES
     
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  9. Irulia Darkaith

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    Here's a horrible idea, let's make all resources untradeable - can't be placed on vendors, or put in a trade window, and if you drop a pile larger than 100 on the ground, they just go *poof* There you go, problem solved...scripters are curbed, and nobody can make gold from resource gathering. Next problem?
     
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  10. Bman

    Bman Seasoned Veteran
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    Ill jump on this with a extra NO - NO.... You want to fix the cheats fix the cheats, dont screw the players that work hard for what they have collected over the years.. I like Irulia spent many a day and night week after week.. month after month... chopping trees, collecting wood, building skill and storing wood away. Ive done the same with mining over the years.. Yeah, I have a lot of resources saved up for rainy days when I want to set back and do some crafting or jump right into some new patch thingy they have added.. As for other resources, I will camp the spawns and collect my essences and other resources to store up for my days when I build suits to sell. Would not be in the least fun to be an imbuer and have to go farm a few essences at a time just to try and build a suit, or kill some peerless to get resources to make Scrappers for example. I would rather collect up a couple hundered taint before I burn through them in 2 minutes!

    And yes hoarding is good... look at all the Idocs over the past couple weeks that were loaded with Hoarded goods! and I hope I used that in the correct context for a good analogy ;-)
     
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  11. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    I respectfully disagree.

    I believe that all templates/playstyles work best when they are active and involved.

    I understand that marking your spots was time consuming and alot of work but still reaping the static benefits of that years later is just not as healthy as having to be out daily or weekly imo.
     
  12. Lord Frodo

    Lord Frodo Grand Poobah
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    Didn't you just say
    Sounds to me that GalenKnighthawke used a good context. You did say ANY.
     
  13. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    The point, as I think you know, is preparation for the likely.

    New characters are likely, new guildmates are likely, armor changes that require reassessment and making new suits are likely.

    Your stated idea has no obvious connection to your stated aim, unless of course you're next going to also ban sale, trade, or transfer of the now time-limited items.

    Fortunately I suspect your idea is not sincere, and I've fallen for a troll. Oh well, looks like I am not alone in this, and sometimes a bad idea has to be confronted, even if it is insincere.

    -Galen's player
     
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  14. Lord Frodo

    Lord Frodo Grand Poobah
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  15. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    Uhh, kinda only illustrates my point even more.

    Houses dont go idoc for good reasons. Idoc houses full of hoarded items is not good for the game in any way, shape or form.

    I am not trying to screw with farmers. Just trying to make the game more interesting while curbing cheating.
    And while it is not a perfect idea it certainly has alot of potential to do both.

    Resource gathering being done on a daily or weekly basis only means more active players.

    Legit resource gathering done in burst mode years ago does little good for the game imo.
    And scripting for resources done at any time is quite obviously never good for the game or the legit farmers.
     
  16. Merus

    Merus Babbling Loonie
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    Can we go ahead and put a timer on gold too? There is far to much of that being hoarded. And while we are at it, lets put a timer on skills. The game would be far better off if players had to actively maintain their skills. No even better, lets just have a shard wipe every day at server maintenance!

    *shakes head*
     
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  17. LordDrago

    LordDrago Certifiable
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    Joining the no's on this one.

    Also:
    Wouldn't timers on resources make it particularly hard for it to stack? Resource selling would be very difficult if someone has to buy iron ingots one ingot at a time. :)
     
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  18. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    Sorry Galen but you are the perfect illustration of my point lol.

    If you cannot make new suits or outfit guildmates without hoarding 500,000 stones worth of resources something is wrong. And that is not an exagerrated number. If you do idocs you know how many millions of stones worth of resources are just laying in waste all over the shard.

    But whatever.

    If nothing else this post illustrates quite clearly how possessive people can be over their easily obtained and hoarded resources.
    Even if it may mean helping to curb cheating. Bravo :)

    The OP was not bait or a troll. It was a legit idea. Good job trying to twist it to suit yourself Galen
     
  19. Irulia Darkaith

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    Well I think you took my post a little out of context but I can say with all respect that it was easy to do. I didn't actually complain about them doing away with the static mining/lumberjacking, but as Lord Frodo stated, the randomization hurt legitimate players more than scripters, as legitimate players now have to spend more hours to gain special resources than scripters. Your proposal would just add to another reason to not gather resources. I can guarantee you right now, 99% of the people who are actually going out and chopping trees and mining ore without a script, are NOT enjoying themselves and would rather be doing something else. Your proposal just made their lives worse, and made scripters, dupers a lot more gold. Forcing legitimate players to grind even more (because it's "healthy") would probably put another nail in the coffin for UO.

    Again, the devs need to take a hard look at the game and find a legitimate way to curb illegal activity without hurting the player base. Maybe make a creative way to have some sort of dryad pop-up out of the tree your chopping, and ask an easy question that an actual player could answer, but would be hard to script around. If the character didn't answer correctly after three tries, or the script continued to run, the player could be teleported to jail. If the same character kept getting caught, the account would be flagged and watched. But then as I understand it, a lot of scripters have these things running on one computer while they play on another, so wouldn't be hard for them to pop over and quickly deal with the question and turn their script back on....still, I think it's a better solution than what you're proposing. How do other games deal with scripting?
     
  20. cdavbar

    cdavbar Lore Master
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    Sorry, but to just be blunt about it, this is the most *&%(tarded idea ever. Seriously timers on resources? What do you want next, timers on all items?
     
  21. Vexxed

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    Honestly??? LoL I think your juts borred & wanted something to talk about so you "propose" a BAD idea just to read the chitter chatter! Actually, I sense a theme here with a lot of your posts !! *coughs* CURSE *coughs* = P

    PS.. I've known 1 Goldberg from when I played UO.... you every play Sonoma?
     
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  22. Lord Frodo

    Lord Frodo Grand Poobah
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    This is a good example of an oxymoron.


    Add more scripting accounts.
    Script more resources.
    Sell recesources on vendors for lots more gold.
    Sell more gold for $$$.
    You help the scripters and kill the legit farmers/crafters.

    Why would you even ask for something that in fact helps scripters? UUMMMMM
     
    #22 Lord Frodo, Feb 15, 2013
    Last edited: Feb 15, 2013
  23. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    If it was a legitimate idea then it was a rather horrid one, as myself and others have pointed out to you, quite adequately.

    Your attempts to refute me, and everyone else for that matter, devolve rather quickly into something approaching non-sequiturs.

    -Galen's player
     
    #23 GalenKnighthawke, Feb 15, 2013
    Last edited: Feb 15, 2013
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  24. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    You dont get it bud :)

    The whole point is that there are only so many resources able to be sold on a daily or weekly basis. If you are legit farming them to re-sell this will be no problem at all for you as you will know what to restock and they will mostly sell within the time frame.

    If you are illegally scripting them you will be unable to sell them in time and they will disappear.
     
  25. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    It is funny though how indignant you all are over your millions of stones worth of hoarded resources.

    I guess that something as easily obtained as resources should always be viable and never have the chance to decay or lose any amount of value.

    Wow. You spent a few weeks 12 years ago gathering easily obtained resources. God forbid they were tampered with in any way.

    Hoard on in the name of helping out a guildmate with a suit lol
     
  26. Lord Frodo

    Lord Frodo Grand Poobah
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    So you are saying that anybody that has horded resources is a scripter? That is the only easy way I know of to get resources.

    I guess we have all twisted your idea then.
     
  27. MalagAste

    MalagAste Belaern d'Zhaunil
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    God that's insane...... NO

    I would hate you forever you know how long it takes to build a good stock of stone???????
     
  28. Spiritless

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    Probably one of the most ridiculous ideas I've read here. Oh and for the record I presently have no resources hoarded.
     
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  29. Lord Frodo

    Lord Frodo Grand Poobah
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    :facepalm: No, You don't get it bud :) I go out mining for a couple of days or lumberjacking or leather gathering and now I am forced to use that all up b4 it decays. WOW that sounds like a lot of fun. Guess I will just delete all my Chars other than Crafters and Gathers because I will never do anything else in UO ever again.

    You do understand that the "randomization" was put in to curb scripters and in fact it became a scripter dream come true. Resource prices went up from this and it just made them more money.

    Scripters will not care if resources expire because BOTs never sleep and they will sell all thier goods no matter what and charge more gold for them and just make more money.

    This is one of the best Crafter killer idea I have heard.
     
    #29 Lord Frodo, Feb 15, 2013
    Last edited: Feb 15, 2013
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  30. weins201

    weins201 Certifiable
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    Did somone make a post before they had the morning Go go Juicec?

    But a Resounding NOOOO to this idea!
     
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  31. weins201

    weins201 Certifiable
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    Sorry bud but yo uneed to stop tryng to defend this idea it is HORRible and EVERYONE has agreed it a BAD idea.

    Actualy one the all time worst ideas I have ever seen.

    there is no defense or justification you can say that could bring ANY merit to it.

    please do not reply anyomore or you will end up on my blocked list.
     
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  32. Irulia Darkaith

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    Easily?! Easily?! First question what crafters do you have Goldberg and how often do you use them? I made most of my GM crafters in the very old days by by double clicking and picking my options from an unwieldy menu, one at a time, no make last option, no make this number, no UOA macros - so it wasn't easy. But the past is the past, while you're right in that it's not hard to swing an axe and get some lumber, think of this scenario.

    A guild member just placed a new house and would like some furniture made out of heartwood. Being a fine upstanding guildmember you pick up your axe and head out to get some heartwood logs, looking at the furniture the guildie wants you know you need about 1000 heartwood boards. No problem, first tree...normal boards..well those are gonna expire so might as well leave em on the ground, or I could gamble and try and make something that someone might eventually want. Next tree...Frostwood!! That's awesome., but oh wait, I have no use for frostwood at the moment and I have no vendor..damn...might as well move on the next tree...and so on and so on until you find your heartwood tree. Now all the wood I have chopped down while trying to find my heartwood tree has to be sold or used in 2 weeks or I'm screwed?! Hmm, next time here's what I'll do...find a vendor who clearly scripts, or go to one of those websites and pay real money for duped resources. How does this help UO?

    And the idea that this promotes active healthy play, well by that extension we should make everything decay including skills. I can see it now, you log out your legendary tamer, go on a real life vacation, come back and you're down to an Elder Tamer. No problem there, you say, it's fun and healthy for the game to go out and train this back up...no thanks, I'd rather just make myself a full-size hamster wheel and run in circles...now that would be healthy!

    The only good that can come of this discussion is the hope that a bad idea spawns a discussion that leads to good ideas. Having said that, your idea is bad and even the most out-of-touch Dev wouldn't implement this idea on their worst/last day at work. Look at how people are whining about cursed and brittle items (which I actually use) and you want them to do this now? Here's a different approach, find a way to make resource gathering fun (wouldn't be hard, but would take up dev time), and make scripting harder and less rewarding. Problem solved.
     
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  33. Odin of Europa

    Odin of Europa Lore Master
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  34. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    I don't think so.
    Example - I go mining to gather enough Gold ingots to fill a large bod that I have. Along the way I also get large quantities of dull copper, shadow, copper, bronze etc. I don't currently have a need for those so I store them for later use. I don't have a vendor, and don't want to sell them.

    You want them to expire instead?
     
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  35. Sauteed Onion

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    Why yes Petra, I believe he does.
     
  36. Lord Frodo

    Lord Frodo Grand Poobah
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    Not one yes other than the OP with many, many reasons why it is not a good idea and I bet he thinks that we are the clueless ones. :lol Time to lock.
     
  37. Vexxed

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    The Decay wouldn't change anything reguarding scripters. They would simply be the most efficient cheat-ee-ist bunch under what-ever rule set we are working under.

    I also cannot help to notice you didn't mention if you've played on Sonoma before, bc if your THAT Goldberg well...... = )
     
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  38. Lady Laurel

    Lady Laurel Seasoned Veteran
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    Yeah, I don't think so . . . especially with as hard as it is for me to seem to get enough valorite ore/stone to do anything with. I am not going to spend all the play time I get in 2 weeks (or however long) just to try to get enough of a particular resource.
     
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  39. Sauteed Onion

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    I'd give it a day or 2 so the rest of the Stratics community can weigh in their thoughts on the matter. If it becomes a flame fest I'd lock it. And perhaps at that point, remove the particularly nasty comments that would possibly be made, lock, and then sticky this thread.

    (Stickied so people can continually look in and see how many resounding No(s) were thrown at this idea succinctly).
     
    #39 Sauteed Onion, Feb 15, 2013
    Last edited: Feb 15, 2013
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  40. Irulia Darkaith

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    It's funny you said that. When I saw an alert that Petra had replied to thread I raced to see if the thread had finally been locked - imagine my disappointment. Not to be mean, but I'm thinking Stratics needs to add a "dislike" button ..if an idea receives too many dislikes and not enough likes, it should be locked and hidden from the board.

    P.S. If you don't like this idea and think it's censorship, feel free to click the dislike button.:p
     
    #40 Irulia Darkaith, Feb 15, 2013
    Last edited: Feb 15, 2013
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  41. Sauteed Onion

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    I think somehow in some perverse way somebody would abuse the system and try to make it common practice to dislike a person they didn't particularly like so much that every post they made would be locked and hidden away from the boards. Granted a lot of posts in a lot of people's minds should be locked and hidden away, but some things are subjective to the individual and their personal levels of depravity. Either by manipulating their IP address enough times for enough unique Stratics accounts to make it seem like that many individual people actually disliked an idea or post, or by power ICQ'ing all their buddies or asking their entire ingame "clique" to come log into a forum and dislike a post for em cause the post either made them look like a dope or didn't go with their agenda.

    Perhaps if so many dislikes were achieved, the post is flagged for admins to review, and they could select a small portion of people who clicked the dislike button and they would ask them what was offensive or Hurhur about the post that needs it to be removed off the boards. My /2meows
     
    #41 Sauteed Onion, Feb 15, 2013
    Last edited: Feb 15, 2013
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  42. Irulia Darkaith

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    Suppose your right, and forgot we have our friendly forum moderators to keep control of things like this. Though the dislike does seem to work fairly well on Youtube for hiding bad posts...that's where I was going with this, and it would cut down on the number of people posting ideas in hopes of getting flames. Not saying that's true in this case, but there have been others where it's apparent. Oops..now we're off topic, sorry.
     
    #42 Irulia Darkaith, Feb 15, 2013
    Last edited: Feb 15, 2013
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  43. Marquis de Sade 209

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    Not only no, but HELL NO!
     
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  44. SpellBreaker

    SpellBreaker Journeyman
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    I agree with the above quote. No!

    Spell Breaker
     
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  45. Viper09

    Viper09 Grand Poobah
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    How on earth would this curb scripting? If anything this would be a wonderful gift to scripters. Those who don't have much time to play will start relying on player vendors for their resources. The short time they do have to play would likely be wasted farming resources for when they do need it because of an expiration date.

    In fact, this would likely make many other players reliant on player vendors. Valuable resources that are being saved due to their scarcity would become pointless without having to purchase from other players, unless all you do is farm 24/7.

    I can see it now, verite prices jumping through the roof. (and that is probably an understatement)
     
    #45 Viper09, Feb 15, 2013
    Last edited: Feb 15, 2013
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  46. virtualhabitat

    virtualhabitat Lore Keeper
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    We're just one big happy family, aren't we? I like it so much better when agree, don't you?

    NO!
     
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  47. Goodmann

    Goodmann Babbling Loonie
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    Is this april's fools? I give you a 5 gold stars for worst thread ever :dunce:
     
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  48. Dag Nabbit

    Dag Nabbit Seasoned Veteran

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    [youtube]ztVMib1T4T4&feature=endscreen[/youtube]​

    [youtube]9o19CaOSuD8[/youtube]​

    [youtube]im_5QdHp04E[/youtube]​
     
    #48 Dag Nabbit, Feb 15, 2013
    Last edited: Feb 15, 2013
  49. Goodmann

    Goodmann Babbling Loonie
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    LOL
     
  50. Fridgster

    Fridgster Lore Master
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    Really? Stocked to the gills? Maybe on your shard but I'm lucky to find 60k iron ingots.
    Your reason for doing this is dead on, however in the end your taking away more than
    your are gaining.
     
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