I feel there is a large flaw with the simple randomized system. The simple changing of the system has caused what appears to be an oversight of the skill. Working with 4 miners all at different levels, I found they had the same ability to mine ore that I did at the highest level. If I would mine gold then they also had the same chance of finding gold and mining the exact number that I had at a higher level. This becomes most apparent with iron ore. Some of the lower level miners were able to mine more than I was at the highest level. This is what I needed to understand more clearly. Also, they were able to pull more colored ore, which was even more mind boggeling. I was able to mine 4 val igs and they were not because their skill was not high enough to mine val. It did not change the fact that what we were getting was completely random, not based on skill at all. This does not seem right. The old system worked in its' own way because a miner simply could not mine a higher level than their skill level and a GM Miner could mine as much of any type of ore they wanted to. This is the biggest difference. To help the miner regain the skill factor should be implemented. A miner at 10 skill should receive 10% more than a miner at 0 skill all the way up to 100% at gm level. What does this mean exactly? If the vein has 10 ore and a gm miner digs they should be able to receive 20 ore. Also, the skill should give them a chance of finding a higher level ore. For example: If there is a low level ore then a gm miner should have 100% chance of finding a colored ore along with iron. Never just iron ore. This is simply because a gm miner should have more experience in finding higher level ore, and should not pull iron ore all the time, simply because it is random and the most common. The skill should be more involved in deciding the types of ore and amount given. This is true in all types of gathering resources and skills. This is not a gripe, just a simple observation.