It is no secret that there is an issue with dispatched players returning to the battle field within seconds of dying. The Age of Shadows combined with the EZ-Loot corpse addition has made this all possible. To combat this issue I think there should be a type of penalty for dying at the hands of a player. A penalty of 50% skill decrease for 5 minutes or something similar. - Short enough so a player can rejoin the fight if their group can keep it together - Long enough so you aren't saying "didn't we just kill that guy?" - Harsh enough so players will not be able to jump right back in like nothing happened - Light enough so that the player is not completely useless or defenseless Prior to Age of Shadows you took a player out of the action by looting their corpse. Insurance, Quivers, Chivalry/Bushido (dexer healing) and Lower Reagent Cost has taken this away. There needs to be a way for the winning side to keep players from returning to fight immediately after death. Short of drastic measures such as capping Lower Reagent Cost below 100% I don't see any other solution besides a resurrection sickness penalty. To be clear this only affects PVP. If you die to a wild creature or monster you won't be affected. If you die to a summon or player's pet you would. You also won't be affected being killed by a guild/alliance member.