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Returning Player needs some input please

Discussion in 'UO Craftsman' started by Mac, Jan 18, 2012.

  1. Mac

    Mac Journeyman
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    Howdy Folks,

    After 3 months of bugging EA, they finally found my old acct this morning. I'm looking at my craftsman, Madis, and wondering which way to take him and what to do about his skills.

    Alchemy 100
    BS 97.2 with a cap 115
    Carpentry 100
    Fletching 100
    Mining 89.3 (and I'm sitting on my fire beetle)
    Tailoring 101.1 with a 115 cap
    Tinkering 83.7

    So, I would think I might want to add Imbuing?? Would that be the right thing? What would you think might need to go away? I have a number of toons that chug pots, I have a few leather wearers (almost all my toons are now wearing barbed leather), and an archer who has, in the past, leaned on the fletching skills of Madis.

    I don't have any other toons that I could move something to, but maybe, once I get everything sorted out, maybe I can stone something, not sure.

    Is there anything else that has changed that I should be looking at to add to my craftsman??

    All of your input would be greatly appreciated, thanks folks.

    Mac
     
  2. Percivalgoh

    Stratics Veteran

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    Most armor is leather although I made an all iron suit for my smith. Imbuing skill will help you more than getting 120 in tailoring or smithing so I woudl go for the 120 imbuing and leave the rest where they are
     
  3. CorwinXX

    CorwinXX Babbling Loonie
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    You need Arms Lore.

    I suggest you:
    1. Stone Fletching
    2. Mark Arms Lore UP
    3. Train 100 Mining and 120 Blacksmith
    4. Stone Mining
    5. Train 120 Tailoring and 100 Tinkering
    6. If your Arms Lore is not 100 then train it to 100

    As to Imbue it depends on your situation.
     
  4. Mac

    Mac Journeyman
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    Percivalgoh and Corwin, thanks for the input folks.

    Since imbuing came in after I left the game, I have no experience with it so I don't know the plus' or minus'. Everything I've read (and it's not that much) seems to lean in the direction of taking imbuing.

    Is there a situation where having imbuing would not be a plus?

    Thanks again folks for your answers.

    Mac
     
  5. Basara

    Basara UO Forum Moderator
    Moderator Professional Governor Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

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    The real Plus/Minus is in deciding if you want 1 crafter or two.

    Imbuing can act as a Mysticism support skill (as opposed to Focus).

    Arms Lore is good to have on the same crafter as you'll be making armor & Weapons with.

    So, a good crafter build would be

    120 Smith
    120 tailor
    100 Bowyer
    100 Carpenter
    100 Tinker (sub in mining or Lumberjacking as needed for Tinker, for resource gathering)
    100 Arms Lore
    the rest in Magery
    Elf race, with equipment that will add up to 45 Music, to make instruments.

    Then
    Imbuing
    Mysticism
    Magery
    Alchemy
    Inscription
    Eval Int
    Med

    Would be a good second character, that would be hybrid crafter/caster.
     
  6. Percivalgoh

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    One of the great things about this game is that you can change your characters. As you play you will see the pluses and minuses. Really it all boils down to what you want but it is quite a lot of information to assimilate. Whatever you do you can change it later drop skills add on new ones stone off skills etc. What Basara said about arms lore is true it helps to make armor or weapons you create better. you can always buy some soul stones or a new account
    :dunce::p:thumbsup::bored:
     
  7. Mac

    Mac Journeyman
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    Thanks folks,

    Well, I guess the first thing is gonna be to pull out the checkbook and pay the 9 bucks for a 7th slot. Then I'll decide how to change the existing craftsman around a bit and create another similiar to the way you were suggesting Basara.

    Basara, Percivalgoh, Corwin, thanks folks, I appreciate your assist in this.

    Mac
     
  8. elspeth

    elspeth Guest

    Nobody mentioned it here so I thought I should say that if you want the best imbuing possible you'll need a gargoyle character with at least 10K loyalty to the gargoyle queen so that you can use the Queen's soulforge for imbuing. Gargoyles cannot ride mounts (like your fire beetle) thus another reason why you might want a 2nd crafter if you want imbuing.

    A gargoyle gets a racial bonus to their imbuing success chance and also starts with 2K loyalty already to queen (any other race you must work up from zero). And the Queen's soulforge also gives a bonus to success chance.

    Also there is no ingame quest to change race to a gargoyle and race change tokens are not readily available (they were handed out to those who preordered Stygian Abyss and thus are no longer available and are not sold in the gamecodes store. I recently came back as well and had to figure all this stuff out for training up imbuing. One other thought though, read the imbuing training guide, you can train up a bit cheaper if you train it on a human character instead of a gargoyle and then soulstone it over because of the racial bonus that gargoyles get.
     
  9. Mac

    Mac Journeyman
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    Elspeth, thank you for the insight, it's always welcome thing.

    Mac