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Riddle me this, Craftman...

Discussion in 'UO Craftsman' started by [JD], Jan 4, 2010.

  1. [JD]

    [JD] Guest

    Riddle me this, Craftman...

    (Please correct me if any of this is wrong)
    1. As I understand it there are different base resists depending on armor type.
    2. Barbed Leather is the best mediable leather possible.
    3. I read certain Tokono armors usually get automatically "Mage Armor" status when crafted. (is that using runic hammers or something?)

    When making armor for a mage toon which you want to be mediable, is it better to tailor barbed leather, or is it better to tailor the Tokono "mage armors" for higher base resists?

    But "Mage Armor" should take up one of our 5 available slots to imbue?

    So is it a tradeoff, if you want it to be mediable and you want 5 slots to imbue, go barbed, but if you want higher base resists use Tokono or other crafted "Mage Armors"?

    Which is usually best?

    Also, is it better to craft the base exceptional item and then imbue, or is it better to try all that runic stuff (which I have yet to understand LOL) so you get all these properties on the item, and then tweak it with imbue from there?

    Thanks
     
  2. Sir Kenga

    Sir Kenga Guest

    Mage Armor will take up 1 slot. So for imbuing purposes it's better to use leather.
    It's better to start with exceptional crafted armor than runic, u'll get more resist points.
     
  3. [JD]

    [JD] Guest

    Thanks dude, thats actually good news for me cause I'm lazy.

    I don't have to bother with all that runic crap and can just focus on getting Tailoring to 120 to make exceptional pieces, which according to posts that I've read here has become easier since SA!

    Anyone know what skill you need to make exceptional jewelry is? (Ring, Bracelet, Necklace, Earring- so I can throw it on Gargoyle)

    Are Earrings for humans/elves imbuable? (Make my own Nocturne earrings, etc)
     
  4. Silverbird

    Silverbird Slightly Crazed
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    Imbuing resists onto except armour pieces is somewhat disappointing. Basicly it works fine but you have to do a good amout of calculations if you want to reach exact values:
    When imbuing a single resist bonus onto an except armour piece ...
    - you loose bonus resists from exceptional + arms lore bonus for that single resist
    - you loose material resists for that single resist, if you start with item made from special material

    Excample:
    Plain leather parts have 2/4/3/3/3
    barbed leather material gives 2/1/2/3/4
    this lets start barbed leather armour parts with 4/5/5/6/7
    exceptional + GM armslore grants 20 randomly distributed resists
    for example a total of 9/8/7/11/12 for a single piece (total of 47 resists)
    If you decide that you need more physical resist and want to imbue 15 phys res onto our excample piece, you will end up with 17 phys resist for that piece. Giving you a loss of 7 phys bonus resists for your armour suit. If you would imbue fire resist on our excample, you would only loose 4 bonus resists.
    The good point is that 'free' bonus resists (from material + beeing except) doesnt count towards the property and intensity limit.

    Normal ring/necklace/bracelets cannot be crafted exceptional. Therefore the property limit on all of them is max at 500. Those are crafted by a tinkerer. I am not shure, if gargoyle earrings/necklaces fell onto the same rule, but since those are getting bonus resists from beeing exceptional, it makes sense to get them except anyways.

    Earrings for humans/elves are imbuable ... BUT ... they turn into Gargoyle only wearables after imbuing. So ... if you question was, if humans/elves can profit from imbued earrings, the answer is: No. *g*
     
  5. [JD]

    [JD] Guest

    Omg that was an awesome write up and very clearly explains what is going on, thanks! I am stoked I can just make a tailor and do what I wanna do!

    So regarding base resists, you say you lose the exceptional and GM Arms Lore Bonus. If I understand you right then you should imbue any resist that comes up LOWER than another, so that you lose less?

    so if I start with So if I create exceptional armor with GM arms lore/exceptional I end up with: 12/5/7/6/17 (20 bonus), I should imbue the 5 fire or 6 poison? That way I will lose less?

    Lastly when you said:

    "Normal ring/necklace/bracelets cannot be crafted exceptional. Therefore the property limit on all of them is max at 500."

    Did you mean they all max at 450 because they can't be exceptional?

    Thanks again for the great writeup!
     
  6. Basara

    Basara UO Forum Moderator
    Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

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    Yes - use imbuing to raise the lowest resists.

    as for the rings & bracelets, I've been told that the 450 if non-exceptional rule doesn't apply to them, but I've not had the opportunity to test, as I'm still in the 60s in skill.
     
  7. Holy Smokes Basara, I can't believe I am ahead of you in some crafting skill. I'm sure you will pass me by soon as I struggle around 74 imbuing.
     
  8. grandpa otis

    grandpa otis Guest

    Riddle me this, JD

    Riddle me this, gunslinger....... was a good read wasn't it?
     
  9. Basara

    Basara UO Forum Moderator
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    I had to restart - my original Imbuer was into the 60s, on my main (non-crafting, except for my elemental hunter smith) account on a character that was primarily a fencer.

    Then, the Turkeys came, and that got me and the rest of my guild distracted, and I ended up getting my crafter account upgraded as a Christmas present.

    With the new changes, I've been taking my main character out, trying to clear out 300 Level 1 & 2 T-maps from my over-full main house, and unraveling the results with my new imbuer for gains.

    Gamlin (THB - Lake Austin Guildmaster) is a Swordsman / T-Hunter, and uses two of the SA gift Vollem as hunting pets. In honor of the dev that inspired their creation, CatHat, I named them Thing One and Thing Two.
     
  10. Sarsmi

    Sarsmi Grand Poobah
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    I was off by a point, but I made a Practically all 70's leather suit:

    Practically all 70s (69 cold, oops)
    LMC 40
    MR 12
    MI 44
    Nightsight
    100 LRC

    This suit is made of six items, a mix of barbed and horned leather armor. So I still can add jewelry/spellbook/shield/weapon to it.

    Doing the math if you make six pieces of barbed leather armor with the arms lore and exceptional bonuses you will get a total of 282 resist points. For an all 70's suit you need a total of 350 points, so that is 68 points you need to allocate as easily as possible. By easily I mean avoiding too much point spreading. It is very difficult to get a 14 boost from imbuing, so going for 12-13 points or so means each piece should need 1 imbue boost to get your suit at all 70's (68/6 = 11.3).

    If you craft six pieces of barbed leather and add up the phys resists and get say 65, that means you would have to imbue only 5 on one piece to get to 70, but now you'll have to make up for that on another piece.

    If you create a skirt that has 5 phys on it but you can imbue up to 17, that means you have 12 to play with on that item that you can add. So ideally you would want to end up with 58.

    However that assumes that you want to use 100% of the weight for imbuing that resist.

    I had some mods that I was glad I did not need to imbue to 100, because that allowed me to get LMC 8% on 5 pieces and not have to waste a slot on the sixth. (LMC at 8% is 110 weight)

    I think I ended up using 25 relic frags, 50 or 60 seeds of renewal, some fairy dust, essence of something (order?) and boura pelts alongside the regular imbuing materials (and pofs to pof it all up).

    Honestly it was really more an experiment than anything else. Was a bit fun gathering materials and making the plans. :) I'd definitely recommend writing everything down ahead of time though.
     
  11. Silverbird

    Silverbird Slightly Crazed
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    It is possible to build very decent suits with imbuing only. Someone on Europes Trade Forum was offering an 8-part-suit with all 70 resists, 2/6 fc/fcr, 100 lrc, 40 lmc, 8 mr and 50 sdi for 10 millions. That was, when I started to play around with my resist calculations. *g* Btw ... that suit turned out to be 9-parts with a scrappers included. If you start that suit with looted jewelry (ring, bracelet) that already comes with 1/0 and 0/3 or one piece 1/3 with only sdi and/or resists you can build up that suit with 'only' max 15 relic fragments and no intensity higher than 80%. Which simply means that you dont need to farm any special ingredients for it. (The trick is to include a scrappers and a pendant of the magi for its stats and to imbue 10 sdi onto ring&bracelet. Using the other free imbue slots on the jewelry makes the resist calculations way easier.) Becourse I dont like the leather headwears too much, I started my calcs with a cloth hat of some kind.