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RNG, was a new one ever implemented?

Discussion in 'UHall' started by Fat Midnight, May 5, 2011.

  1. Fat Midnight

    Fat Midnight Visitor

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    I remember reading that a new RNG was in development but I don`t remember hearing that it had been part of a publish. Are we seeing it now or is it the same ol same ol?
     
  2. Storm

    Storm UO Forum Moderator
    Moderator Professional Premium Wiki Moderator Stratics Veteran Stratics Legend

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    I think we have the same one I remember them saying they looked at it but dont think it was ever changed
     
  3. Martyna Zmuir

    Martyna Zmuir Crazed Zealot

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    Last I remember, they were in the process of coding a new RNG that was less streaky. But that was almost a year ago, I think.

    If they slipped a new RNG into the game, since it'd be a major change to nearly every system, you'd think we'd have been asked to test it first.

    But, this is Mythic and I think we all know their motto by now: "Testing? We don't need no testing!"
     
  4. Barok

    Barok Grand Inquisitor
    Stratics Veteran Stratics Legend

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    Code:
    int RNG()
       static int count;
    {
       count++;
       if (count >= 10000)
       {
          count = 0;
          return (SUCCESS);
       }
       else
          return (FAIL);
    }
    
     
  5. FishinFool

    FishinFool Guest

    If they were smart, the best thing to do would be to produce a centralized rng server that could be used by all of their games.

    Would reduce duplication in effort and would probably get more resources allocated to it.
     
  6. Clog|Mordain

    Clog|Mordain Lore Master
    Stratics Veteran

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    You wonder why Mythic havent thought of this yet...
     
  7. lucitus

    lucitus UOEC Modder
    Stratics Veteran

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    Code:
    
    private int count = 0;
    
    public static int RNG()
    {
    count++;
    if (count >= 10000)
    {
    count = 0;
    return(1);
    }
    else
    {
    return(0);
    }
    }
    
    would say this code should work. But not as RNG ;)
     
  8. FishinFool

    FishinFool Guest

    Oddly enough, computers don't like to generate random numbers.

    Putting together a solid RNG does take a bit of work.
     
  9. 50-50 that they had one
    50-50 that they used it
    50-50 that it "worked > better"
    50-50 that they could tell if it did/didn't
    50-50 that they would say they "saw" it as above
    50-50 that they would be right in that assesment
    50-50 that they could "prove it" to be so
    50-50 that they wouldn't "bother"
    50-50 that they "could/would" bother ... but be interminably delayed in communicating it ...
    #err ... make that 99-1
    *calculating uhall hyperbole ...
    *tick*
    *tock*
    *tick* ... *tick* ... *bing!*

    possibility of "new RNG code insert" ... >(greater than zero)
    Effect if no loot table restructure = -0.0 (negitive multiplier = over flow of doesn't matter)

    SUM:: (therefore) who cares + post count +1 ... :danceb: