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Rogue Math

Discussion in 'WoW General Discussion' started by NeroRathe, Sep 21, 2006.

  1. NeroRathe

    NeroRathe Crazed Zealot
    Stratics Veteran

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    If you are really interested in devling deeper into your character, and understanding what works best, and why, this is a good place to start.

    Stats At lvl 60

    29 Agi = 1% Crit vs a lvl 60 enemy with 300 defensive skill
    ( 1 Agi = 0.034482758621% crit )
    14.5 Agi = 1% Dodge versus a lvl 60 enemy with 300 weapon skill
    ( 1 Agi = 0.068965517241% Dodge )
    1 Agi = 1 Attack Power
    1 Agi = 2 Armour
    1 Str = 1 Attack Power

    How Hit chance affects Crit chance, as written by blizzard :
    http://forums-en.wow-europe.com/thread.aspx?fn=wow-blizzard-archive-en&t=15&p=1&tmp=1

    Stat Bonus% for all classes, as written by blizzard :
    http://forums-en.wow-europe.com/thread.aspx?fn=wow-blizzard-archive-en&t=7&p=1&tmp=1

    ---------------------------------------------
    at lvl 60, Defence / Weapon skill vs lvl 60 monsters

    +5 Defence = +0.2% Parry +0.2% Dodge
    ( +1 Defence = +0.04% Parry +0.04% Dodge )
    +5 Weapon skill = +0.2% to hit, +0.2% to Crit
    ( +1 Weapon skill = +0.04% to hit, +0.04% to Crit )

    ---------------------------------------------
    Attack power calculation vs damage

    14 AP = 1 dps

    Actual damage added = Weapon speed * DPS
    (slower weapon = more damage added from AP)

    Example : 504 AP = (504/14) = +36 DPS
    If weapon speed = 3 Sec, then Damage added = 3*36 = 108 (both min and max)
    If weapon speed = 1.4 Sec, then Damage added = 1.4*36 = 50.4 (both min and max)

    ---------------------------------------------
    Instant attacks, AP calculation

    Instant attacks use a fixed "speed" for AP calculation, instead of your weapon speed.

    Meaning that for instant attacks, such as Sinister Strike:
    Damage = Weapon Damage + SS Bonus + ( (AP/14) * Fixed Speed )
    instead of:
    Damage = Weapon Damage + SS Bonus + ( (AP/14) * Weapon Speed )

    Daggers : 1.7 Sec
    1H Swords / Maces / Axes / Fist weapons : 2.4 Sec
    2H Swords / Maces / Axes / Polearms : 3.3 Sec

    ---------------------------------------------
    Stealth and Stealth Detection

    Stealth works just like any other "skill" such as defence and weapon skil.
    The only difference is that you dont need to "work" on stealth, you simply get +5 skill per player leve.

    At LvL 60, you have 300 Stealth skill.
    1 point Master of Deception = +3 Skill
    5 points Master of Deception = +15 Skill
    Shadowmeld Racial Stealth bonus = +5 Skill
    Whisperwalk / Nightscape Boots = +5 Skill
    1.9 Epic Cloak enchant = +5 Skill

    Theoretical limit = 330, or lvl 66 Stealth. (Presuming lvl 60 player level limit)
    Theoretical limit after expansion = lvl 76 Stealth.

    Stealth Detection
    At level 60, you have 300 stealth detection.
    The user will attempt to "detect" any hidden players and creatures in a 180 Degree semi circle in front of them.

    Catseye ultra goggles : +18 skill
    Bloodvine Lens : +10
    Catseye Elixir : +10
    Hunter track hidden : +30
    Warlock Felhunter (paranoia) : +30
    Druid PvP Gloves : +10
    Human racial (Perception) : +50


    Completely taken from the Euro Rogue Forums
     
  2. Guest

    Guest Guest

    This is basically all you need to know about the class' numbers!