Thread created to develop our Rules of Engagement. I plan to promote increased RPvP and Roleplayed War within the confines of the OOC Alliance while avoiding the drama that sometimes emerges. These are the rules I am proposing. Discuss. 1. Defeat in Battle. [Death Robe Rule.] When defeated by another player you are considered 'Gravely Injured' and removed from Active Combat. Ressurect. Collect your gear. Keep the Death Robe on for the Duration of 20 Minutes to indicate that you are 'KO'ed.' You may return to the field at the end of this duration though I recommend this be done realistically based on injuries sustained. Large Scale Battles might require longer durations if the Leaders of Both Parties agree to such measures before Engagements. 2. Roleplaying Comes First. You should indicate your characters hostility before engaging another RPC. This will give said RPC the chance to Surrender or Diffuse the Situation. This also prevents characters from being engaged who might be AFK. 3. Help Return Items. You are responsible OOC for those characters you engage IC. 4. Drama. If there is Out of Character Drama that arises outside the confines of RP - i.e. a misunderstanding between players - you should not be attacking said character or engaging in RPvP. Contact your respective RPGM and AGM WarderDragon. Do not try to settle disputes by Griefing. I have a strict Zero Tolerance Policy on OOC Drama and Grief Kills. 5. PRC Township Barriers. When two townships are engaged in RPvP War it is advantageous for said townships to create fortifications and defenses in such an event. But these fortifications are useless if the enemy can just recall in behind them. Townships are considered to have an Enchanted Barrier of Defense. In the event of a RPvP War members of said township are the only ones allowed to Recall or Gate directly into that Township. PRC Townships are responsible for the IC Mechanics and Explanation for their Barrier. All others are required to recall in no closer than two screens from the designated border of that township. 6. No Power Emotes. No Metagaming. No Godmoding. Enough said. 7. In Character Death. Death in Ultima Online is cheap and without consequence when a character can be ressurected with a wave of the hand. Thus all 'Deaths' are to be considered Grave Injuries and IC Unconciousness.