1) Flying Gargoyles with Greater Dragons & Dreadmares in tow... This is different than animal form in that a Flying Garg. can cast spells & use special moves... BROKEN.. needs to be fixxed B4 SA. goes live.. 2) As far as I can tell the Mysticism spell does not properly check the targetted opponents magic resist. I simply created a Gargoyle with 0 Mysticim / Imbuing (though I realize they get Jack of all trades or something close with those skills) and I tested it vs a Human w/ 120 Magic resist. The first 10 castings of pure magic ALL succeeded in removing the Bless spell vs a 120 Magic Resist character.... I think at 120 Magic resist pure magic shouldn't work at all.... IF anyone else has anthing major post it..