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samp help

Discussion in 'UO Warrior' started by Norrar, Aug 29, 2008.

  1. Norrar

    Norrar Lore Master
    Governor Stratics Veteran

    May 25, 2008
    Likes Received:
    need some help with a sampire temp. Tried it before, but now i want to raise fencing, parry and bushido higher so i had to ditch it. Wanted to try again.

    110 fencing
    110 bushido
    115 parry
    100 tact
    100 healing
    100 anatomy
    70 chiv

    just wondering what i should drop lower to get the points i need to cast V.E.
    without completly screwing my self over.
  2. kinney42

    kinney42 Seasoned Veteran
    Stratics Veteran

    May 13, 2008
    Likes Received:
    get Parry, bushido, and fencing to 120.
    and get as many of the necro skill items as you can and then take healing tactics and anat down. A lot of sampires don't have healing at all so if you ditch healing altogether then you have plenty of points to go as high as you want in all skills!
    Unless my math is wrong you could drop healing altogether and take all skills to 120 except necro at 35 and chiv at 65-85 (depending on your skill cap, 700-720)
  3. Norrar

    Norrar Lore Master
    Governor Stratics Veteran

    May 25, 2008
    Likes Received:
    yeah i only have 705 cap, (new account)
  4. Conrad99

    Conrad99 Guest

    Here is my sam/fencer.

    Fencing 120
    Bushido 110 +10 mark of travesty
    Parrying 110 + 10 mark of travesty
    Anatomy 105
    Tactics 100
    Healing 90
    Chivalry 60
    Necro 25

    I keep healing becuase I solo fight most of the time and do not want to waste mana casting on myself. My fighting suit does little mana reg.

    Then to cast VE I equip:
    Mark or Travesty mask w/+10 Necro
    Midnight Bracers +20 Necro
    Bloodwood Spirit +5 Necro
    Ossian Book +10 Necro
    Ring/Braclet both +15 Necro

    Best Necro add on I could find. I heard of a +15 Fishing Pole but I tried and could not make one.

    It shows you how low you can go with Necro to be able to cast VE. I do have a accout with 720 cap so that helps.

    Healing at 90 & ana at 105 using enhanced aids keeps me alive fine.

    Chiv at 60 takes about 5 times to cast Eneny of One but I can get it in. And CW casts after about 2 times on average.

    The biggest problem is when I die, it takes ALONG time to dress and undress to get back in the fight.
  5. Farsight

    Farsight Crazed Zealot
    Stratics Veteran

    May 12, 2008
    Likes Received:
    For only 705 skill points, I would heartily suggest finding +skill jewels for the skills that you use. For example, when I first made my samurai, I included a ring with +10 DCI, +15 chivalry and +20% DI and a bracelet with +14 mace fighting as well as other fun things. That immediately freed up 29 points to put into necromancy, so that I only had to take 5 points of necromancy skill from healing in order to gain vampire form.

    Otherwise you'll need to take points away from healing (10 points), anatomy(10 points), tactics(10 points) and maybe chivalry (5 points) in order to be able to cast vampire form. Or you can use 100 points of necromancy and soul stones, but then you can only die once a day thanks to the timer delay on the soul stones.
  6. Bouche835

    Bouche835 Guest

    This is my template that I am using. I am not using bushido.

    120 sword
    120 parrying
    120 tactics
    120 anatony
    95 healing
    80 chiv
    55 necro (100 with items)