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Sampire builds

Discussion in 'UHall' started by Ryloth, Oct 30, 2013.

  1. Ryloth

    Ryloth Journeyman

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    Hi I was looking to get some advice on building a sampire.

    Are there any sampire builds that use throwing and are they effective?

    Are there any sampire builds that use a shield and are they effective?
     
  2. cazador

    cazador Crazed Zealot
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    The thrower is a whammy..

    It really all depends on what you'll be using it for..
    To kill champs mainly on a secondary account after running spawn with a sampire or a weaver
    I use this variation some may agree some may not but I do 220+ AI to most champs
    100% Damage Inc on Items
    Use Necro Regs and have 50% LRC jewls in case..also carry 30 spirit speak jewls and talisman to pick up gold with horde minion

    You can go SpiritSpeak to get the extra mana leech in wraith..but the suit has a ton of mana and stamina increase plus the word of death makes up for it usually
    -----------
    115 throwing ( 5 wings)
    90 tact
    120 anat or 120 resist based on champ
    120 bushido
    75 necro (jewls to 99)
    120 weaving for WOD (or drop completely for resist)
    80 chiv
    ----------------

    Or you could go straight sampire which also works
    120 swords or fencing I prefer swords
    Use 100% mana leech bladed staff..make sure you have 180 Stam and atleast 15% ssi on jewls I believe
    100 tact
    105 bush +15 jewl
    120 resist
    100 Parry
    76 chiv
    99 necro
     
  3. Fridgster

    Fridgster Lore Master
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    I like to use:

    120 Bushido
    120 Weapon
    100 Tactics
    100 Parry
    100 Anatomy
    99 Necro
    81 Chivalry

    Been playing around with a new build though:

    120 Bush
    120 Weap
    120 Tact
    100 Parry
    99 Necro
    76 Spirit
    85 Chiv

    Was going to toy with running in vamp form still but adding two bake kitsune. I could tank then bring them in. I figure it should be more dps with them than what I would lose from anatomy. And since I don't use divine fury, I can cast curse weapon and gain 70% life leech in tight spots.

    ** I can't remember who originally posted about being able to control bakes with the wolf familiar but I can not take credit for that idea.

    That's the nice thing about the sampire build. It has so many variations.
     
    #3 Fridgster, Oct 30, 2013
    Last edited: Oct 30, 2013
  4. Uvtha

    Uvtha Grand Poobah
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    I use

    120 Chiv, Mace, Tactics, Anat, Parry, 100 Necro, with a shield. It works very well, and being on siege having the shield slot for extra properties helps.
     
  5. Winter

    Winter Lore Keeper

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    Another variation that I am currently using, does more damage on average than Bushido with Honor - the only downside is the loss of the 1000 luck bonus.

    120 Weapon
    120 Chivalry
    120 Anatomy
    120 Tactics
    120 Parry
    100 Necro
    20 Skill of your choice + up to 30 skill using jewels
     
    Uvtha likes this.
  6. Ryloth

    Ryloth Journeyman

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    Could you do 50 bush and 120 parry with a shield to still be able to honor the target?
     
  7. Uvtha

    Uvtha Grand Poobah
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    Nope. That would cut your parry chance to like 20%.
     
  8. Merus

    Merus Babbling Loonie
    Governor Stratics Veteran CasteoftheForgotten

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    I run:

    120 Mace
    120 Tactics
    120 Bushido
    100 Necro
    80 Chivalry
    60 Parry
    120 Resist/Anatomy depending on the fight

    I typically fight with a imbued and enhanced black staff (run 150 dex with 15 ssi on suit to reach max ssi without ssi on the staff) then swap to a war axe for the bosses.
     
  9. NuSair

    NuSair Babbling Loonie
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    There are multiple starter post about sampires in the warrior forum.

    Honestly, for a sampire when you break it down all you need is a weapon skill, tactics and necromancy. Everything else is about flavor and what you want.

    Bushido almost always makes the cut because of the bonuses with whirlwind and Honor. But, there are times you don't need it.

    Chivalry- similar to Bushido but can be cut out more often because not as essential as Bushido in effectiveness.

    Anatomy is probably the most commonly swapped out skill for Resisting Spells.

    I've seen and used builds with Spellweaving, Bard/Discord....
     
    Obsidian likes this.
  10. Ryloth

    Ryloth Journeyman

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    I see a lot of low parry temps. Doesn't this hurt your parry chance?
     
  11. Merus

    Merus Babbling Loonie
    Governor Stratics Veteran CasteoftheForgotten

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    Honestly I keep parry on my template for the 300 points lower mana cost bonus. The added chance to block is just a bonus. Chaining special moves does more than enough life leech to make up for getting hit an extra time once in a while.
     
  12. NuSair

    NuSair Babbling Loonie
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    A number of people look at parry as... not so important. And the only reason it's on the template is for the mana reduction. It's rare I have less than GM parry at least and usually 120 parry on my templates. 120 parry + evasion + feint is really good.
     
  13. cazador

    cazador Crazed Zealot
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    I agree there are benefits to 120 parry..but at GM on a swampy and HLA weapons you rarely get huge hits on you..so I look at it as 20 extra points to dump elsewhere..with HLD/HLA and fast weapons as a swordsman I feel fencers with Feint is less useful then a full Damage Based Fast hitting Swordsman that pumps out a lot of damage..very few if any high level MoBS I cannot solo..minus these new invasion guys..it's all in how you choose to play your specific template..that's still what's so cool about UO..one template so many options