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Sampire dropping parry, choice between anatomy/tactics

Discussion in 'UO Warrior' started by frostbolt, Feb 8, 2010.

  1. frostbolt

    frostbolt Seasoned Veteran
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    i read about connor's new template where he replaces parry with 120 tactics and 100 healing but

    why not do 120 anatomy and 100 healing, and 100 tactics instead

    i mean you would get like 3-4 more points of healing and the damage stays the same at least according to the calculator on uostratics. well ok maybe you lose 1 point of base damage off the daisho, 1 point of max damage on ornate axe, and the radiant scimitar stays the same.

    this is only calculated up to 100% damage increase though so i dont know if the gap would get wider at 300%, maybe someone would like to check for me to see if the 1 point damage difference stays the consistant?

    but anyway based on this information which one is more worth it 120 anatomy or 120 tactics assuming that parry is dropped for one of the two


    also how would a template like this translate to doing doom and necro casting monsters

    if the template is now
    120 bushido
    120 weapon
    100 healing
    100 tactics
    120 anatomy (or tactics)
    100 necromancy
    60 chiv

    then what would be switched out for spell resist? i mean unless healing is enough to heal through blood oath, if you remove healing you would be gimping yourself since the point of this new build is to have extra healing, and its not like you can remove anything else without gimping healing or screwing with survivability since parry is no longer there. unless youve got tons of soulstones...

    actually this is probably a good reason to put anatomy up to 120 in the first place since the other build had you removing anatomy to make room for resist spells, this time instead you would be removing tactics to get resist spells at the cost of 3 -5 points of base damage depending on the weapon. but you would get to keep the healing? im assuming here that you keep 120 tactics and have 0 anatomy but then healing woud be useless so you would go back to having parry and 100 tactics, making the argument that i would have a huge gap in damage from using anatomy instead null

    i mean really if the vamp form's life leech isnt going to be the primary form of healing now wouldnt it be wiser to make the build in such a way where i wouldnt have to get 4 soulstones to put two intensities of tactics and one instance of parry and another for healing. 3-5 points of damage is negligible in terms of healing done from leech right? (btw i havnt calculated for 300% yet no calculator)

    so for example
    Normal template
    120 bushido
    120 weapon
    100 healing
    100 tactics
    120 anatomy
    100 necromancy
    60 chiv

    130 strength/100% damage increase
    ornate axe 67-75 damage
    radiant scimitar 45-52
    daisho 49-56
    ______as compared to with 120 tactics and 100 anatomy
    ornate axe 68-76
    radiant scimitar 45-53
    daisho 49-57

    ___________________________

    Doom Template
    120 bushido
    120 weapon
    100 healing
    100 spell resist
    120 anatomy
    100 necromancy
    60 chiv

    130 strength/100% damage increase
    ornate axe 55-61
    daisho 40-46
    radiant scimitar37-43
    ______as compared to the original doom template with 100 spell resist and 100 tactics and no anatomy

    daisho 40-46
    ornate axe 56-62
    radiant scimitar 37-43
     
  2. Arcades

    Arcades Sage
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    Re: the parry thing

    If you did without parry, you'd loose your evasion effectiveness, period. Healing isnt all that great if you're doing only PvM, so I'd suggest replacing the 100 healing with 100 Spiritspeak, your curse weapon life leech will be far superior to GM healing, and I'd do 120 Tact over 120 Anat any day. Would look like this:

    120 Wep
    120 Bushido
    100 Necro
    100 SS
    120 Tact
    100 Anat
    60 Chiv

    If you cant afford the 120 Tact scroll, 110 Tact/Anat is just about as effective for damage increase as well. I'd just carry a stash of Pig Iron, and save the Arcane charges for Vamp Form when needed.
     
  3. frostbolt

    frostbolt Seasoned Veteran
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    Re: the parry thing

    please refer to these posts
    http://vboards.stratics.com/showthread.php?t=179652
    http://vboards.stratics.com/showthread.php?t=175885&highlight=sampire+damage

    where the idea of dropping parry was talked about

    youd only get hit like 11 % more

    i cant remember where i saw the formula if someone can link it to me that would be great but i believe its
    50 % same weapon skill
    with 45% dci its like 28 % to be hit
    with parry its like 19 % to be hit
    not counting hla
    edit i found who posted the formula

    and its not like i cant afford a tactics scroll i just dont want to have to use 4 soulstones when i want to switch between killing non necro monsters and necro casting monsters. and the easiest solution would be to replace 120 tactics with 120 anatomy so that tactics and spell resist can be interchanged accordingly without screwing up the healing skill

    besides this build kind of appeals to me since i seem to get killed by stuff that keep draining my mana making me unable to use any moves...causing me to be unable to heal enough and die, providing that no parry actually works.
     
  4. frostbolt

    frostbolt Seasoned Veteran
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    wait actually i just thought of a problem with this..i wouldnt be able to use weapon special moves without having tactics would i?

    so running my theoretical doom template might not work.. i dont know, do people use weapon specials alot down at doom? i havnt gone there yet but id think that whirlwind would be good against darkfather right?..so this still wouldnt work unless spell resist isnt necessary when you have the healing skill.

    if anyone can come up with a variation of connor's new template for doom without breaking healing that would be nice

    but unless im making some kinda damage increase calculation error, what it comes down to still would be which would be better 1 or 2 points of damage or 3-4 healing on heals
     
  5. For Doom I'd still swap out GM Anatomy for GM Resist. I keep Tactics so I can use weapon specials, plus it gives a higher base damage increase than Anatomy does.
     
  6. frostbolt

    frostbolt Seasoned Veteran
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    but wouldnt that make you healing skill useles?
     
  7. No, Healing would still heal 25ish HP's per bandage.
     
  8. dlwiii

    dlwiii Journeyman
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    Why have 100 Healing? I am going the healing route, but it takes a while to gain. So in the meantime I let Parry gain while fighting, and have appx 70 healing 40 parry. I'm thinking this is good, i that healing still gets me a good 30 points, and cures poison, yet I still get some benefits of parrying.

    Does it make sense to have parry, even if it's just 30-40 points?
     
  9. Farsight

    Farsight Crazed Zealot
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    More healing means a better chance of curing poisons.

    As well, when you're hunting in groups, you can ressurect your fallen comrades.

    Adding 40 parry means you can block 15% of all blows instead of 5%, which amounts to approximately 3-7% of total swings (assuming 120 weapon skill, 45% DCI and hit lower attack)
     
  10. [JD]

    [JD] Guest

    im letting parry train while i train up other skills. soon as skill points get tight though i'm dumping it

    edit: also, as a sampire you have the greatest built in healing macro tool: LICH FORM

    go lich form, and attended macro raise your healing. as a bonus anat will raise as well. non-humans work best because humans have 2hp regen built in, which slows the lich form life drain