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Sampire equipment advice sought

Discussion in 'UO Warrior' started by Gellor, Jun 26, 2009.

  1. Gellor

    Gellor Guest

    I'm in the process of trying to figure out my sampire equipment. Specifically armor.

    I've done a search and gotten LOTS of good info. But still at a loss. Short of lots of uber high gold items, it sounds like the best equipment to start with is:
    head - mace and shield glasses
    neck - jackal's collar
    body - heart of the lion
    legs - fey legs
    hands - storm grip
    ring - ring of vile

    With just the above equipment list, I sit at:
    67/55/62/50/59
    15 hci
    35 dci
    25 di
    10 str
    8 int
    28 dex / 6 stam regen
    6 hp / 2 hp regen

    That leaves filling in the gaps with arms, bracelet, talisman, robe, and cloak. The largest gap is the fire resist issue when I am in vampire mode.

    Is there a preference for talisman? I was originally going to run with primer of arms... so that gains me 20 di, 2 hp regen and 1 str. But, is there a reason to not run the conjurer's trinket full time? the 10hci is very tempting.

    With the 10 dci "easily" made up on the bracelet, is there a better bet for a cloak spot than the quiver of infinity? I was eye balling Melissa's Cloak for the +5 fire.

    Is there a better robe than a 3 phys vet robe to use? Especially one that I won't lose my butt on:coco:

    I have a fairly nice set of sleeves that have 20 fire and 21 poison on them along with 4 mana and 2 mana regen. But from what I've read, mana isn't a "huge" issue on a sampire. Plus I've got like 20 or so horned kits I can burn through.

    Just trying to ensure I don't waste a bunch of money on bits I don't need:coco:
     
  2. silent

    silent Lore Master
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    First bit of advice is do all of your testing while in vamp form. Also the more arties you use the more unbalanced your resists will be. Physical resist will work itself out you'll probably have more than needed. I use the trinket just beware when fighting the repond class, it hurts.
     
  3. Gellor

    Gellor Guest

    Don't have a problem taking vamp into account... I spread sheet my suits:coco: The numbers I threw above 67/55/62/50/59 are before vamp:dunce: <---- me

    In order to account for -25 fire and at least have 60 fire, I need 85 total fire resist. As mentioned above, I have sleeves and ring open.

    I found some sleeves that are 20 fire(easy to find 20+ sleeves with 10+ poison). The part I'm not certain on is what mods are really needed on the sleeves. The pair I have are 4 mana and 2 mana regen. But I keep hearing MR and lower mana cost aren't needed on a sampire. lmc is kind of nice but not 100% needed. That DCI, DI, HCI are the more critical ones.

    Same issue with the ring. I can pick up 10+ fire ones all over the place. As an example, I have a 5 str, 15 ep, 9 dci, and 10 fire one. That puts me right at 45 dci.

    Good point about conjurers and repond monsters. Aside from the primer, is there something better to consider?

    With the 8 int from stormgrips plus 20 from elf, I can sit at 38 with no other additions.

    My main concern is I don't have hundreds of millions to spend on that 40lrc, all 70s, 10 mr, 80 stat point, etc suit. The items I've mentioned so far(artifact wise) are all stuff that is sitting collecting dust:loser:
     
  4. Ender

    Ender Crazed Zealot
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    I would use crafted gloves instead of Stormgrip. Better resists.
     
  5. Gellor

    Gellor Guest

    Very good point. However, where does one make up for the DI? The general consensus I saw on mods is DI and DCI should be maxed.

    If I get 40 DI on a weapon, I have to make up 60 somewhere. I get 20% off either conjurer/primer. If lucky, 25 off bracelet.

    Getting rid of the ring of vile is possible... but then it is back to tracking down an above average ring(I think) Is having stam regen mod remotely important? (thinking of 6 sr on vile) Or should I relegate myself to having tons of red pots and a one handed weapon?
     
  6. Cloak&Dagger

    Cloak&Dagger Guest

    Honestly you should not have any problems with Mana or Stamina, The reason for this is because you want your weapon to have hsl and hml as high as possible. Also the DI from talismans is tricky, it does not stack the same way as DI from other items. I personally use pots for str and dex upkeep and it is not really hard for me to switch from a one handed weapon to a two handed weapon, but having the hsl and hml should keep your mana and stamina full at all times. I do not really have any ideas on how to fix up you suit but those are points you can consider while thinking about it.
     
  7. silent

    silent Lore Master
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    This is the first I've heard this.
     
  8. Gellor

    Gellor Guest

    I'll ask the obvious then... how does talisman damage stack then?:dunce: <---me

    Cloak, thanks for the comments about the mana/stam. The stam is VERY easy to overcome with red pots. Mana not so much.

    As for the two hand vs one hand weapon swap... I'm simple... more than two things to thing about and I'm screwed:coco::loser: (joke)

    I'm looking at a leaf blade and radiant scims right now... just need to pray I can get my smith to hit a good one:coco:
     
  9. Gellor

    Gellor Guest

    I've been looking through sampire posts about weapons. The general info I've gotten is: SSI, mana leech, and stam leech are the most important. From there, hit lower attack seemed semi important.

    Does the SSI "rule" apply to the already fast weapons such as a leaf blade? According to Stratics swing speed calculator(which could be busted), at 140 stam, I am hitting 1.25.

    The reason I ask is related to the hml, hsl, and hhl relation to ssi. The higher the ssi, the lower maximums for the leeches.

    As an example, I popped out a 50 stam leech, 57 life leech, and 68 mana leech leafblade. No other mods. Or 40 hi lightning, 42 hld, and 13 hci.

    FWIW, my sampire is strictly a PvM char.
     
  10. silent

    silent Lore Master
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    Stamina and mana leech are you're first priority then swing speed since even though you can jack your stamina up it gets beat down then you have to depend on divine fury and having really high dci. HLD can be gotten from glasses but if you have it on your weapon you can use something else in that slot. The perfect weapon IMO taking into account HLD on glasses would be ML,SL,HLA,SSI,(DCI or HCI), assuming DI if it's crafted.
     
  11. Diomedes Artega

    Diomedes Artega Certifiable
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    Can use refresh pots if needed...divine fury if your DCI is capped, or not. Depends on your playing style. Ideally on your jewelry minus using the storm grips. Just double check your gump and when your damage range doesn't move further you're good.

    I use 40+ DI weapons. It's nice packing 50 on a weapon.
     
  12. Cloak&Dagger

    Cloak&Dagger Guest

    I forget Exactly how the talisman di stacks, if I am not mistaken I believe it does not add to your percentage but adds a percentage of what your current percentage is, but not over 100% so if you have 80% from other items you would add another 16% to that 80 and end up at 96% (assuming the tali has 20di :)). But again I am not 100% sure this is correct I just know it does not stack the same.
     
  13. Gellor

    Gellor Guest

    Good input on the weapons... also found my comment above wrong. I'd need 180 stam to get max swing with no ssi:dunce:

    I've been burning a bunch of bronze runics so the 40% DI is going to be there:thumbsup: Just not getting a lot of good roles... as I expected.

    In looking at a swing calculator, would I be correct in assuming that I either want 150dex/stam or 180dex/stam? Nothing in between those values will help me?

    I'm trying to figure out my base stats now that I've got a suit built up. My bonuses are:
    14 str and 21 hp
    32 dex and 14 stam

    I will be converting over to elf for the 20 mana.

    I was considering 125 str, ~110 dex, and the remainder in int(have used 25 stat)

    This would give me 139 str, 158 stam, and ~40 mana. Good, bad, indifferent? Is relying upon str/dex pots a good approach? Pulling off 20 points in str and dex and putting 40 into mana:coco:All this thinking is making my brain melt:coco:
     
  14. Gellor

    Gellor Guest

    No other bits of advice?

    My first forays out have gone pretty poorly.:wall:
     
  15. Cloak&Dagger

    Cloak&Dagger Guest

    Sorry for the delay heh. Anyway, you do want either 150 or 180 dex, in between those numbers has no effect on your swing speed, but having more than 150 would help you keep your swing more consistent.

    The amount of dex you want is going to be fully dependent on your weapon if you can reach the swing speed you want or need with less dex then you should go with less dex and add to mana, if not then staying like that would be fine. Using pots is fine as long as you remember to use them, you will go through a lot of them tho so be prepared. Other than that it is all going to be based on what you fight and learning how to handle the character and the things you fight.