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Sampire - Finally - Finished - I'm done making changes

Discussion in 'UO Warrior' started by Antony, Dec 21, 2009.

  1. Antony

    Antony Journeyman
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    I made some changes based on peoples recommendations. I'm done. Just waiting for my Swamp Dragon to Bond and it's time to start learning how to play this guy.

    Thanks to everyone for all of their help ...

    [​IMG]


    Here's the summary ...

    I may re-distribute Mana Pool, LMC, and Mana Regen ... I want to see how it plays out first

    Skills
    - Swordsmanship 120
    - Bushido 120
    - Parrying 120
    - Tactics 100 (was 120)
    - Necromancy 100
    - Anatomy 100
    - Chivalry 75

    Stats
    - Strength 147 (was 129)
    - Hit Points 148 (was 139)
    - Dex 150
    - Stamina 182 (was 174)
    - Int 10 (was 28)
    - Mana 38 (was 48)

    Resists
    - Physical 73 (was 72)
    - Fire 95 (was 94)
    - Cold 73 (was 70)
    - Poison 70
    - Energy 78 (was 73)

    Equipment
    - Mace and Shield Reading Glasses
    - Crimson Cincture
    - Conjurer's Trinket (and a Primer in Arms Damage Removal)
    - Conjurer's Garb
    - Quiver of Infinity
    - Gladiator's Collar
    - Crafted and Imbued Leather Tunic, Sleeves, Leggings and Gloves (no more Feys Leggings)

    My Mods
    - HLD 30
    - HPI 25 (was 26)
    - HPR 4
    - DI 100
    - HCI 20
    - MR 8 (was 2)
    - DCI (25 (was 45)
    - LMC 25 (did not have before)
    - SSI 5% from Turquoise Ring

    My Sword - a Crafted and Imbued Radiant Scimitar
    - Hit Lower Attack 44% (did not have before)
    - Hit Stamina Leech 48% (was 38%)
    - Hit Mana Leech 43% (was 40%)
    - Dropped Slayer
    - Swing Speed Increase 30 (total 35% with ring)
    - Damage Increase 44 (was 50 … still have DI total of 100)

    Again MUCH THANKS for your Patience and willingness to share your Knowledge :thumbup1:
     
  2. Baghdaddy1

    Baghdaddy1 Guest

    Very nice suit but with 25 DCI (especially using divine), you are going to have a hard time with high end creatures.

    I like the scimitar but will it give you enough damage to leech life? As long as you are hitting for over 100 pts each hit, i think it will work.

    Good job
     
  3. Stupid Miner

    Stupid Miner Guest

    To put it in perspective: 45 DCI is more valuable than 120 Parry.
     
  4. Antony

    Antony Journeyman
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    :grrr:
    I was afraid that my blunder was going to be something like that ..... I was just looking over everything and I let out a slow "oh sh*t" sigh ..... back to the drawing board
     
  5. Stupid Miner

    Stupid Miner Guest

    Why not just toss the fey leggings back on?
     
  6. Klapauc

    Klapauc Sage
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    25 dci,hmm. Insane suit,but thats your weakness. Try going to the Abyss,pop a demon spawn or get surrounded by some goblins (without slayer) and see how often you get a divine fury/cons weapon off. If it works,fine,if not,back to drawing board.
     
  7. Antony

    Antony Journeyman
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    The thing that keeps screwing me up is trying to get 70/95/70/70/75 on my resists .... how important is it to make the magic numbers? What values would still be "real doable"? Is anything above 60 still good ... meaning would 60/85/60/60/60 still be very respectable? (I'm using 2 imbuing slots on each piece of armor making those numbers)
     
  8. Baghdaddy1

    Baghdaddy1 Guest

    The essentials:

    120 bushido/parry
    45+ DCI
    60+ all resists
    heavy hitting weapon with SSI, HLA, HSL, HML, DI (i personally favor heavy hitting weapons, not saying that others wont work. I just havent tried them).
    swampy with exceptional barding

    For pvm, HCI need not apply. Sure its nice to have but not crucial since most of your hits will be LS spam.

    Sure you want to get the other mods in there but you can be successful with the above. For example, I had no problem farming DH with a darkwood armor suit (DCI/resist suit)

    good luck
     
  9. Stupid Miner

    Stupid Miner Guest

    I have +15 fire resist on my ring. And it's a pain to have less vs necros (corpse skin)
     
  10. Antony

    Antony Journeyman
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    K .... I put the Fey Leggings back

    I used a Plain Sewing Kit so all I would get is resists on Barbed Leather .... Probably made around 150 of each piece (recylced the ones that I didn't want) ....

    And right now I have 70/93/71/70/77 .... with 4 imbuing slots left on three pieces of Armor.

    I also picked up a "Lieutenant of the Britannian Royal Guard" Sash ... that added MR +2, Int 5, LRC 10% .... tomorrow I start looking at how I use those 12 imbuing slots .... I know three will go for Stamina +8 .... that will put stamina to 174 ... that's gonna have to do
     
  11. You have 92 Stamina more than you need.
    You swing a 30 SSI Radiant Scimitar at 1.25s with 90 Stamina.
    If you're having the Stamina that high because you switch to Ornate Axes then you could remake the Radiant with 0 SSI and have another property &/or increase the leeches to their full.
    At 0 SSI and 150 Stamina you are swinging at the 1.25s cap.
    You may also want to get a Daisho for Feint.
     
  12. Stupid Miner

    Stupid Miner Guest

    Stamina has a tendency of decreasing, a buffer can be nice.
     
  13. A buffer is more like 10. 92 is just a waste of stats. Plus he has Stamina Leech which has a focus of 100%, plus Vamp form gives Stamina Regen. Though I imagine he has it that high for Ornate Axes which swing at the cap with 180 Stamina and 35 SSI which he could easily have with the 5 on his jewelry. But either way as far as the Radiant its either a waste of stats or a waste of a property. He only mentions a Radiant. I'm not bashing him just pointing out a possible improvement he might want to make.
     
  14. Antony

    Antony Journeyman
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    LG(G) ...

    Let me start by saying that at this point the only reasoning behind what I'm doing is what I've picked up from advice from others, digested as best I could, and spit out my own decisions ... which from time to time are not well founded. This Sampire and an ABC Archer that I recently built are my first two characters that are really setup to use more than a slash/heal, or shoot arrow/heal game style. A game style that I'm gonna have to learn along the way.

    How much stamina, and why, is the right amount, in your opinion?

    BTW .... nothing that you're saying has been taken as a bashing ... I'm all ears. I love to get advice .... I try to get a few different opinions, and then I do some research, and then I try to make my own decision about what to do.

    The Radiant Scimitar was something that was chosen without allot of thought behind it .... it was fast, which "seemed" good for the "perfection benefits and it dealt a decent amount of "damage over time" .... I was going to start another thread to ask for ideas from people for the "right sampire" weapon ..... what are your thoughts? If you could not only give suggestions but also your reasoning behind that suggestion it will help me "understand" why people chose different ones.

    Anyone else that has their own thoughts, feel free to jump on in ...


    Thanks ..... A
     
  15. It only takes 2 hits from a para balron or equivalent creature to use up that entire 92 points and then some. It also allows him the freedom to use the heavy hitters he'll want once he gets to that point. With my assassin suit, I have the equivalent of over 200 stamina, and don't regret a single point or suit mod invested in it. It's saved my butt more than a few times when stamina leech failed to go off 4-5 times in a row, and that's with near max intensity.
     
  16. Lynk

    Lynk Grand Poobah
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    Antony keep the stam inc - 180+ stam with 35 SSI and an ornate axe is pretty much a win in my book.

    Keep the scimitar around for whirlwind, but definately rock an ornate axe for bigger hits.
     
  17. It depends on the base swing of the weapons you use and your SSI and wether or not you have Resist, a buffer of 10 is fine with Resist, a buffer of 20 is fine without. Take into account being Cursed and when it drops from taking damage.

    The weapons peolpe use:
    Radiant Scimitars for Whirlwind. With 5 SSI on your suit you swing this weapon at the cap (1.25s) with 120 Stamina so don't need 30 SSI on the weapon. As its a Whirlwind weapon you could remake it with Hit Area (when you Whirlwind if the effect goes off on multiple targets it can do alot of damage - Bushido also gives a bonus to Whirlwind damage), Life Leech, Slayers, HLD, DCI or whatever else.

    Daisho for Feint. With 5 SSI on your suit you swing this weapon at the cap with 150 Stamina so don't need SSI on the weapon. The point of Feint is it halfs damage you take for a brief amount of time (I think its 6s at 120 Bushido) which implies you're fighting something champion level so that extra property could be used for Life Leech. Also because this is a 2h weapon you have 40% chance to Parry, when using a 1h weapon you have 35%. Edit: (Feint info http://www.uoherald.com/fof/?fofId=159)

    Without SSI on your weapon you're cap for Leeches is higher so you can also adjust your Mana and Life Leech to be higher, Stamina Leech always caps at 50. (as explained here: http://www.uoguide.com/Hit_Mana_Leech)

    Rune Blades & Ornate Axes for best DPS (Damage Per Second).
    With a Rune Blade 15 SSI on your weapon and the 5 SSI on your suit will let you swing at the cap with 150 Stamina and still allow you to have higher leeches by not just going 30 because its max.

    Ornate Axes have a base damage that puts them above what they should be at that speed so people often ignore not swinging it at the cap for its increased damage - see the image below for what I mean - the base damages of weapons in each group are mostly consistant with the swing with the exception of the Ornate Axe... & Black Staff in Macing. At 35 SSI and 180 Stamina you swing it at the cap, however, as you have 182 Stamina and no Resist unless you are fighting a non-magic casting creature you will likely never be swinging at the cap unless you eat Enchanted Apples or Remove Curse all the time.

    Hope this is of use.

    [​IMG]
     
  18. You're not taking into account the fact that he's actually going to get hit and leeches not go off. That's why we have SSI AND stamina inc AND stamina leech. Without them, you'll end up dead more often than you'd like because you're not leeching life if you're not swinging fast enough.
     
  19. I clearly have.

    Over equipping doesn't hurt dexxer builds but at least if you're aware of it you can decide for yourself.

    I'm not recomending he drops his Stamina, I'm recomending he can have another property on some of his weapons.
     
  20. Obsidian

    Obsidian UO Forum Moderator
    Moderator Professional Premium Wiki Moderator Stratics Veteran Campaign Supporter

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    Wow... I'll say it again. Nice build.

    You do know you can purchase from EA a set of earrings that will give you +2 Fire Resist? If you do have 93 already, that brings you to 95 and will get to you all 70s (if that is essential for you).

    I like having the extra stamina. Your hit points are awesome. I agree with the 45 DCI everyone is recommending.

    If I were you, what I would start doing once you've got the groove down is optimizing weapons and Talismans for specific monsters/spawns. It certainly sounds like you have the crafters and gold necessary to built an arsenal appropriate for just about all situations. Do research on monster vulnerability to specific damage types and link that with slayers on the weapons. Then, if there is a Mondain's Legacy slayer that applies, lump it on top. If you can hit 300% DI without EOO then you've removed a vulnerability when you get tag-teamed by two different monster types.

    -OBSIDIAN-
     
  21. Antony

    Antony Journeyman
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    :)
    Hey .... can you point me to where I can get those earrings ... I'm just "anal" enough to go for them ... as far as gold is concerned ... "I have a "tad" :)

    Thanks for the advice on researching the opponent ... something that I am trying to do .... also, I'll look into that 300% DI (*** breaks out calculator ***)
     
  22. Antony

    Antony Journeyman
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    Earrings of Protection - Fire Purchased .....
     
  23. Freelsy

    Freelsy Babbling Loonie
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    Get yourself a nice Rune Blade. I dont think there is a better weapon out there in the swords department. Take a radiant scimmy and rune blades to your fight and you'll be able to destroy everything and anything!! The specials suck but you know what..you do so much damage with them its alright!!!
     
  24. Konge

    Konge Lore Master
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    Max speed ornate axe > Rune blade. Rune blades are just easier to get to max speed, ornates you have to build your suit for it.
     
  25. Freelsy

    Freelsy Babbling Loonie
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    Yeah, well max speed ornate you need 180 stam with the 5 ssi ring. If you're hit once you lose your 1.25s swing speed and your getting stomped. I like having the buffer on about 30 stam points to keep you swinging max. There's not a whole of difference between damage. Maybe 30 points, give or take a couple.

    But that's my opinion, everyone has a different one :)