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Sampire Help

Discussion in 'UHall' started by Lady Arwen, Aug 15, 2010.

  1. Lady Arwen

    Lady Arwen Lore Keeper
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    I made a sampire a while ago and recently finished the template. I've been taking her to kill things like miasma, balrons, and some things in the abyss. They were all going pretty well, so I thought maybe I'd step it up a little bit. I've read about how with the right template most sampires can solo things like dreadhorn and mel. I went to the labyrinth and while I was killing miasma a reptilian wondered up and I figured I would give it a shot. After 2-3 hits from the reptilian I was dead. I was using confidence and healing potions. I also went to mel with a group of people where there was no pets. I thought I might be able to tank her but without constant heals from others I would die very quickly. So my question is.. what am I doing wrong? My current template is:
    120 bushido
    120 swords
    120 parry
    100 tactics
    100 anatomy
    100 necromancy
    60 chivalry

    I'm using weapons with high damage increase, mana and life leech among other things.
    Is there something I'm missing?

    Any help is greatly appreciated!
     
  2. PlayerSkillFTW

    PlayerSkillFTW Lore Master
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    You likely came upon "Rend" while fighting Miasma. He's a black Reptalon, and is one of the nastiest SoBs in game. He can quite easily tear a fully trained Great Wyrm to shreds in seconds. The reason why you did poorly against Melisande, is because she has an aura that significantly slows down your attack speed. As a Sampire, your only form of healing is leeching health with hits, thus, her slowing your attack speed GREATLY slows down the rate at which you heal. Meleers are a poor choice for killing Melisande due to her slowing aura.
    Anatomy skill mainly determines the amount of damage healed with bandages, it gives a SLIGHT bonus to damage done. Not worth the 100.0 skillpoints for a few points of extra damage if you ask me.

    The Sampire (Which doubles as a Wammy) template i use, is this.
    120 Macing
    GM Tact
    GM Parry
    GM Bushido (120 with Imbued Jewelry)
    GM Necro
    GM SS
    60 Chiv
    40 Focus

    More often than not, i use Wraith Form and Curse Weapon instead of Vampire Form. With Wraith Form, i leech 20% Mana in the damage i do (Which means i almost never run out of Mana, no matter how hard i spam Lightning Strike or Specials), and with Curse Weapon, i leech 50% Health in the damage i do (As opposed to Vamp Form's 25%). Between Curse Wep, Wraith Form, and Stam Leech on my weapon, i practically never even come close to getting low on Health/Stam/Mana. Allowing me to quickly and easily take down such thing's as Dreadhorn and Navery Night-Eyes.
    The only tedious part about being a Wammy, is constantly having to farm Karma to remain above negative. Over the period of a Dreadhorn, having to cast Curse Wep every now and then can reduce Karma by quite a bit.
     
  3. Lady Arwen

    Lady Arwen Lore Keeper
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    thank you, that helped alot. I think Im going to swich out anatomy for SS. Why do you have to keep your karma positive?
     
  4. Well, the OP's question was how to be a better sampire, not how to create a whammy, so I'll try to address that question.

    Main problem I saw in the OPs post was her description of the weapons she was using. "Damage Increase, mana leech, stamina leech". I would say the 4 base attributes to sampire weapons are SSI, DI, stamina leech and mana leech; there are typically things other than life leech that are more important to have. Now if you use a fast weapon and have very high stamina, you may be able to max swing speed with SSI bonus, but even then SSI will allow you to keep swinging fast if your stamina goes down. The best thing to have as the 5th attribute on a sampire weapon is slayer. If slayer is not available, then HLA is very helpful in keeping you alive against hard-hitting monsters.

    I think new sampires don't realize how important it is to keep swing rate up. If you slow down, you'll die against hard-hitting bosses. Other thing is how often you hit, so HCI can be a big factor if you're using a lot of specials. Also, OP mentioned using confidence, but not evasion. Again, against hard-hitters than can help a lot.

    Sampire template is great, but it also takes some practice. There's more to it than just walking up to something and whacking away. There's some timing involved and you do have to push a few more buttons.
     
  5. soze

    soze Seasoned Veteran
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    Agree with the above poster's info about the weap. I have a new sampire as well, and have imbued some slayer weaps, and besides the slayer prop, i have stamina and mana leech, DI and SSI.
    The main thing I have to remind myself is that i have to keep hitting to stay alive. my template is:
    120 swords
    120 parry
    100 necro
    100 anatomy
    100 tactics
    100 bushido
    80 chiv
    i usually use a radiant scimitar...i like the base speed, and since its a one handed weap, i can use pots (except cure) which helps in a pinch.
     
  6. chuckoatl

    chuckoatl Guest

    I switch between fencing and swords depending on what I am doing. May seem like alot of work but worth it.

    The reason being is the weapons. I use swords against champs that cant kill me instantly. For example baracoon, Undead, neira. Use a scimmy for a majority of the spawn, and a bladed staff for the champ.

    Fencing is what I use for rikki, mel, Stygian dragon, navery, and slasher. I use it simply for the leafblade, which is to me the best PvM weapon in the game. Feint is way OP. simply feint, AI, AI, feint, AI....... you get the idea. As long as you get a feint off every 6 seconds you can solo anything that hits hard as hell.

    Also personally I lose anatomy and have resisting spells. There is nothing worse than being surronded by spell casting mobs to be paraed or mana vamped at exactly the wrong time.

    BTW, when using fencing make a kama for the mob. Whirlwind FTW.


    My final temp looks like this

    120 Melee
    120 bush
    100 parry (10 on each jewel to go to 120)
    100 tact (10 on each jewel also)
    120 resist
    100 necro
    60 chiv


    jewels are identical

    10 parry
    10 tact
    25 ep
    15 HCI
    10 DCI


    He is also factions, but you can do without.

    Gear he is wearing
    Mace and shields
    Heart of the lion
    Primer on arms
    Imbued gloves, arms, gorget and legs. High fire resists onmost, LMC, and stam increase of 8 on each.

    Try to get to 180 stam on the suit after you chug an agility pot. With either swords or fencing you wont need SSI on the weapons to swing at max. (granted if you use something other than what I have stated you will)

    All my weapons, which there are many have:

    max stam leech
    max mana leech
    slayer
    DI
    HLA

    Area or whirlwind weapons are:

    max stam
    max mana
    slayer
    DI
    50% Hit area spell.


    Hope this helps, with a little practice you'll be soloing champs with the rest of us studs.
     
  7. PlayerSkillFTW

    PlayerSkillFTW Lore Master
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    Simply by switching GM Anat for GM SS, you gain so much more power than a cookie cutter Sampire with Anat has. With Wraith Form, there is no need for imbuing Mana Leech on your weps. With Curse Weapon, you regain more health than Vampire Form gives (It also stacks with Vampire Form, for 75% Life Leech).

    Most Peerlesses weakest Resist is Fire or Poison (Chief Paroxysmus, Monstrous Interred Grizzle, Lady Melisande, Travesty, Shimmering Effusion, Navrey Night-Eyes, and Medusa), and with the SS, you can cast Corpse Skin to lower those even further, increasing your Non-Crit/AI damage by up to 15% with Con Wep up, alot more than what the GM Anat gave you. The only Peerless i can think of where being in Vampire Form would be more beneficial than Wraith Form, would be Navrey Night-Eyes, considering your Mana Leech would quickly drain her small mana pool.

    As a Whammy, you hit harder and last longer than a Sampire (So long as you keep Curse Wep up). It just takes more effort to play, and requires a bit of Karma farming after a Peerless to keep Karma up. The GM SS also makes you a stronger Sampire with the use of Curse Wep and Corpse Skin, if you choose not to use Wraith Form.
     
  8. Thunderz

    Thunderz Certifiable
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    Aim for a kit and wepons like this and you will never die to anything ;)
    It has everything at pretty much max you should be looking for [dont have to max them all out apart from DCI/HCI/DI are the main ones you need].
    Your template is spot on as it is.

    [​IMG]


    Thunderz
     
  9. popps

    popps Always Present
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    What are the skills you settled for on your template ?

    Also, I see the weapon is a 100% fire one. I'd imagine it is not as usefull for all types of targets and that you may have other weapons you also like to use.

    What are they ?
     
  10. funkymonkey

    funkymonkey Lore Keeper
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    The one in the Picture is 100% fire?
     
  11. GarthGrey

    GarthGrey Crazed Zealot
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    Very informative, now if I could just afford all of the 120s needed...
     
  12. Obsidian

    Obsidian UO Forum Moderator
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    Absolutely, Popps. That weapon is just an example of one sampire weapon that Thunderz uses. For maximum effectiveness, weapons should be customized for the intended use. I don't have a ton, but my sampire has customized weapons for Miasma, Navrey, arachnid spawns, and demon spawns/Doom. Other than that, I use a standard sampire weapon (SSI, DI, HSL, HML, HLA) and honor/consecrate weapon to make it effective.

    Arwen -- every question you've ever had about sampires has been thrashed around on the Warrior forum a couple of times over. Start with the sampire FAQ, and then start looking through old pages of warrior posts. You'll find tons and tons of good info and advice. The above discussion is good. I run anatomy most of the time, but there are times SS is the better option.

    -OBSIDIAN-

    -OBSIDIAN-
     
  13. weins201

    weins201 Certifiable
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    Just a reminder - you have to keep hitting and FAST, STAMINA(STAMINA)

    High Stamina is key you need almost NO intelligence. A sampire is in vampiric embrace only no wraith form and therefore does not need SS is is usless as a sampire, add it if you want to play a whammie.

    rem cure weapon only last for about ONE hit! So mana leech is the key to being able to cast this when needed.

    Devine furry = max stamina, as soon as you see your stamina take a hit cast this to get it up again.

    No with imbuing you can go crazy with suits and weapons, I know this is against most players styles but I use macing :-( I make Tessen for what I want to fight and specializde them for the monster, every so often I venture to spawns and change to an area weapon with whirlwhind. This can seriously hurt but if you pay attention you can get to the champ pretty easy.

    Rem NO Shields, two handed weapons = better blocking with bushido!!!

    I really only have problems when fighitn critters who para me and cannot break it with normnal trickery.

    As for keeping your fame / karma up thhey help a little whith duration of the chiv cpells but not that important. the lower your karma the lomger the curse weapon lasts, its still only one or two hits thow.
     
  14. My equipment set is very similar to Thunderz - really once you max out with imbuing optimal weapons will all look alike. HLA is great for general use, and if you can get slayer/super slayer then that's best when available.

    Regarding PlayerSkillFTW's pushing for the whammy setup - I do agree that at times there are benefits to that setup, but to be the biggest drawback is that you're on foot. It all comes down to what you like to do most. If you love to do peerless, then whammy make some sense. If you love to do felucca champs, last thing you want to do is be caught on foot in wraith form - you're a sitting duck.

    Regarding the comment about swapping resist into the template for anatomy, this makes sense also. I do it myself, depending on what I'm fighting. If I'm doing a champ spawn with a lot of low-level spellcasters (imps, undead), then having resist on makes a lot of sense. I've definitely experienced the same situation that chuckoatl described, when you get surrounded, the get para spammed by a bunch of pests while their little friends drop about 18 flamestrikes on you all at once. This is actually less of a problem against some higher level creatures like dragons because they don't have the same casting speed as imps and faeries (or maybe it's just that there are a lot of them), so resist can really save your bacon sometimes. Against other things I do prefer anatomy. If you have 100 of each, it's an easy straight up swap - not as optimal as 120 resist, but we're not talking about pvp here and 100 resist is actually really effective against low-level spellcasters.
     
  15. Nyses

    Nyses Lore Keeper
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    I would say, check the Warrior forum, there are hundreds of threads about this, In fact this topic goes back to 2006 I believe.

    Edit: in fact here is one thread, from the first page
     
  16. chuckoatl

    chuckoatl Guest

    The only problem with a wammy is the need for LRC or regs. As opposed to a sampire where you can get away with carrying arcane boot to get back into vamp form.
     
  17. Thunderz

    Thunderz Certifiable
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    As i said, the OPs skills are spot on meaning mine are the same.

    That one is 100% fire just as an example, i also have 100% of every other elemental for fighting different mobs as i dont like casting CW or DF [waste of mana when there are better options, escecially as they also rely on kama]. Plus i have 100% elemental in radiants/doubles/daishos to name a few, and some that i dont have SSI on but a slayer as with imbuing its easy to change the slayer to what your fighting e.g. 100% energy daishos with SL ML DI HLA SLAYER for doing dragons or demonds, they mince putrifier and aw's using faint ;)

    Same as some have said, depending on what im fighting ill swap anat for SS for CW and carry a stack of pig iron or resist if im on alot of casters.

    Thunderz
     
  18. Thunderz

    Thunderz Certifiable
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    I imbued a ring and braclet for this and stuck FC FCR MR LRC LMC to make it alot faster to get back into vamp ;)

    Thunderz
     
  19. chuckoatl

    chuckoatl Guest

    The only chiv spell that is karma based is remove curse. Everything else is now skill based.
     
  20. Valerin

    Valerin Guest

    so when I consecrate weapon with high karma and it lasts for X seconds, then cast it with much much lower karma and it lasts X - 15 seconds... my game is bugged?
     
  21. G.v.P

    G.v.P Stratics Legend
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    Karma still effects more than remove curse, not sure why people think otherwise. Although I guess it wouldn't hurt to field test.
     
  22. G.v.P

    G.v.P Stratics Legend
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    I just use VE scrolls; unless you are fighting something like undead gargoyles you can usually take your time recasting VE ;P.
     
  23. chuckoatl

    chuckoatl Guest

    It may effect the timer on cons weapon. Close wounds, clense by fire, dispel evil, divine fury, EOO....... none of them are karma based.
     
  24. Valerin

    Valerin Guest

    well i know for a fact cons weapon is effected by it. I'm 90% sure divine fury is as well (notice it disappear a lot quicker when I have low karma)
     
  25. I get tired of seeing statements being made as if the person who made them actually knew what they were talking about, or even bothered to take the time to look it up to make sure they were right. You'd think people would check their facts before passing them off as truth just so they don't look like they have no clue.

    Chivalry and karma made simple:

    Close Wounds- Amount healed is karma based.

    Consecrate Weapon- Timer is karma based.

    Cleanse by Fire- The amount of karma you have determines how much fire damage you take from the spell. The higher the karma the lower the damage.

    Divine Fury- Timer is karma based.

    Enemy of One- Timer is karma based.

    Dispel Evil- Success chance is karma based.

    Holy Light- The amount of damage dealt is karma based.

    Noble Sacrifice- The amount of damage healed upon resurrection is karma based.

    Remove Curse- Success chance is karma based.

    In short, every Chivalry spell except for Sacred Journey is affected by karma in one way or the other. Having high karma makes for a better paladin. Unless something has changed recently that I don't know about, this list is how things are currently in regards to Chivalry and karma, and yes, I even took the time to look it up to make sure my knowledge was correct as remembered.
     
  26. Valerin

    Valerin Guest

    If you guys are having karma problems, just hit Miasma for 15min and youll have more karma than you know what to do with. I always leave there a 'Glorious Lord' even after having super low karma.
     
  27. 10 minutes with the Succubus in the Dojo will take you from Trustworthy to Glorious Lord. I haven't seen a faster way to gain karma anywhere else in the game. Miasma will get you there too, just not as quickly. The same goes for gaining in Honor.