By request, and because I needed to make one as well, here is my Sampire in luck, the plate version. Thanks to my previous armor productions and my pack rat style of saving everything I thought was good, it made this quite a bit quicker. Because gold only has 1 resist in physical and I am not starting out with M&S / Glad Collar, physical resist is now an issue. In planning for the future, I think corpse proof is important as well, to a point, because if they implement this loot structure in the other anti-virtue dungeons, it will be needed. After looking at the 'ultimate' luck suit, I decided that the only armor piece of luck I'd be using would be 300 Luck mempo. It has decent resist (60) and MR1. This suit would be easier to make if I were to go with all the pieces imbued- but that would cost me 160 luck. Also, I am trying to convince my wife to use a shield. I got a shield from shame: Bronze Shield of Fortune Cursed Luck 110 Cold Resist 1% Enhance that with Gold and you have Luck 150 Resist 1/1/3/0/2 While the resist aren't great, it does help, and an additional 150 luck...plus the shield can be imbued. Can toss 15 DCI and I am sure something else would come to mind. The negative being that parry essentially becomes useless. Of course you can always wait to equip the shield until right before the creature dies. Starting with: Corgul's Enchanted Sash Conjurer's Trinket Crimson Cincture Ranger's Cloak of Augmentation Soles of Providence Conjurer's Garb Leurocian's Mempo of Fortune Crafted Pieces: Plate Arms: 8/4/5/11/7 Female Plate: 12/4/3/5/11 Platemail Legs: 6/4/6/9/10 Platemail Gloves: 15/3/7/5/5 Royal Circlet: 9/5/6/3/12 (Circlet can be imbued to 20 fire) Assuming imbuing fire to 18 (20 for Circlet) the resist are: 70/107/47/43/70 Seeing that fire has a base resist of 3 in plate/5 on the circlet, I am only losing 3 points of resist to imbuing fire, which is pretty nice. Leaving 23 cold and 27 poison (42 for corpse proof against poison). It would be better if the Arms had 10 cold and 6 poison, so that 1 max imbue would handle cold. And that would mean poison would need 32, so 2 max imbues and earrings, for 70. It would save me 1 imbue slot, which is huge, don't get me wrong, and I may go back and remake that piece later. Head- Imbue Fire, Poison, LMC, SI, Luck (5) Arms- Imbue Fire, Cold, LMC, SI, Luck (5) Hands- Imbue Fire, Poison, HPI, SI, Luck (5) Chest- Imbue Fire, Cold, HPI , SI, Luck (5) Legs- Imbue Fire, MI, LMC, HPI, Luck (5) Ring- Imbue INT, LMC, HCI, DI, Luck Bracelet- Imbue LMC ,HCI, DCI, DI, Luck As the suit looks right now in my spread sheet (and I haven't done the exact weights, so the numbers might be off a point or 2): Resist: 70/107/73/71/70 dex +5 str +1 MI 16 MR 3 LMC 40 HPI 25 HPR 4 HCI 40 DCI 25 SI 33 DI 60 SSI 5 Luck 1560 (1710 with shield) Losing HLD is going to suck. Not really any room for it on the weapon. Unless I do something like make a whetstone and use that to imbue exceptional weapons, removing the damage increase on the weapon. 30-40 DI < ?? HLD? I am not ready to imbue just yet, as I want to make sure I get the balance right. Thoughts/comments?