Required Skills to make a Sampire Work: Chivalry (Enemy of One for damage increase, Consecrate Weapon to get around defenses, utility spells) Necromancy (Vampiric Embrace enhnaced HP gained on hits, Curse Weapon for MORE HP gained on hits) Bushido (Confidence, Lightning Strike, Honorable Execution... basically the entire thing) Parrying (Deflected hit = Health Regain with Confidence) Tactics (Massive base damage increase) Weapon Skill (your choice between Swords, Mace, and Fencing) Skills to take up the remaining points: Anatomy (increases base damage an extra 50-60%, may also increase odds of Critical Hits) Spirit Speak (strengthens many Necromancy spells and may also be used as a free heal off of nearby corpses) Resisting Spells (reduces time of nerfing spells as well as the duration of freezing spells, no damage resists) Focus (helps to regenerate HP/Mana/Stamina) The skills on the first tier are all required. The higher they are the easier it will be to kill quickly and efficiently, however, if you use a 60/100/100/120/120/120 method with the above skills it will leave you with the choice of one of the remaining four skills set at 100%. It should be noted that in the "60/100/100/120/120/120 method", the Weapon skill, Parrying, and Bushido, will have a combined total of 300 points for the Special Move Mana cost reduction of 10 Mana for your weapon's special attacks (Primary and Secondary attacks). Spells that should be cast are: Enemy of One: Increases your damage against that type of specific monster type (Skeletons, Ettins, Ratmen Archers, etc) by 50% while increasing the damage you receive against any other type by 100%. Consecrate Weapon: Will turn your 100% physical weapon into any type of damage that your opponent is most susceptible to. Vampiric Embrace: Adds an extra 20% HLL to all attacks with your weapon, Massive Stamina Regeneration, Mana Regeneration, Resistance to Poisons (immune to L3 and below), -25 points of fire resistance, +25% damage from undead slayers. Curse Weapon: Adds an extra 50% HLL to all attacks with your weapon. Summon Familiar (if you chose Spirit Speak): Shadow Wisps will restore mana for you and your team. Not a lot, but it's helpful. Confidence: Heals your character for a good deal of damage and stamina when first cast, returns HP on each successful parry. Lightning Strike: Gives you a single attacks with 50% HCI (capped at 45) and also has a chance to deal critical damage.