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Sank first ship

Discussion in 'UHall' started by Gelf, Oct 17, 2010.

  1. Gelf

    Gelf Guest

    after 2 unsuccesful tries at sinking a merchant ship(in tram), finally managed it. It took 22 hvy cannon shots to disable and allow me to board.
    for those interested i made a list of my haul:)

    boards and logs total-

    200 oak
    100 ash
    100 yew
    100 heartwood

    leather and hides total-

    100 spined
    350 horned
    450 barbed

    ingots-

    50 dc
    50 shadow
    100 copper
    50 bronze
    100 agapite
    100 verite
    250 valorite

    ore-

    7 med valorite
    28 med verite

    other-(this part was all in the ships hold)

    1 swab
    1 ramrod
    3 Lht cannonballs
    3 hvy "
    4 Lht grapeshot
    5 hvy "
    9 Lht powder charges
    8 hvy " "
    6 fuse cord
    23 matches

    since i got basically all resources, i wonder if fel's double resource rule includes ships. also anyone got an idea for about what the haul would be from pirate ships?
     
  2. sablestorm

    sablestorm Certifiable
    Stratics Veteran

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    First off, congrats. You mentioned you had two unsuccessful tries. Why were they unsuccessful?
     
  3. G.v.P

    G.v.P Stratics Legend
    Stratics Veteran Stratics Legend

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    the hold is pretty much the same for a pirate ship, but less total resources, I'd say, as far as leather and metal go.
     
  4. Gelf

    Gelf Guest

    Mostly because i have been doing solo, they disable me very quickly( about 1 minute). was usin a peace bard this time which slowed there rate of fire.
     
  5. Fresley

    Fresley Journeyman
    Stratics Veteran

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    I looted a heavy cannon deed from the hold of a pirate ship yesterday along with the usual charges, fuses, matches, etc...