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Sank first ship

Discussion in 'UHall' started by Gelf, Oct 17, 2010.

  1. Gelf

    Gelf Guest

    after 2 unsuccesful tries at sinking a merchant ship(in tram), finally managed it. It took 22 hvy cannon shots to disable and allow me to board.
    for those interested i made a list of my haul:)

    boards and logs total-

    200 oak
    100 ash
    100 yew
    100 heartwood

    leather and hides total-

    100 spined
    350 horned
    450 barbed


    50 dc
    50 shadow
    100 copper
    50 bronze
    100 agapite
    100 verite
    250 valorite


    7 med valorite
    28 med verite

    other-(this part was all in the ships hold)

    1 swab
    1 ramrod
    3 Lht cannonballs
    3 hvy "
    4 Lht grapeshot
    5 hvy "
    9 Lht powder charges
    8 hvy " "
    6 fuse cord
    23 matches

    since i got basically all resources, i wonder if fel's double resource rule includes ships. also anyone got an idea for about what the haul would be from pirate ships?
  2. sablestorm

    sablestorm Certifiable
    Stratics Veteran

    Aug 23, 2008
    Likes Received:
    First off, congrats. You mentioned you had two unsuccessful tries. Why were they unsuccessful?
  3. G.v.P

    G.v.P Stratics Legend
    Stratics Veteran Stratics Legend

    Jul 11, 2004
    Likes Received:
    the hold is pretty much the same for a pirate ship, but less total resources, I'd say, as far as leather and metal go.
  4. Gelf

    Gelf Guest

    Mostly because i have been doing solo, they disable me very quickly( about 1 minute). was usin a peace bard this time which slowed there rate of fire.
  5. Fresley

    Fresley Journeyman
    Stratics Veteran

    Jul 17, 2008
    Likes Received:
    I looted a heavy cannon deed from the hold of a pirate ship yesterday along with the usual charges, fuses, matches, etc...