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Season 4 Rating Requirements and Rules

Discussion in 'WoW Stratics Announcements' started by Eldorian, Jun 8, 2008.

  1. Eldorian

    Eldorian Guest

    Drysc on the official forums has recently made this post which reveals what Arena Season 4 is going to consist of.
    To summarize the new items will be comparable to what you find in the 25 man raid Sunwell Plateau, if a characters personal rating is more than 150 below a team rating their rating will be based on their individual rating instead (getting rid of "buying" points), also if a player's rating is 150 below the team rating the ranking system will use the average personal ranking to match up opponents (making it so that lesser player's can't quickly raise their personal rating on a better team).
    While Season 3 is still going strong, we wanted to
    announce ahead of time the rating requirements that will be present for
    arena items once Season 4 begins. We also wanted to give everyone a
    heads up to some changes that will be in an upcoming patch, altering
    how points are gained and players are matched in the arena system. The
    patch with these changes is scheduled to release before the start of
    Season 4.
    First though, the rating requirement changes:
    When Season 4 begins, Season 3 items will be reduced in personal and team arena rating requirement to:
    Shoulders: 1950
    Weapon: 1800
    The new Season 4 items will have the below personal and team arena rating requirements:
    Shoulders: 2200
    Weapon: 2050
    Head: 1700
    Chest: 1600
    Legs: 1550
    Gloves: none
    Off-hand: none
    In addition, some of the Season 4 quality items that will be
    purchasable with honor will also carry a personal and team arena rating
    requirement:
    Boots: 1700
    Ring: 1650
    Bracers: 1575
    Belt: none
    Necklace: none
    Trinket: none
    The Season 2 items, which will move to the honor system when Season 4 begins, will continue to have no rating requirement.
    The changes to the rating requirements for these items reflect the
    nature of the items, their power, and the relative difficulty that
    should be had when attempting to obtain them. These items are
    comparable to those found in the newest 25 person raid zone, Sunwell
    Plateau, and should therefore also feel very challenging to obtain.
    To help ensure that the challenge in obtaining these items stays
    true to those achieving these ratings, we'll also be implementing new
    rules with an upcoming patch to curb practices that undermine the core
    concepts of the arena system.
    These rules are as follows:
    "If a character’s personal rating is more than 150 points below
    the team rating, they will earn points based on their personal rating
    instead of the team rating."

    This means that a player cannot join a highly rated team and begin
    earning points based purely on the pre-established rating of the team
    before they joined it. They'll need to compete, improve, and gain a
    personal rating worthy of the points they would receive.
    "If the average personal rating of the players queuing for a
    game is more than 150 points below the team’s rating, the team will be
    queued against an opponent matching or similar to the average personal
    rating."

    This means that players cannot join a highly rated team and
    immediately face highly rated opponents, easily and quickly bringing
    their personal rating up. Instead they'll need to again compete,
    improve, and earn their rating.
    **Update**
    "If a team does not enter an arena match that is starting they
    will lose points equal to the amount that would have been deducted if
    they had played and lost."

    This change makes it less viable to participate in illegitimate
    team match-ups by requiring every game be played; not just those that
    are against a team's desired opponent.
    We're excited to see these changes implemented, which will continue
    to emphasize the strong competitive nature of the arenas, and the
    challenge in obtaining the highest end rewards available for PvP.

    More...