Middle - Aged Gamer : Five Years Later : An Interview With The Ultima X : Odyssey Team Comprised of 15 questions posed to some of the people behind UX:O, this article presents some interesting points of view regarding the game's cancelation. With this post I am not trying to steal the light from the original thread informing the Forums about the interview. I just want to draw attention to a specific part of the interview, the last sentence of Mr. Saffel's reply. 12. Do you believe that, if UXO had been finished and released as originally planned, it would have been successful? Kevin Saffel : I do. It was still a little rough around the edges but there were a LOT of great things in the game. Item leveling, ascension, spell system, cutting edge art and many others. I was actually looking forward to playing it myself. I believe it would have really hooked old Ultima fans because it really pushed hard on what made Ultima what it was. :bowdown: Is Stygian Abyss trying to do exactly that? Will it succeed? Do people WANT more Ultima in UO or are they happy with just more WOW in UO at this time, after AOS-SE-ML, consecutive efforts leading further away from old UO AS A GAME? I capitalise the last part so that readers don't get confused- I don't examine whether "..The old days were better.." just whether the OLD UO was better. I think neither the Devs nor the players want more Ultima anymore, in fact the newcoming players probably want it more than the veterans in that sense. And I'm worried Stygian Abyss will either be cancelled repeating UX:O or will lack the luster it's hyped to have, KR or not, as the Devs will try to further immitate recent releases. In light of that interview I'd like to see a FOF answering questions about SA's and its Developers' ambitions. At this point I don't care to learn about new abilities or anything. We had lots of items/abilities/lands already and I don't want to hear about it if it's gonna be more WoWuO.