A posting of Jonathan Baron made me write this (very good post btw.): The turning-point in my relation to UO was when I stopped doing things that would require a lot of investment of time. For example: I wanted to become a legendary fisherman. I gave up after about 15 quests. I wanted to engage the True Harrower in Felucca. I found nobody to do it with, now I'm not looking anymore. I wanted to organize huge sea battles and boat races. I gave up on that cause hardly anybody would participate. I wanted to make the United Pirates the most notorious and well-known evil RP guild in UO. I wanted to run a famous vendor who sells good equipment for fair prices. Gave up due to a lack of customers, and because Luna-merchants bought my vendor empty and resold the stuff for 5 times the price. And many more. I realized that all those activities that keep me busy in UO only are fun with a high server population. But the way it is now, these activities are frustrating, because I'd be doing these things mostly for myself. And I'm not a player who plays a computer game for himself, I only play because of the entertainment a healthy and active community would offer. What is now left? Item collecting. Learning new skills for no real purpose. Making gold for no good reason (since gold has become irrelevant). IDOCs (see item collecting). Aiming for those rare end-game features like a Britannian Galleon or a house in Magincia, which nobody really needs because they do not in any way improve my gaming experience. Waiting for the next booster and new features. The point is, new features like brewing don't do anything for me. (Brewing would be cool if there was an actual community that would roleplay around it.) When I log in I do not do this because I'm bored and want to kill time, but because I enjoy the friendship, adventure, quarrel, war, drama, company, fun and action in a huge and active community. Without such a community, there's not really a point in continuing to playing UO. I won't buy any new booster unless there is a promising concept to really do something about increasing the player subscriptions significantly. The Classic Client is just one reason why I have doubts that this will ever happen. Reading the requests towards the developers on this board is yet another. We worry only about items and features instead of worrying about the root of all problems. I remember times when boards contained mostly threads where people argued about PKs, looting, guild conflicts and other social aspects of UO. Unfortunately, these days seem to be over for good.