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Self Repair...not always.

Discussion in 'UO Players Corner' started by Hunters' Moon, Aug 22, 2008.

  1. Hunters' Moon

    Hunters' Moon Grand Inquisitor
    Stratics Veteran

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    How does self-repair work? I have been using my virtue suit lately training up a warrior. It says in the description that if the whole suit is worn that I will have all 70's in resists and 5 self-repair. Well I have been fighting liches and crystal eles for skill and honor gains. Both can hit pretty hard if they are grouped together. My suit (with 5 self repair) is down to 130 durability(not max durability) for most pieces. What gives? I have a bow with just 2 self repair and I never seen it damaged like this. Will someone explain to me the formula of when,and how the self repair kicks in?
     
  2. easy, its buggy.

    i own the suit too.

    if you log in, or travell by magical ways, like recall or such, check your suit with mouseover.
    most times the "selfrepair 5" isnt listed up, so it dont work.

    to "fix" this bug by yourself, just unequip one item and equipt it again, then you should see sparkles around you and get the notice that you are protected or something, then the "selfrepair 5" is list up in the mods again, and it work.
     
  3. Ash

    Ash Guest

    It and the darkwood suit have same bug. If you wearing it when you log out, next time you log in just remove a piece and put it back on. Some say crossing server lines and such too, but i only notice if I leave it on and log out and back in.

    Just to be safe, I been doing it with any set item just incase there is something besides self repair that doesn't get applied if left on when logging out.
     
  4. Hunters' Moon

    Hunters' Moon Grand Inquisitor
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    Thanks for the replies. I'll try that after my server comes back up.
     
  5. ZippyTwitch

    ZippyTwitch Lore Keeper
    Stratics Veteran Stratics Legend

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    I too have only noticed this from loggin out then back in. After I discovered the bug. I researched it in game. And found it does not happen on recalling ro gating. Only when logging out with the suit equipped.
     
  6. Righteous

    Righteous Guest

    From FOF Nov 9 2007
    Equipment Damage, Self Repair, and You:
    We posted the "short version" of how Self Repair works a few weeks ago, and it brought up some more questions. On doing some research, we found out that there was an error in our initial answer (although the actual answer to the question is fundamentally correct.) So, in the interests of clarity, here's a much longer explanation of equipment damage and Self Repair:

    First off, weapons:
    When you hit something, the weapon has a 5% chance to take a point of damage.
    If you parry with a weapon (no shield equipped), there is a 5% chance it will take a point of damage.
    If you parry against a mace weapon, your weapon has a 75% chance to take that point of damage.
    Next, armor:
    You get hit (by any source - weapon, spell, whatever) and you roll to see which bit of armor is affected, out of the following armor slots:
    head
    neck
    chest
    back (cape, quiver)
    dress (sash, etc - the over-chest slot)
    arms
    hands
    skirt (kilt, apron, etc - the over-legs slot)
    legs
    If there's no item in that slot, or the item isn't one that has durability points, nothing happens
    If there is a damagable item in the slot, there's a second roll to see if it takes damage
    Normally, it's a 20% chance
    If you got hit with a mace weapon, it's a 75% chance.
    Last, shields:
    If you successfully parry a blow, your shield has a 20% chance to take a point of damage.
    Unless, as above, you've parried a mace - then it's a 75% chance.
    Self Repair:
    When an item takes damage, as determined by the above logic, the SR property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.)
    It then sets a timer, and SR doesn't go off again on that item for 60 seconds, even if the item gets damaged again. (This was the bit that was wrong in our prior answer - it's per minute, not per second.)
    So, our prior answer about equipment not tending to get damaged faster than SR 5 can handle it is still more or less true (except in specific cases, like standing in pools of acid or walls of fire.) Hopefully the detailed explanation will help everyone judge when to favor SR over other properties on their gear.


    Ok you got through the DEV's answer and you wondering well it doesnt seem to be working that way. Well I have found that spells have a tendency to damage armor alot more often then they state and even with Self Repair 5 if you are getting hit alot with lasting damage spells like poison the repair just can't keep up. If my armor gets to low I go fight things one at a time for awhile that are not spell casters and it returns back to full after a couple of hours.

    Righteous