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Selling loot to vendors!

Discussion in 'UHall' started by Violence, Sep 13, 2008.

  1. Violence

    Violence Lore Keeper
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    Shouldn't vendors be able to offer gold for loot?

    Take all those Diablo clones and the rest of the MMORPGs out there for example. Consider even Pen and Paper RPGs! There, you gather everything you find(especially at the first levels you collect everything) and often visit vendors to sell to, which serves as income.

    I think something similar is required in UO. I wouldn't want to be making 100 million way too easy just by selling scrap but I would love it if the vendors offered a max of say, 150k and a minimum of 500 Gold Pieces.

    There should be some more restrictions to avoid bots and abusing the system, like selling timers, money available for payment on vendors and whatnot.. I understand the need for such things- where making gold is involved.

    But it could really work out. What do you think?
     
  2. Viper09

    Viper09 Grand Poobah
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    Sounds like a pretty good idea. This might even be able to finally implement Item ID as a skill. You know, low Item ID would mean less gold, the higher it is, the more gold you can get. Kind of like a merchant skill.
     
  3. ShadowJack

    ShadowJack Guest

    can't you already do this? granted you don't get much, but it adds up



    this would be a step to make UO more diablo like, and take one more aspect of player interaction out of the game
     
  4. Violence

    Violence Lore Keeper
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    Yes, it adds 50-100 gold let's say. When items cost what? 10, 20 million?

    As for the player interaction I don't see what difference it will make because the junk you find, people would never even LOOK at. Not to mention lone wolves or bad days where you just want to mindlessly bash away?
    And no it doesn't make it Diablo-like. It makes it reasonable-like. Diablo was just reasonable allowing this, a proven method to keep the fun factor of monster bashing and treasure hunting up.
    Even dungeon chests could benefit from this.

    And not all of us want to be luck-ridden Tamers so that we actually don't find utter junk.

    I love the Item ID idea. Not like PvM templates need 120's everywhere for some casual adventuring so people could squeeze ID in.
     
  5. Ailish

    Ailish Lore Master
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    Hmmm. They actually lowered the cap on how high an NPC would purchase for to try to help COUNTER the 20-30 mil thing. Unfortunately this is the kind of thing you get when you allow Player-Set prices.

    They could make it so you could sell other things - like arties - for higher return. That would make more sense than how it is now where you can only sell NPC grade things.
     
  6. Littleblue

    Littleblue Seasoned Veteran
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    I like this idea!

    I think the loot on all monsters definately needs an upgrade. I think everyone would like to see fewer, but better items. It sucks to not even have time to loot all those things before the next round of baddies, and what you do manage to get ends up being mostly non-usable.
     
  7. Nexus

    Nexus Site Support
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    NPC's buy off base value of an item. The only reason something is "worth" 10-20million is because that's what a player would pay for it, just because a player is willing to pay it doesn't really mean it's worth it either...I like to look at it as a case of "There's a sucker born every minute" type thing....
     
  8. ShadowJack

    ShadowJack Guest

    yeah to make it more rare would increase the value, to make it more common would be what you'd want to sell the arties to npc vendors


    that way you don't accidentally double the 20 mil price tag already on it




    the proffesion I feel the worst for is the crafter, I'm sure with all of them in the game that a lot of them are running scripts, because I don't see how they handle all of the bod lbods, crafting 8 million things just to get the mods they want and all that stuff



    seems like a headache and for the ones who enjoy that and do it honestly, kudos, I couldn't do it.
     
  9. Violence

    Violence Lore Keeper
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    I don't know if you suck for buying something at the price 90% of the player vendors have it, give or take 200k.

    And most of the times there's maybe a couple of millions difference in price, which is to be expected(when you have a pool of 500-600 million, even 5 is nothing).
    Some people are in a hurry and some not. The difference is not enough to call someone a sucker unless they fall for a scam, in which case they were simply uninformed!

    Neither do I know if you're a sucker for allowing players to set prices in the first place instead of having NPCs work as a guide, since they'll be buying items within the scope of what you'd sell to a player in order to make more money than selling to the NPC due to NPC buying limits!
    *Breathes*

    Base value is sometimes less than 50 FYI.
     
  10. Non-PvP thinking here ...

    Armor and weapons to NPC armorers and weaponsmiths. gems to NPC provisioners or jewelers. raw meats to NPC butchers. bones - cut up and sell to player characters/tailors. hides/leather to NPC tailors/cobblers.

    about the only stuff I MIGHT loot is jewelry and can't think where I could even sell that (NPC-wise).

    <shrug>
     
  11. Ailish

    Ailish Lore Master
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    NPC jewelers buy the gold-tone jewels. They need to be modified to accept the grey ones, as well.
     
  12. an NPC jeweler :p
     
  13. Pickaxe Pete

    Pickaxe Pete Lore Master
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    The difference is that the only use for gold in Diablo was to gamble at Gheed's.

    In UO, things are far more competitive. We need gold sinks, rather than ways of gaining more through faucet systems.

    Loot should have been overhauled long ago as follows: A scale: 10% chance of a 3-property item on an ettin, all the way up to 90% chance of either a 4- or 5-property item on a balron, and 2-3 of these on a peerless.

    Simple, yet effective.

    The current situation of not even being able to loot monsters at all due the incredibly low odds of finding anything worthwhile in the glut is a broken system. People can't and won't stand there for ten minutes to evaluate each item while the next wave is already running towards them. If not the next wave, then simply beating the decay timer is a feat.
     
  14. THP

    THP Stratics Legend
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    So u want a npc to buy all your loot armour for mega gold??? at 10m a throw..LOL ... is this post real...u simply kill a few mobs then go cash in???

    Whats the point of the gold the mobs drop.. whats the point of having vendors in game....IS THIS POST FOR REAL....again????
     
  15. Tina Small

    Tina Small Stratics Legend
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    I also have to ask if this post is for real. Even someone like me who hasn't played forever and a day like most knows that you CAN sell stuff you find to NPCs.

    I do it when I start characters on a new shard in order to get some gold. I sell meat to a butcher, a cook, or an innkeeper. Spell scrolls found as loot are sold to mages. Junk armor and weapons are sold to an armourer or blacksmith or provisioner. Jewelry and gems are sold to a jeweler. Hides are sold to a tanner. Sheep are shorn and then killed and their wool is made into cloth and sold to a tailor or kept for use by a warrior or tamer. I sell very little lumber or ingots because the amount paid is so darn low. Makes more sense to have my carpenter or fletcher make stuff from wood for skill gains and sell that, or have my tinker make stuff and sell it, since none of the stuff they make can be recycled to use for further skill gains.

    UOAssist has a handy feature to let you set up a bag to hold stuff you want to sell to an NPC. Just drag and drop your junk in there, trot off to the NPC of your choice, pick Sell, and everything that NPC is in the mood to buy is automatically sold. It's pretty darn easy. The only thing painful about it is looting the junk and carting it to the NPCs and then going back for more, over and over.
     
  16. Wynne

    Wynne Guest

    I would rather see most loot and pre-SOS chest loot and talismans and powerscrolls and other things that were turn-ins for Spring Cleaning become part of the Community Collections, and for reasonable return, too. It is absolutely silly that one board equals one point at the Vesper museum collection considering that one can carry only 1600 boards per pack animal per trip. At the current state of never finding frostwood, it will be months before I can claim a Vesper museum reward.

    Or make it possible to turn in commodity deeds for the boards/stackable items; that would make the chore slightly less onerous.

    I can see the point of having more items be able to be sold to NPCs; it might help reduce the prices in game, BUT in this economy, the gold will just keep pouring in from monster loot, etc and the 'sink' will only function for a short while. If prices for Vesper museum rewards/community collection rewards were reduced and/or points for turn-ins increased, that might function as a true gold sink. I am not going to pay 12 million or whatever for a Vesper museum Chaos shield. I might pay 5 million....maybe. But I don't even have THAT right now. :D
     
  17. Violence

    Violence Lore Keeper
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    "The difference is that the only use for gold in Diablo was to gamble at Gheed's."

    In Diablo, no item cost about x1000000000000000 the maximum amount you could find from top-end mobs because it either was a drop itself, or you bought it off an NPC, without greedy sellers around. And those who sold stuff in Battle.Net were far more logical with their prices, GUIDED BY THE VENDOR'S PRICES and PLAYER DEMAND. NOT -ONLY- PLAYER DEMAND AND GREED.
    In Diablo, there was no insurance.
    In Diablo there were NO GREEDY PC SELLERS.
    And if you don't like Diablo as my example try ANY OTHER SINGLE PLAYER OR MULTIPLAYER GAME'S MOB DROP SYSTEM.

    Those are your sinks, among with Golden Skulls etc etc. They aren't EA sinks, but they work BETTER THAN THEY SHOULD. This is not meant as a faucet system, it's meant to make low to medium level PvM a bit more interesting, training a new char a bit more fun instead of beating a golem and so on.

    "Armor and weapons to NPC armorers and weaponsmiths. Gems to NPC provisioners or jewelers. Raw meats to NPC butchers. Bones - cut up and sell to player characters/tailors. hides/leather to NPC tailors/cobblers."

    Yeah. And you will have a total of MAYBE 250 GP from each kill. Maybe. If you have enough time to do all these things amidst spawn. If you aren't bored by the repetitiveness which I'm saying shouldn't be there. It's too iffy. Sure is nice to be able to chop corpses for resources but that's not a solution or a counter proposal to mine. It's an extra.

    "I also have to ask if this post is for real. Even someone like me who hasn't played forever and a day like most knows that you CAN sell stuff you find to NPCs."

    Read my post again. The issue isn't that there's no way to sell items..

    "I do it when I start characters on a new shard in order to get some gold. I sell meat to a butcher, a cook, or an innkeeper. Spell scrolls found as loot are sold to mages. Junk armor and weapons are sold to an armourer or blacksmith or provisioner. Jewelry and gems are sold to a jeweler. Hides are sold to a tanner. Sheep are shorn and then killed and their wool is made into cloth and sold to a tailor or kept for use by a warrior or tamer."

    All those are extra stuff. All those do not primarily interest someone killing orcs, or an aspiring adventurer who wants to have nothing to do with sheep for crying out loud.

    "I sell very little lumber or ingots because the amount paid is so darn low."

    Now you begin to get it.

    "Makes more sense to have my carpenter or fletcher make stuff from wood for skill gains and sell that, or have my tinker make stuff and sell it, since none of the stuff they make can be recycled to use for further skill gains."

    And you'll sell it for 5 GP..? After all this wool shearing, ingot mongering, running around, skill fails, logging in with different char..? LOL.

    "So u want a NPC to buy all your loot armour for mega gold??? At 10 million a throw..LOL ... Is this post real...U simply kill a few mobs then go cash in???"

    So u want a NPC to teach you how to read for the win??? Sheesh.

    "What's the point of the gold the mobs drop.."

    None. That's the problem.

    "Whats the point of having vendors in game...."

    None. You either keep what you can sell to players or nothing. Unless you want to buy non-GM made pots and tools. Maybe ingots if you are too bored to dig.

    "IS THIS POST FOR REAL....Again????"

    Yeppers. :loser:

    PS. : In the end, do you want people buying stuff off E-Bay or do you want them playing? Think. Hard.
     
  18. Tina Small

    Tina Small Stratics Legend
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    I made the comment about wondering if this post was "for real" because it seemed that you were unaware you can sell items to NPCs in UO. That is all. At this point I still don't quite understand what you are proposing.
     
  19. THP

    THP Stratics Legend
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    Quite honestly im with Tina here....i ask the question once again...

    Is this post for real???

    Would u rather that when u first start the game have 100x 1m checks already in your bank...and everytime u kill a mob it spews 1m checks out of its corpse...???

    Quite simply dont buy the armour pieces for silly gold on the silly Luna vendors, just make a suit with the free stuff from the mobs or craft your own and get free arties form doom that are reporting to be dropping more like confetti knowadays...

    Oh u can have a free castle too if u play for 1 week...

    ''Have it all''
     
  20. phantus

    phantus Stratics Legend
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    I don't understand either.....how someone could read your post and any of the following posts and not understand what you meant. I suppose if you don't agree with someone or their idea it makes it more difficult to understand their proposition.

    As for the increase in selling to vendors base values I'd like to see that increased as well. It doesn't have to be much and the price should always try to maintain a level half of what a player might pay for it.

    Also, keep in mind that imbuing may change the dynamics of junk loot soon. I imagine that unraveling with begin to have a drastic effect on the opinions of people regarding loot. If and when we get that added. Of course, talking about SA is like talking about the next summer vacation on the first day of school.
     
  21. Omnius

    Omnius Crazed Zealot
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    All this idea of making vendors pay big would do is raise the cost of everything in game so that rather than 10mill an item is worth 23mill.
     
  22. Pickaxe Pete

    Pickaxe Pete Lore Master
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    Actually in Diablo, no one would trade anything for gold, it was worthless. Item trades were the thing (in fact SoJs were the currency for a long time in II), and it was incredibly hard to convince anyone to part with anything worthwhile. I met a lot of greedy, selfish, illogical SOBs (aka human beings) there, so your statement is hardly true. :)
     
  23. Restroom Cowboy

    Restroom Cowboy Visitor

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    A big big no to this idea. Albeit it sounds good at first read where is the gold supposed to go once it gets into your pack? As of now there still is no system capable of removing currency fast enough once the gold is procured.
    You are asking for a way to quickly bring gold into the economy with minimum risk and time invested, which completely would KO the bag of sending nerf. (for those who forgot or didnt know, the bag of sending was nerfed to kite some of the large amounts of gold washing into the economy.) How do you propose we take this gold and 10% more back out of the game everyday? Taxes????
     
  24. Splup

    Splup Guest

    AMEN! Couldnt agree more with that loot system...
     
  25. the 4th man

    the 4th man Lore Master
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    they should offer more.......I had an nPC offer me small change for a runic I had on me, while selling something else.....kinda sad.
     
  26. I always thought loot should be mod based.

    For intance

    for each intensity level of a property, you gain 2gp.

    So you start at 15%? minimum property (leeches/harm/fb/lightning/DI) etc.

    So you start at

    15% (minimum property)*2gp = 30gp
    16%*2gp = 32gp

    so on so on until all your properties are added up and value calculated.

    Then mods like FC, UBWS and SC would be worth 25gp each.

    Counter Values could be...

    (negative) magery = zero value property (means it has no overall gold value)
    SC + (negative casting) = 25gp (divided by 2, rounded to nearest whole number) making the property combo less valuble.
     
  27. Omnius

    Omnius Crazed Zealot
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    if you make it worth anything more than a few ingots, you will destroy the economy. the items that you think will be more affordable will actually increase drastically in price. In the short term, the rich will stay rich and in the long term they'll get richer and the poor will have lots of money thats not worth enough to buy anything.
     
  28. Omnius

    Omnius Crazed Zealot
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    oh and you'll see more complaints about transfering more than 125mill in a window.