Let me start off by stating this is not a another EA UO bash. With that said... I have been playing EA shards for about 15 years now with a 2 year break. I came back right after the creation of the Abyss. I was excited to learn the new content, mysticism, custom house designing, etc. It kept me entertained for a while. A few years ago a friend of mine whom I used to play with in a catskills rp guild (prior to the release of mondain's legacy) informed me about a free shard (name removed by Petra Fyde). Honestly, I brushed it off. I have always had a distaste for freeshards because I never considered them to be well-run or professional. I wish I listened to him all those years ago. The truth is, EA's UO is no longer a true Ultima. I think it can be argued it ceased being an Ultima game a long time ago. Just recently, I have come to a point where I lost all respect and desire to play on EA servers. Like Lynk, I find myself playing less and less. This came about when watching the latest producer's video interview. It appears, at least to me, EA's stance on serious issues (such as scripters and bot users) is "we won't deal with them because their accounts make us money." There is an argument that states EA can't stop the scripters. I believe this to be false and rather, EA WILL NOT stop the scripters. This is just one of the many issues I have come to have with EA UO. Some others are the trammel, insurance system, LRC, sots, faction system, and so many more (all of which have been talked about over the years). What is sad is how I recently come to realize EA truly doesn't care about UO as an Ultima game (this was apparent to me in the recent producer interview). EA, imo, cares only about the bottom line and profitability of UO. Of course, this is a serious matter and cannot be overlooked. But, in EA's pursuit for UO profits, they have destroyed the very essence and magic of Ultima Online. One only has to walk around Felucca (or any part of the game) to see that. UO has brought me a lot of joy over the passed years. I believe UO could have been the biggest and longest played online game ever seen had Richard Garriot's concepts been honored. I am sad to see it come to this point. UO has out lived one marriage, a beloved dog, and two careers. Like so many before me I will be leaving UO EA. R.I.P.