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Seriously?

Discussion in 'UO Developer Feed' started by Kyronix, Oct 21, 2014.

  1. Kyronix

    Kyronix UO Designer
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    We listened to the feedback that VvV, that at its core is intended to promote PvP combat, was putting too much emphasis on a first order optimal strategy that did not include combat. As a result, occupation points, the most prolific way to get match points, were not serving their intended purpose of forcing combat encounters because there were hidden players in a remote part of the city that were not going to have an interest in forcing those encounters, and thus that entire mechanic would be stalemated, this coupled with sigils having the highest point value put an emphasis on stealth and hiding, which is imbalanced against the core concept of VvV - combat. It is also important to note that there are more opportunities for stealing sigils in a timed match than claiming an altar.
     
    Viquire likes this.