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Shame drops.

Discussion in 'UHall' started by azmodanb, Mar 14, 2014.

  1. azmodanb

    azmodanb Grand Poobah
    Stratics Veteran Stratics Legend

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    Ok... I am curious WTF should I keep.. what's worth dough...

    I have been following what's being sold... but just curious what mods can't be imbued.. and what I should keep vs unravel/turn in points..... any feedback would be appreciated.
     
  2. DJAd

    DJAd Stratics Legend
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    I stick to a simple rule. If an item is cursed, brittle or cannot be repaired I unravel it. Anything else I keep.
     
  3. kaio

    kaio Sage
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    I usually keep evey cursed bit saying something with Artifact...Those usually gives relics.
    And everything else none-cursed that looks nice.
     
  4. petemage

    petemage Seasoned Veteran

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    Overcapped SDI bracelets. 15% or 18% SDI. I dont mind the SDI rings though, as there are already 20% SDI artifact rings (Compassion's Eye and Crystalline ring).
     
  5. DJAd

    DJAd Stratics Legend
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    SSI jewels still go for good money if the extra mods are decent. 20% splinter weapons are worth keeping.
     
  6. Winter

    Winter Lore Keeper

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    Jewelry - MR, SSI and over-capped SDI, and +Stamina (not Dex); anything that can't be crafted. With each of these you want complimentary mods.

    I sort through all armor with +90 resists, and build some awesome armor for cheap. My sampire uses armor that is cursed, but must be repairable. My archers, mage/mystic and tamer/bard all use cursed and can't be repaired armor and it lasts a long, long time. I have at least one spare armor piece in case it gets lost or broken.

    No one else buys these pieces, but they are simply overlooking diamonds in the rough.
     
    Cupid likes this.