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Shame, is it a little too much?

Discussion in 'UHall' started by Smokin, Nov 18, 2011.

  1. Smokin

    Smokin Guest

    I really like the changes, but I think the spawn needs to be tweaked a little. There are a little too many of creatures spawning in one area, mainly in level 5. Too many caster in one area are really hard to deal with, I hope they tone it down a little but not too much. A challenge is nice just do not make it too easy or to hard.

    Also could they make sure they put in an exit on level 2 where the boss is even if its something only a ghost can use. I had to use the stuck option twice in a matter of minutes because there is no way to get out dead. I am not sure about the 3rd level boss if its in some special place.
     
  2. Mirt

    Mirt Certifiable
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    It can get a little bit hairy but I believe that is the point. I believe they are trying to encourage us to go in groups down there. I do totally agree with the dead teleporter that would be a really nice change for people. Having to use the help stuck feature is no fun at all.
     
  3. red sky

    red sky Sage
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    Uh oh, someone is thinking logically. :thumbup1:
     
  4. Mirt

    Mirt Certifiable
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    I know I am sorry but I am just a logical kind of person. Having said that I am already trying to think of a new temp to go down and solo shame just because I like doing things like that. I think it would be a nice thing to test out.
     
  5. lure things to one corner and kill them 1 by 1
     
  6. pgib

    pgib Guest

    It would be very, very odd if the reason was group people together. Because the loot system just asks for people to solo stuff (there as in most places). That is because the loot is divided instead of being multiplied.
     
  7. Viper09

    Viper09 Grand Poobah
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    I believe dungeons are suppose to be a "little hairy" particularly the lower you go. I think we were just too use to them becoming easier as many years passed that it was left untouched as we (as characters) were becoming more and more powerful. Hairy is good.
     
  8. Bardie

    Bardie Lore Keeper
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    yes no reason to tame it down - either get better or find friends...think outside da box
     
  9. Madrid

    Madrid Slightly Crazed
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    The only thing that needs toning down is these legendary items that are dropping. Many of these items over the top.
     
  10. Viper09

    Viper09 Grand Poobah
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    I think that's why they are all either non-insurable or can break in a matter of days if used too much.
     
  11. :thumbup1:

    Stay out of the mob crowded areas and you should be fine. Levels 1-3 are easy enough. Please DON'T make it any easier!
     
  12. aarons6

    aarons6 Certifiable
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    some areas have too much spawn and some of the monsters have too many hit points..

    even in a group its impossible to deal with 3 or 4 casters that have 10,000 hit points.
    its like you gotta bring 3 dragons and 1 discorder..

    altho i think they ramped up the spawn in anticipation of a larger crowd going down there.

    it would suck to have 50 people killing 1 monster.
     
  13. Sevin0oo0

    Sevin0oo0 Guest

    ->>I think the spawn needs to be tweaked a little
    and/or decrease the tiles needed to hide - run 60% around the level just to hide seems kinda extreme (both levels 1-2)

    ->>I believe they are trying to encourage us to go in groups down there.
    a FORCED PLAYSTYLE is always wrong in my book.

    i also believe this is not the loot template for all dungeons, unless it means the end of most slayers
     
  14. Lady CaT

    Lady CaT Seasoned Veteran
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    Totally disagree! A very challenging environment is a welcome change! Personally I give the developers a big thank you for the new changes!

    I read posts on these forums all the time where people are complaining about the lack of new content and people leaving because they are bored. So then the developers create some wonderful new challenges and suddenly its too hard?!!! Enough already!!

    Try some new templates, get some friends to adventure with, or try some new tactics, try the new equipment maybe it helps in those areas, or maybe just avoid the area entirely.

    To think the world should "be tweaked" just because YOUR template has a difficult time is a bit much.

    In fact, I think the developers need to add quite a bit more "challenges" that simply cant be done by solo players or even certain templates.

    Maybe some monsters that can't be done by warriors with combat weapons! Sorry magic only. And vice versa, sorry this is a magic free area.

    Or maybe areas you can't even get through without a thief, these doors are all locked! Or maybe creatures you can't even see without detect hidden skill. Or areas that are impossible to get through with out remove trap skill!

    Maybe necromancy creatures that deal anyone with chivalry double damage and vice versa. Acid creatures that simply melt your armor/weapons regardless of its durability or insurance. Frost creatures that make your weapons have a chance of shattering! And many more ideas I could spend days/weeks/months creating!

    I say mix it up a whole lot more! Who says the world and the challenges in it have to be fair to every template? That's what makes the world fun!

    The players in UO are so lucky I'm not on the creative development team! *laughs* Everyone would be wishing RUN were an actual skill they could GM!!

    *ends rant*
     
  15. pgib

    pgib Guest

    You really mean you and noone else because noone will play that game. If i want my dose of pain and desperation i turn off the pc and read the newspaper.
     
  16. Smokin

    Smokin Guest

    I can handle the monsters on my own and in a group if I/we can get 1 or 2 off, but the problem is with luring them people inadvertently lure to someone else group. As for use different templates and what not I have many to choose from but the one I hate to play mostly is probably the one that will do best there. Which is the boring tamer.

    I do also think they expected it to be flooded with people and it would make it easier, problem is this is not 4 or 5 years ago, this is the game as it is now.

    I swear there are what 15 of the bloods and winds in a spot that is too small. Also I have noticed monster are tracking from further away too.
     
  17. Sevin0oo0

    Sevin0oo0 Guest

    i know around the mage towers there were like 15 ele's, and that was Before the change. and if I wanted to Whiff for 15-20 seconds on my swordsperson, i could just use a mace or fencing weap. Maybe not so much on lvl 1, but does it seem like weapon damage (to the weap) is higher - i'd hate to see an acid ele now, in SA it's 1 pt @hit, if CaT was in charge, it might be 1 hit, Poof, what a challenge - I still think they did a good job tho, just over-did it, as usual, I was really surprised they weren't all 35,000 HP mobs, or at least a few thousand - what's it like on the lower levels?
     
  18. Lady CaT

    Lady CaT Seasoned Veteran
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    *laughs* Guess that's kinda my point in a way. What the OP, me and you or anyone else likes is certainly different to each and everyone of us. People asking for the game to be *tweaked* for their own personal preferences and ideas all the time certainly does get old I guess. For the few that like the ideas there will almost certainly be a group that inevitably complain, feel alienated and ultimately quit over the very same ideas. But ultimately doing nothing has led to a legacy game with less and less population. So what to do?
     
  19. Zyon Rockler

    Zyon Rockler Guest

    Shop Boyz Party Like A Rockstar original video - YouTube

    They need to have spawns that can automatically adjust by the speed they are killed or the number of attackers. I think it becomes difficult for them to decide how many people will be in an area so, sometimes they will put more spawn. That doesn't necessarily make it more fun and adding more hit points might not be the best solution, although for the most part it's a good thing.

    The gold should not divide in a party even if it means lowering the amount of gold and loot. They could for example, if a bally is worth 1k now, make it so if 1 person kills it they get 200 gp and a group of 10 in a party could receive 1,200 gp.

    The party could add luck, so if 1 person has on 1,000 luck, for each person you can add to a party, you get 5% added. So, the luck is a group thing. Each gets a share of luck. If you have a total of 2k luck on and 10 people in the party, each member would show 2k plus 5% x 10, this way people will try to find others to party with.

    So, joining a party would be an incentive. Even adding attackers would help encourage people to get together. So, they might not get a luck bonus but the more people that attack something the more valuable it becomes.

    They will even call people on the phone and say, Hey can you play UO? I need more people in my party.

    Also, if 2 parties of 10 attack, they should also get a new seperate loot. So, it is worth having people help and the more the better. Leave the challenge but make it exciting and unpredictable but only if you encourage team play. We need people to want to be together or the system will dwindle faster.
     
  20. pgib

    pgib Guest

    Zyon for president, now!

    I agree so much, i was about to post the same loot multiplier concept. No more loot-stealers, no more "get away from my mob, i'll kill it alone!"... it is so evident.
     
  21. CovenantX

    CovenantX Babbling Loonie
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    Very good idea imo
     
  22. Njjj

    Njjj Journeyman
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    Please use the other levels if you don't like the spawn there. If the other levels don't suit you, there is the rest of the world. New loot system will be everywhere eventually.

    It's only the second day. It's ok if you haven't mastered the hardest level yet.
     
  23. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    I think Shame is fine the way it is, it feels like a brand new dungeon. Newer characters can still find a spot to work up their character and get something for their efforts, and at the same time, established veterans will no longer find it a pushover or simply a place to pop in at certain spawn points, farm, and leave. Picking up helpers along the way seems to be the current mindset as people throw a heal on occasion as well as peel off some of the overage in terms of spawn.

    The Legacy dungeons have been general push-overs for a LONG time now.

    The only thing I could say in addition to the current changes is that I agree with Zyon that they should be a bit more dynamic base don player presence, but I believe that's a system that's been in the works, so maybe in some of the upcoming updates it will become more prevalent.
     
  24. Storm

    Storm UO Forum Moderator
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    I am loving it so far I have about 20 maniquins I am using to make suits as it stands I have some regen suits going,some eater suits and some mixed suits, I am being particular though on what i am keeping !
    I am looking for a SC mana regen 6 or better shield atm for my bard and they are hard to come by with the right stats and not be cursed
     
  25. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    Gonna spend a good bit of time this weekend in Shame Storm, since you're on LS (at least if I remember correctly), I'll keep that concept in mind and see if I can find you such a shield.
     
  26. Storm

    Storm UO Forum Moderator
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    That correct I do play LS ! I plan on being there as much as possible this weekend also so maybe we can hook up I have enough for at least 1 boss
     
  27. Lady Tia

    Lady Tia Certifiable
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    Storm and Dermott, we plan on being there tomorrow! I love it so far. Gonna drag my daughter there since she is in town too. Lets Parrrtah!
     
  28. Dermott of LS

    Dermott of LS UOEC Modder
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    Sounds like a good plan... just send me a timeframe that would be good for everyone!
     
  29. Subliminator

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    If level one is meant for newish characters as was stated, then the spawn levels are grossly excessive.
     
  30. aarons6

    aarons6 Certifiable
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    i agree throughout the whole dungeon.

    im in level 3 im killing some blood elements with a dragon. not too difficult i found a nice spot where 1 or 2 spawn at a time.

    after a few minutes of killing them, 5 more spawn right on top of me.
    my dragon with me healing it can take on 2 or 3, but not 6..


    with all this reworking, you would think the devs could have put a system in that slows or speeds up the spawn based on how many are in the area..

    doom does it and its YEARS old..
     
  31. I disagree. I found I get more loot faster in a small group of about three. We can drop the gazers for example in about 2 mins but can take me 15-20 to solo one. Thus I collect more loot drops over a the same time.:whip:
     
  32. vexyvixen

    vexyvixen Journeyman
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    I really like all of the new neat stuff, but can we PLEASE gain fame when killing the monsters?
     
  33. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    Gonna spend today getting the ingredients to make/imbue a couple of new weapons for Shame specifically, so I should be ready for tonight. If you guys need anything in preparation, or if anyone has any idea to make it even more fun, drop me a message and I'll see what I can do.
     
  34. Ludes

    Ludes Babbling Loonie
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    First I'd like to say dungeons SHOULD be scary.

    Personally I like to solo stuff. I have a good time solo'ing Shame's upper levels.

    Myself and Lady Kyra have more fun together though. It's not a newb dungeon anymore, that's for sure.

    I honestly don't see any need to change it.. if you get too deep and it gets too hard call some more people up. (or run for the surface!)
     
  35. A Thought Elemental

    A Thought Elemental Journeyman

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    pff.

    Making challenges that are intended for a group to kill, and better rewards for overcoming those challenges, is not a sin.

    And it's not forcing anyone to do anything. "Forced" would be if Shame required you to be in a party with a minimum number of people to get in and if someone dropped, it booted everyone out.
     
  36. Ludes

    Ludes Babbling Loonie
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    Didn't Wind used to be a good example of this? If you didn't have at least 70 magery you couldn't even get in? Not sure if it's still the same.

    But that would be a "forced" situation.
     
  37. A Thought Elemental

    A Thought Elemental Journeyman

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    Did they change Wind? I thought it was still the same. At least as of like 2006 it was.

    Wind only lets mages in, so what, I've never seen the harm in that. It's not like there's something uber in there like a champ spawn or a peerless.
     
  38. Orgional Farimir

    Orgional Farimir Lore Keeper
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    I wish they would at least cut back some of the spawn in Fel on levels one and 2. That way it could help encourage PvP inside Shame, not just out side of it.
     
  39. Ludes

    Ludes Babbling Loonie
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    PK's are just another spawn in Fel.. right?
     
  40. Zyon Rockler

    Zyon Rockler Guest

    Sometimes the spawn seems just right, other times it doesn't balance out. It's kind of off the topic of Shame but if you have 4 people kill an Elder Gazer, that's probably around the number of people you would want. If you have more than that, the spawn can't reproduce fast enough to give you the loot benefit.

    I'll give you an extreme for example: An Elder Gazer pops up, a swordsman swings his sword 3 times and then loots. So, we'll say about 3 seconds.

    3 swordsmen kill the Elder Gazer and then have to wait depending on the spawn timer. 10 people means there are 7 people not receiving any loot.

    So, if the spawn could detect that there were more than 3 attackers, it could increase to spawn 2 Elder Gazers and on the next spawns if those Elder Gazers were instantly zapped then the next set would be 3 Elder Gazers to create a balance until the spawn took 3 seconds.

    So, the problem is, if you take 10 people to go kill another Gazer, there is not enough spawn, also, there is not enough challenge. Usually this occurs somewhere around 4 people.

    I would like to actually see the party system give each party member an individual loot rather than a shared loot, for reasons being, when you go into the loot and someone has already taken the gold and the best item there is no longer any reason to be there. So, there are other issues.

    Also, the hit points, if 1 person is hitting at a creature for an hour and 10 people kill it in 5 minutes, it makes the spawn to unique to any common adventurer or common party. So, the idea is to be able to wonder around or to level up by going down to the next dungeon level without needing a large party but at the same time, being able to take a large party and still have it be a challenge.

    So, that's just my opinion on why loot should be more for parties based on the time it takes to kill or have something respawn. Most of the time I find myself, for example: Hunting daemons and wishing a paragon would pop and then when i'm with a group of 4 hoping 2 paragons would pop and then knowing that if there were more we would need at least 6 or 7 and that's not so much for the gold but to keep the game intense.

    So, the daemon spawn is nice to visit but in no way do I find it a challenge and I would probably make more money around 60k in an hour compared to a party at about 30k and that's based on the spawns capability because the faster I kill them, the longer I have to wait for a respawn so you could add more hit points so it takes longer, lower the gp, add more spawns, anyhow, you get the picture.
     
  41. Subliminator

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    I'm an officer in a guild that recruits and kits out newbies and returning veterans, and there's just no way I can some newbs with 50-60 skill and fiftysomething resists "Go to Shame level one and wade through six earth elementals at once" when they ask what they should do next.

    If all dungeons end up like this, I'll have to tell them no dungeons at all until they're at like 70+ which means what, killing those two ettins on Haven island forever?