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shame loot properties (ooopsses?)

Discussion in 'UHall' started by Cetric, Nov 18, 2011.

  1. Cetric

    Cetric Grand Inquisitor
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    a couple oddities:

    reactive paralyze on bows is useless

    balance on a throwing weapon is useless

    -100 luck counts as a mod and -100 intensity

    durability on sheilds throws the intensity of the item waaayyyy off when imbuing

    spell damage increase seems to follow damage increase/dci/hci around on mods, like somehow its in that "genre", when it really isn't. I'm assuming maybe because it has the words "damage increase"??

    i know there are more but i'm drawing a blank now....
     
  2. red sky

    red sky Sage
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    Yeah, I've noticed this too. The reactive paralyze and balanced probably need to be corrected. The spell damage isn't such a huge biggie but annoying nonetheless. The negative luck is just another drawback like the curse, cannot be repaired, and brittle.

    The reactive paralyze and balanced need to be switched between the two types it seems. I've read that you can parry with throwing weapons and a shield and balanced works with bows of course.
     
  3. Cetric

    Cetric Grand Inquisitor
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    you can parry with a shield with a throwing weapon equiped, but not with the weap itself, so it won't work there either
     
  4. Sevin0oo0

    Sevin0oo0 Guest

    -100 intensity? wonder how that'd help imbuing %
     
  5. arkanos

    arkanos Seasoned Veteran
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    I started a thread on crafters forum about the intensities being way off.

    Just a little part of the post:

    And this is the king of strange relic items here: (this gave 2 relics)

    Crossbow of Quality
    Durability 80%
    Velocity 1%
    Lower Requirements 10%
    lesser magic item

    Since this item has imbuing room I could finally check and hold your breath:

    The item has an intensity with the existing properties of: 779
    Something is definitely off...

    Hephaistos of Europa
     
  6. Cetric

    Cetric Grand Inquisitor
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    i had a shield with

    110 luck
    1mr
    5hci
    60durability
    2 self repair

    if i went to imbue spell chan on it, it said 903/500 intensity

    if i went to reduce the durability, it was back down in the 200s....
     
  7. Cetric

    Cetric Grand Inquisitor
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    Also, a couple other ones. Whenever i try to imbue cloth armor or hats looted in shame, it says i cannot imbue that item. Not sure if its a property causing it.


    Also

    looted a pair of arms with:

    Brittle
    5hci
    -100 luck

    resists 110/6/5/23/5

    and it says it already has 5 properties. if brittle counts as a property, and 23 poison counts, where is the 5th mod.....
     
  8. Gorbs

    Gorbs Sage
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    I believe the properties are 5HCI, -100luck, +phys, +fire, +poison
     
  9. Cetric

    Cetric Grand Inquisitor
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    sorry, that 110 phys was supposed to be 10, maybe it is the case, if 6 fire takes up a mod i'll be quickly deciding most of this armor sucks!
     
  10. Ahuaeyjnkxs

    Ahuaeyjnkxs stranger diamond

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    I have a legendary item who'se only downside is "cannot be repaired"

    and its got "self-repair 7" ...

    rofl...

    you guys are scaring me :p