Since Shame will be the new grind, I imagine people will want to group up and kill the tough bosses since artifact-level items are the only items worth pursuing if you have access to 120 imbuing. I imagine it could end up like Champ Spawns were back when they came out. One of the annoying things about "open peerless" battles is stacks go to one person. For example, I killed an eternal gazer with two other people and I received a stack of three Shame Dungeon Points. I offered each player one of the points, but in a group fight situation, why would anyone do that? It's sort of annoying how one player will always get that stack. I mean, points aren't terribly hard to get, and it's unusual to ask for an item NOT to stack, but I wouldn't mind if they didn't stack. Frankly I'm still confused as to why they are found in item form and not accumulated just by killing mobs within Shame. Also, the artifact-level items should pop into a player's pack, IMO. Part of what makes a Champ Spawn fun is the fact that the good stuff goes right to you, for the most part, even though you have to check out the Harrower and even a regular Champ has decent loot--or did--to sort through. Maybe the legendary arties, at least?