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Shame redesign versus Champ Spawns

Discussion in 'UHall' started by G.v.P, Nov 2, 2011.

  1. G.v.P

    G.v.P Stratics Legend
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    Since Shame will be the new grind, I imagine people will want to group up and kill the tough bosses since artifact-level items are the only items worth pursuing if you have access to 120 imbuing. I imagine it could end up like Champ Spawns were back when they came out.

    One of the annoying things about "open peerless" battles is stacks go to one person. For example, I killed an eternal gazer with two other people and I received a stack of three Shame Dungeon Points. I offered each player one of the points, but in a group fight situation, why would anyone do that? It's sort of annoying how one player will always get that stack. I mean, points aren't terribly hard to get, and it's unusual to ask for an item NOT to stack, but I wouldn't mind if they didn't stack. Frankly I'm still confused as to why they are found in item form and not accumulated just by killing mobs within Shame.

    Also, the artifact-level items should pop into a player's pack, IMO. Part of what makes a Champ Spawn fun is the fact that the good stuff goes right to you, for the most part, even though you have to check out the Harrower and even a regular Champ has decent loot--or did--to sort through. Maybe the legendary arties, at least?
     
  2. clarkifer

    clarkifer Guest

    How about the harry popping in shame now? hmmmmmmm..... gonna be a pain just getting to it.... should make for an interesting day/night, when it happens.
     
  3. CovenantX

    CovenantX Babbling Loonie
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    I'm curious as to how the dungeon revamp will work in despise and other dungeons that have a Champ spawn.

    Will the buffed up mobs be part of the spawn? or will it remain the same as it currently is?
     
  4. Xalan Dementia

    Xalan Dementia Slightly Crazed
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    im guessin the champ areas will stay the same but what we will probably see is people luring the newer mobs in from nearby. Perhaps in the level the champ spawn is in they could put leashes on the newer crazy mobs (like the wall trolls) that is if the luring gets to be a problem.
    Personally wondering what a revamped Destard would be like. Would they leave the normal 3 tamables (drake,drag,greater) and redo wyverns and maybe add a few other small mobs? Thats where you would probably see some wild harrowers and champs if they make destard the last stop on the new dungeon training route. Destard was originally the high end dungeon so hopefully they make it tough again.
     
  5. Gorbs

    Gorbs Sage
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    They're just doing Shame now and said they would evaluate whether to extend the system elsewhere.
     
  6. Pinco

    Pinco UOEC Modder
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    actually in the spawn area there are no monsters, so nothing will be the same :p
     
  7. gunneroforgin

    gunneroforgin Slightly Crazed
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    All I can think of is why do my EV's and other summoned things attack my guild mates instead of actually attacking the target. Please fix this bad bit of programming.
     
  8. Kayne

    Kayne Guest

    During my testing on TC1 and grabbing countless screenshots it seems if the cave troll moves beyond a point he will rubber band back to his guard post next to the wall
     
  9. Wenchkin

    Wenchkin Babbling Loonie
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    I would hope that the champ spawns are moved to one area or even T2A lands only so the old dungeons can get love on both facets. Better still, look at dumping the dull progressive spawn champs in favour of more interesting spawns that are actually fun to fight. Put them overland too so PvPers can't just scout known locations for spawns to raid. By all means keep scrolls or another reward item in Fel, but there should be more to Fel than static champs and raids. Champs have stuffed up T2A and all the dungeons I used to hunt in. I have never had interest in PvMing my way through the same boring levels of monsters for a bit of paper.

    Also, I'd hope one day we'd be able to recall in and out of Fel dungeons again. Even if we could only do so at the start of a level or every other level - it's a real pain if the phone rings when you're on level 5 :D I wonder how long it's been since anyone ventured into the depths of Hythloth in Fel lol.

    Wenchy
     
  10. Mirt

    Mirt Certifiable
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    Allowing recall into fel dungeons.... that would make spawns hard to hold.... that could make things interesting.
     
  11. slayer888

    slayer888 Lore Keeper
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    Well, I would say, at least allow recall in and out of Shame in Felucca even if they dont change the other areas.
     
  12. G.v.P

    G.v.P Stratics Legend
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    lol true...I've given up on Origin until they fix that because my sampire on Origin isn't the best yet.

    I disagree...it's nice to be able to go a static spawn. Besides, Covetous, Hythloth, Shame--other than the Harrower, there's been plenty of non-Champ real estate. I'd rather see the devs tackle Khaldun than destroy existing Champ regions.

    No way, I vote against Fel dungeon recalling. Then people would just recall out of fights and gate people in where ever they wanted, and defense would account for nothing. There is a skill designed for people who need to hide, it's called hiding. ;P
     
  13. Wenchkin

    Wenchkin Babbling Loonie
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    Static spawns are convenient, there's no getting away from that. But convenient to raid too. I would much prefer if we didn't have a Fel where good useable dungeons are turned over to a boring and predictable experience. You hit the same stuff as it levels up, you might get raided and whoopie at the end you get some bits of paper. Zzzzzzz :D That is not what I'd consider a good use of some cracking old dungeons. One day I was in them hunting daily, the next day it was just a rubbish mess. And the size of T2A, it could hold all the champ spawns and on top of them, you could have the old dungeons revamped. Including Khaldun.

    Um, folks managed with recalling before. And you didn't always get out. Note that I said you could restrict it to only work at the entrance to a level. Which means defence does count for something. If you hold the entrance to a level you can stop folk gating friends in or recalling out of that level. You just have to cover more than the entrance, and you can't simply wait for folk to come in. But it's certainly not handing everything to the PvMers. It just removes some of the tedium for those of us who do go hunting in Fel, which encourages us to hunt there more often. Which in turn gives the PvPers some more targets to hunt.

    All that removing recall did was turn PvMers into sitting ducks if they were daft enough to hunt in Fel. I'm not going to sit conveniently in the bottom of a dungeon so I'm easy to raid by a little gank squad. I honestly don't have the PvM time to hop through each and every dungeon level either. By the time I get where I'm going, I'm back to RL work again. Much as I dislike Tram, it has a safe convenient mirror of Fel dungeons that you can recall into, hunt for a bit and recall out again. And it doesn't help Fel PvPers if the folks they used to fight all pop off to Tram for PvM. So shifting the balance a bit in the other direction would IMHO be a good thing for Fel.

    Wenchy
     
  14. G.v.P

    G.v.P Stratics Legend
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    Back in the day I used hiding, a piece of kindle, and a sleeping bag. I could log out anywhere, and I did because I couldn't afford a house. Haha. I know camping has changed a little since 1999, but hiding is still fairly viable for a phone call, or anything else real life throws at you.

    I'd have to look at the T2A map but I can't imagine stuffing another spawn region in there.
     
  15. Wenchkin

    Wenchkin Babbling Loonie
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    Heh, I've had hide/stealthers most of the time I've been in UO, that's not the issue. I would just like to use all my other chars instead of just the sneaky ones. I used to be in Fel with every girl I had, bards, mages, warriors... But Fel wasn't made more appealing for PvM when recall was taken out. All my old haunts now have champs in them, the others are mirrors of Tram. It really doesn't make sense to hunt those areas in Fel now.

    T2A is large enough, it would easily hold another few spawns. if it was that much of a problem, drop in the odd underground cave spawn. Besides, the rewards for champs are scrolls which may still generate steady income, but they're not really the new shinies anymore. Do we honestly need that many spawns generating the same rewards which have been on the go for years now? I think we could lose a couple and still have a decent champ spawn. I'm just not sure we really need that many instances of roughly the same stuff.

    On one hand I guess we could hold back the dungeon revamp in Fel to accommodate the champ spawns, let them trundle on as they are hogging up space in otherwise useful dungeons that might appeal to different players. Be very gentle and skip them over for an upgrade.
    Or we could say, "ok, let's re-do the champs too." Let's bring them up to date and improve them. But pop them in T2A because they do really just spawn the same items in different locations. The other dungeons are now going to have more engaging and interesting content and good rewards, so any land mass the champs lose will be used for other rewards which are worth fighting for.

    Wenchy