1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Shards Online?

Discussion in 'UHall' started by Goodmann, Jan 11, 2015.

  1. Goodmann

    Goodmann Babbling Loonie
    Stratics Veteran

    Joined:
    Jul 15, 2008
    Messages:
    2,890
    Likes Received:
    1,124
    Watched the videos and it has a real old school uo feel to me. Anyone been playing the beta with some insight?
     
  2. The Craftsman

    The Craftsman Lore Master
    Stratics Veteran

    Joined:
    May 14, 2008
    Messages:
    1,065
    Likes Received:
    679
    One of the things that puts me off is the movement. Do you remember the abomination that was the Kingdom Reborn client? It made movement look like you were skating on ice. Shards looks very similar and its a showstopper for me.

    Another thing is the player cap. 128 max per server? Thats not the MMO experience Im looking for.
     
  3. DJAd

    DJAd Stratics Legend
    Stratics Veteran

    Joined:
    Aug 17, 2007
    Messages:
    7,937
    Likes Received:
    3,590
    I've not played it but I've been keeping a close eye on the progress. It does look great from what I have seen so far. I'm following this more than shroud of the avatar now.
     
    #3 DJAd, Jan 11, 2015
    Last edited: Jan 11, 2015
  4. MalagAste

    MalagAste Belaern d'Zhaunil
    Reporter Professional Governor Stratics Veteran Stratics Legend Campaign Supporter Royal Knight

    Joined:
    Aug 21, 2000
    Messages:
    18,970
    Likes Received:
    5,454
    Gonna watch it myself... but I'm not buying in at silly prices as for SoTA goes.... I won't be giving Richard any of my money. I have no desire to play that.... besides I've not heard really good stuff from that.
     
    sibble likes this.
  5. Flagg

    Flagg Sage

    Joined:
    Jul 22, 2012
    Messages:
    528
    Likes Received:
    416
    128? Kinda sounds more like MO, less like MMO. Not necessarily a bad thing, remember Neverwinter Nights? Proved to be a very successful concept. But eh, doesn't look like my thing either.
     
    #5 Flagg, Jan 11, 2015
    Last edited: Jan 11, 2015
  6. Nexus

    Nexus Site Support
    Administrator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Patron

    Joined:
    Oct 1, 2006
    Messages:
    5,573
    Likes Received:
    1,838
    Zuckuss likes this.
  7. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
    Stratics Veteran Stratics Legend

    Joined:
    Dec 27, 2004
    Messages:
    3,160
    Likes Received:
    1,038
    What is old school UO feel?
    UO was the first of its kind. That's what makes it old school and gives it its 'feel'
    You can never replicate it and why would anyone want to play something trying to be a duplicate?
    I don't understand why anyone would want to try a 'new' game that feels like the classic game that just still happens to be around.
    You think just because more people will initially play the new game it will be like old UO?
    That's just plain silly.
    Too many people get confused when it comes to nostalgia imo
     
    sibble and Christina Kardos like this.
  8. Sargon

    Sargon Seasoned Veteran
    Stratics Veteran Stratics Legend Campaign Supporter

    Joined:
    Mar 11, 2004
    Messages:
    432
    Likes Received:
    64
    Even if shards are capped at 128 (which has not yet been determined), there can be many more players in a cluster. You can think of a shard kind of like a zone, and multiple shards can be linked together in a cluster, so the theoretical maximum per server is actually 128 times the number of shards in the cluster.
     
  9. sibble

    sibble Lore Master
    Stratics Veteran Stratics Legend 151

    Joined:
    Nov 30, 2004
    Messages:
    1,058
    Likes Received:
    332
    You used to be able to wikipedia "MMORPG" and there would be a screen shot of Ultima Online.

    1st!

    Forgit all dem otha gamez dis be da originat0r!
     
    CovenantX likes this.
  10. Goodmann

    Goodmann Babbling Loonie
    Stratics Veteran

    Joined:
    Jul 15, 2008
    Messages:
    2,890
    Likes Received:
    1,124
    Well 1/2 of production UO shards are less than 128 players lol Have to wait and see tys for the info
     
    Uriah Heep likes this.
  11. Kayhynn

    Kayhynn Certifiable
    Stratics Veteran Stratics Legend Campaign Supporter

    Joined:
    May 12, 2002
    Messages:
    1,536
    Likes Received:
    543
    I pledged in the last Kickstarter. I will have to look into when I get to play.
     
  12. THP

    THP Stratics Legend
    Stratics Veteran Stratics Legend

    Joined:
    Oct 13, 2003
    Messages:
    9,940
    Likes Received:
    1,708
    That would be a show stopper for me too if the movemenbt was like the EC is today...like u say skating on ice...gliding around like fish....... as for 128 max players per shard...Thats incredibly low...too.....would be quiet.....But to be fair very similar to some of our really low population shards today in UO...so if u play one of the really low population shards u will already know about this...
     
  13. Lucky Luke

    Lucky Luke Journeyman
    Stratics Veteran Guardian's Of Valor

    Joined:
    May 2, 2010
    Messages:
    223
    Likes Received:
    49
    Pre-alpha woop woop :) Looking forward to it.
     
  14. deadite

    deadite Sage
    Stratics Veteran Stratics Legend It's My Birthday

    Joined:
    Jun 17, 2004
    Messages:
    570
    Likes Received:
    20
    I've backed Shards and look forward to testing the game... I was a fan of both UO and NWN, so it definitely speaks to me.
     
  15. Dermott of LS

    Dermott of LS UOEC Modder
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    5,320
    Likes Received:
    528
    ...

    I was a backer the first go round as well as the second and have had the chance to play around in it. Right now it's in very early pre-alpha, but even then it's in a more playable state than SotA was for a long time even after their KS campaign.

    Where SotA is more of an Ultima-series based game with some online persistent aspects added to it, Shards will be more geared towards UO.

    Playing Shards:

    In the playtests I have been part of, there is already a feel of player advancement as skills are in the game and you get noticeably better as you gain them. Logrus is doing a great job at working on balancing combat much like the way UO was just before AOS (different armors having different qualities and drawbacks, weapons having different effects, etc). Anyone that played during the days of the Heavy and Light Archer suits will feel very comfortable.

    I'm not a PvP player, anyone that's known me on these boards for a while knows this, however, at least on the Uearan (the Pre-Alpha shard) server, the PvP rules are actually quite fair. You keep your equipped items, but lose what you have in your backpack. The bottom portion of the world has guards running around to go after PvP attacks IF THEY SEE THEM. This means the starting encampment with the vendor and bank are safe as well as the main roadway, however off in the wilderness is more open. The upper portion is open PvP with a 3 team MOBA style system attached to it which can be fun.

    Technically, while it's still early, it feels like Kingdom Reborn SHOULD HAVE FELT. Full isometric 3d not tied down to tiling or a static viewpoint. You can zoom in and out which tweaks the viewing angle slightly, and you can rotate the camera on the X axis which makes things look REALLY cool. It feels more like the original plans for KR than what ended up happening with the client.

    Quite frankly, I backed the project initially BECAUSE of Draconi and Supreem being involved, but even better is the rest of the crew. They are great with the community (small as it may be right now) and we've all had a lot of fun in the playtests.
     
  16. Lord GOD(GOD)

    Lord GOD(GOD) Lore Keeper

    Joined:
    Dec 7, 2014
    Messages:
    996
    Likes Received:
    255
    I've only seen whats on the website but my impression was also that it looked early UO. (Well early for me I started 2011.) Which I think is a great thing and I'll likely play it.
     
  17. Fingers

    Fingers Adventurer

    Joined:
    Apr 26, 2014
    Messages:
    80
    Likes Received:
    30
    UO old school "feel" began with Ultima 7.
    Danger and discovery....THATS uo old school feel !
    They are "duplicating" uo, they are trying to "dupli-better" uo. I wish em goodluck.
    I can help with your lack of understanding about the "new" game issue. The "new" game may have new and or different features, quite possibly some of the ones a lot of ex-players of said classic game thats still around might want, have wanted, or find out by surprise! (Example.....Guild Wars vs Guild Wars 2 altho I dunno about the "classic" tag).
    You think just because you said you think, that you think you know what poster was thinking? Thats just plain silly. Stick to whats said/typed. Much easier to discuss than trying to mind read from a stratics post.
     
    Goldberg-Chessy likes this.
  18. Obsidian

    Obsidian UO Forum Moderator
    Moderator Professional Premium Wiki Moderator Stratics Veteran Campaign Supporter

    Joined:
    May 21, 2008
    Messages:
    3,143
    Likes Received:
    780
    I pledged in the Kickstarter and plan to play it when it is ready.
     
  19. Troop_Gil

    Troop_Gil Journeyman

    Joined:
    Oct 21, 2014
    Messages:
    135
    Likes Received:
    97
    I'll pass. Just another attempt to try and repeat UO in it's glory days imo.
     
  20. Nexus

    Nexus Site Support
    Administrator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Patron

    Joined:
    Oct 1, 2006
    Messages:
    5,573
    Likes Received:
    1,838
    I wouldn't say they are trying to duplicate UO, the basis of the game is completely different. Sure it's a Sandbox, and honestly it's more Sandbox than even UO has or ever will be. One of the major features is when you buy the game you are allowed to run and manage your own shard. You'll be able to create completely custom content for your shard, or modify existing content.
     
    Uvtha and Stubentiger like this.
  21. Tamais

    Tamais Lake Austin Reporter
    Reporter Professional Governor Wiki Moderator Stratics Veteran Campaign Patron Editor

    Joined:
    May 13, 2008
    Messages:
    700
    Likes Received:
    512
    I've played a couple of the test sessions. Love it so far, except for those bears ;). I haven't really noticed problems with movement. Seems smooth and doesn't give me a headache. I love the housing plan. Having to actually build it, gives me hope for needed crafting skills. It is fun watching the game develop.
     
    #21 Tamais, Jan 13, 2015
    Last edited: Jan 14, 2015
  22. Stubentiger

    Stubentiger Adventurer

    Joined:
    Nov 9, 2014
    Messages:
    49
    Likes Received:
    31
    Depends on what you are in for.

    Want to create your 'own' server then maybe try it before beta.
    If you just want to play, then wait for beta or release.
     
  23. Flagg

    Flagg Sage

    Joined:
    Jul 22, 2012
    Messages:
    528
    Likes Received:
    416
    Does the game actually provide Dungeon Master toolkit? Like..edit and build worlds, place houses, customize thinga, add NPCs with triggers and dialog, etc?
     
  24. Goodmann

    Goodmann Babbling Loonie
    Stratics Veteran

    Joined:
    Jul 15, 2008
    Messages:
    2,890
    Likes Received:
    1,124
    When I refer to old school feel I really mean old school Ultima (Ultima 6! Best game ever made) I still remember my pirated floppy disc of uo6 and had no manual so I could not answer the questions to leave Lord British's castle.... Without looking it up answer these
    What doth Trolls Lack?
    What part of the tangle vine doth put one to sleep?
    How wert the headlesses produced?
    What valued item canst one find near the spawning grounds of Hydras?
    How doth Sea Serpents attack?
    How canst one fend off Rotworms?
    How doth Giant Squids cruch their prey?
    Where hath images of the Silver Serpent been seen?
    What art reapers remnants of?
     
  25. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
    Stratics Veteran Stratics Legend

    Joined:
    Dec 27, 2004
    Messages:
    3,160
    Likes Received:
    1,038
    1) They are not duplicating UO

    2) If one sticks to only what is typed/said one misses a lot of sarcasm and humor and all sorts of other meaningful, informative and just plain fun stuff. I kinda feel bad for you :(
     
  26. Stubentiger

    Stubentiger Adventurer

    Joined:
    Nov 9, 2014
    Messages:
    49
    Likes Received:
    31
    Is a good question. That is something they consider and my guess is yes. For alpha a simple dialogue kit for quests will be implemented.
    GM powers are not set in stone but possessing monsters and so will be in. Almost anything concerning the game variables you can change with your own lua scripts. That goes from weapons damage to I think how monsters behave (AI) and so on.

    This video explains a bit what can be done with the code


    This one is better as it shows the editor in game



    Such stuff will make planning quests a lot easier - I think player content can work - neverwinter nights showed it - no idea why ea never explored it more :(
     
    G.v.P, Flagg and Uvtha like this.
  27. Logrus

    Logrus UO Legend
    VIP Stratics Veteran

    Joined:
    Jan 9, 2009
    Messages:
    857
    Likes Received:
    389
    Considering all of us are former UO devs, and have a real love for UO, the game is heavily inspired by many of our favorite things. That being said, there's also inspiration drawn from NWN, and some of the fun MOBA type games that we enjoy as well.
    There will likely be some nostalgic feel for UO and NWN players, but beyond that are some significantly vast departures from not only those games, but the genre as a whole. If you're curios I do lurk around the stratics shard forum, or if you want to catch up on some of the discussions that have been going for a while, the community on our shardsonline.com forum is also very active.
     
  28. DustyMonkey

    DustyMonkey Visitor

    Joined:
    Jan 16, 2015
    Messages:
    9
    Likes Received:
    3
    Having been part of nearly all the play tests last year along with @Dermott of LS I can say I agree with everything he said. Sure it is pre-alpha and needs work, but the basics are there and feels like a much more playable game than those with larger budgets and more time spent. it also beats the pants off of most Early access games on steam.

    The developers pretty much all of which have graced the UO team at some stage are amazing and very active in IRC and forums. They also are very open to discussions about the game and often joke than the community knows more about Shards Online than they do.. (Which is true by the way :p)

    For those worried about the max players per-server they are estimates right not but even if that was max.. how many players are on even the busiest UO servers at one time? Plus you will be able to travel around various shards in a cluster via teleport.. Imagine Shard Swapping as standard...

    I really have enjoyed the time I have spent on Shards Online and cannot wait to enjoy a lot more time testing and helping shame a game that gives me that Buzz UO used to..
     
  29. Dermott of LS

    Dermott of LS UOEC Modder
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    5,320
    Likes Received:
    528
    ...

    1. Endurance
    2. Pollen or Flower (one of those two IIRC)
    3. Wizards failed experiments
    4. Nightshade
    5.
    6. Fire
    7. Mandibles
    8. Armor or Shields (guess)
    9.

    (Some I knew more easily than others because I couldn't always find my Compendium when starting a game and ended up memorizing a few in the process... even almost 25 years later I can still rattle those off... my brain is weird.)

    That's without digging out my Compendium. (EDIT: after grabbing my Compendium, a couple I was "not quite" on, and one I didn't answer I had the answer in mind but wasn't sure)


    U6 was my first Ultima title and one of my favorites as well. I'm waiting to see how the Exult remake project works out, I just wish the 45 degree rotation addon didn't lag my system all to hell. Unfortunately, the original U6 is tiny (even worse than UO2d) on modern monitors and the UI (mainly sorting backpacks and interacting with containers) is a pain at first that it's tough to replay these days.

    One of the reasons why I was quick to follow Draconi, Supreem, Logrus and crew with Shards was due to the great job they did with the SA expansion and how it really brought back the U6 feel the first time I walked in the area outside of Tomb of Kings in Ter Mur which is a tile-for-tile remake of the gargoyle area in U6.
     
    #29 Dermott of LS, Jan 17, 2015
    Last edited: Jan 17, 2015
    DustyMonkey likes this.