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[Throwing] Shield Penalty on Thrower

Discussion in 'UO Warrior' started by Gridley, Nov 18, 2014.

  1. Gridley

    Gridley Visitor

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    Howdy all, I recently returned back to UO after a long while and had a technical question for you all. I am working up a throwing character and am considering equipping a shield for the extra stats it can give, provided those stats can outweigh the penalty to hit. As per both stratics and UOGuide:

    "All the throwing weapons are one-handed in nature which allows the thrower to equip a shield or other item in their off hand. The player will suffer a defense and hit chance penalty for using a shield while using a throwing weapon. These penalties can be offset by investing skill points into Parrying. Player’s with no skill points in the Parry Skill will now have a minimum chance to hit. "

    Is there ANYWHERE I can go to read up on the specifics on what/how much the penalty is, and the corresponding levels of parry/HCI penalty?
     
  2. Drowy

    Drowy Seasoned Veteran
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    Only thing I know is that when you equip a shield on a thrower without parry, you barely hit anything, like 1-5%.
     
  3. CorwinXX

    CorwinXX Babbling Loonie
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    They may have change this. So the best is to test it yourself.
    Go to TC and check how often you miss against weak monsters.

    I believe that with 120 parry you will miss about 15-20% of swings. I hope they fixed this since the time I tested.
     
  4. Logrus

    Logrus UO Legend
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    I think missing 15-20% is as intended.
     
  5. Obsidian

    Obsidian UO Forum Moderator
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    It is too bad. This is too much with parry. IMO, with 120 Parry, you should fully negate the penalty.
     
    CorwinXX likes this.
  6. Gridley

    Gridley Visitor

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    On the off chance anyone knows or has experimented, will stacking HCI beyond cap cancel out the penalty (assuming 120 parry, 65/45 HCI equipped)? Even *if* it does, I'm with Obsidian in that needing 120 parry really does make it a tough sell.
     
  7. CorwinXX

    CorwinXX Babbling Loonie
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    It is a Hit Chance penalty, not HCI penalty. So it cannot be compensated.
     
  8. Gridley

    Gridley Visitor

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    Good to know, thanks
     
  9. Logrus

    Logrus UO Legend
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    Well the only problem with 120 parry completely negating it is you'd have range characters continuing to hit at range, with damage defending as well as a melee character . Kind of removes any disadvantages associated with ranged gameplay so there'd be no reason to play anything else other than personal handicap.