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Should guild size be limited?

Discussion in 'UHall' started by Exgirlfriend, Jan 11, 2009.

  1. Exgirlfriend

    Exgirlfriend Journeyman
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    I think to prevent monolopys and to increase competition yes!

    It's wrong that the fel part of the game is dominated by a couple guilds on each shard. Whats the sence of trying this part of the game if you do not stand a chance verse these massive guilds. If you ask me this is a major blunder on the dev's part and should have been forseen.

    My idea would be to limit guilds based in fel to 25 player's. And only guilds based in fel can have murderers as members and also they would be prevented from being allied. This would not only prevent the monolopy's but also increase competition across the board.

    You'd have to bring guild stones back, to position the guild. But i think this would be a good change for the game.

    your thought's?

    Ex
     
  2. Kiminality

    Kiminality Guest

    It wouldn't stop people working together, which is the fundamental problem.

    Where you might have had "ZergGuild"
    You'll then have "ZergOne" "ZergTwo" "ZergThree" and so on.
    Sure, some of the mechanics would change, but you're still going to have large groups rolling in. Because it works.
     
  3. JC the Builder

    JC the Builder Crazed Zealot
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    Yeah, that isn't going to happen.
     

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  4. Exgirlfriend

    Exgirlfriend Journeyman
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    i think your wrong, it might be that way at first but pvp being pvp, it wouldent last.
     
  5. Exgirlfriend

    Exgirlfriend Journeyman
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    You'd think such leet pvpers would be all for more competition.
     
  6. Ender

    Ender Crazed Zealot
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    Yeah... no. Because too many people would whine. How about instead just making a better system?
     
  7. JC the Builder

    JC the Builder Crazed Zealot
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    Small groups can be extremely competitive as long as they are managed well. Unfortunately you don't see much of that anymore.
     
  8. Exgirlfriend

    Exgirlfriend Journeyman
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    hence my post JC....I think this issue is actully driving players from the game.
     
  9. Ender

    Ender Crazed Zealot
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    No, what's driving players from the game is the fact that the dev team sucks and can't seem to make any correct changes.
     
  10. JC the Builder

    JC the Builder Crazed Zealot
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    I have seen several people have a renewed interest with the new champion spawn drops. People were also pretty into Factions, but that got boring quick because of the short sigil timers.
     
  11. Tina Small

    Tina Small Stratics Legend
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    Do you mean (a) 25 characters, (b) the characters from 25 different accounts (i.e., up to 25 x 7 = 175 characters) or (c) the characters from the accounts of 25 different people?

    I can see how (a) and (b) could be programmed, but not (c) because there is no limit on the number of accounts one individual can own and apparently there is no way for EA to connect them either.
     
  12. Ender

    Ender Crazed Zealot
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    And then they make stupid changes like the new "balances" to PvP. Why heal potions instead of pets in PvP...?
     
  13. Exgirlfriend

    Exgirlfriend Journeyman
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    25 characters max! And if the characters red they can not be in any other guilds for that account.
     
  14. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    You would also need to limit the size of alliances. There's not a lot of difference between a 150 character guild and an alliance of 6 x 25 char guilds.
     
  15. Exgirlfriend

    Exgirlfriend Journeyman
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    they wouldent be allowed to be allied, i wrote that in my OP
     
  16. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    ah sorry, guess I didn't read it carefully enough. Not sure I understand your reasoning on the restrictions on reds though.
     
  17. Petrify

    Petrify Lore Master
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    Come to Oceania ;)

    But seriously, 5 of us would gladly come play Atlantic vs any amount of players. If we didn't ping 500+.
     
  18. Exgirlfriend

    Exgirlfriend Journeyman
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    Reds dont have any restrictions as it is...And to prevent everyone's slots from being used in the same few guilds.
     
  19. Ender

    Ender Crazed Zealot
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    .....what? Reds can be attacked by anyone in Fel and they can't leave Fel. Sounds like restrictions to me.
     
  20. Exgirlfriend

    Exgirlfriend Journeyman
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    lets not change the subject, this is about removing the monopolys and increasing competition!
     
  21. Petrify

    Petrify Lore Master
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    They can't leave fel, use virtues or buy off vendors.

    I'm probably forgetting some as well.
     
  22. Vexxed

    Vexxed Certifiable
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    Won't happen and can't make it work.... fielding would be effected but you could still stick all the same people in ventrillo & uo automap which is how most pvp groups function. Actually it was UO automap that killed 1 on 1's.... It's too easy for a group to stay cohesive these days...
     
  23. Coyt

    Coyt Guest

    i want a limit that you cant form a guild unless you are 25 players
     
  24. Exgirlfriend

    Exgirlfriend Journeyman
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    Look at it this way...whats better for pvp? 3 guilds of 250 each or 30 guilds of 25 each. The fact is, that a couple guilds on each shard control everything. this is wrong and needs to be addressed, reguardless of being red/blue. As it is now, to be a new player, your not only forced into but also manipulated buy these guilds.
     
  25. Uvtha

    Uvtha Grand Poobah
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    It isnt the tag over your head that makes the guild. Its the people in the guild knowing and trusting each other.
    All a group needs is icq, and vent anyway. They don't need a guild its just something the game gives people.

    Limiting size would do nothing.
     
  26. Exgirlfriend

    Exgirlfriend Journeyman
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    Your wrong, it would increase competition and remove the monopolys some guilds have.
     
  27. Kiminality

    Kiminality Guest

    I understand, now...
    Everyone who doesn't agree with you, is just wrong, and their points can be defeated by repeating the same thing over and over.
    Also, if you say something, and someone corrects you, then they should immediately return to the subject of you being right.

    I'm sorry, but life doesn't work that way.
    Actually, I'm not sorry. Not even a little bit.
    Even if you choose to ignore them, the points people make won't go away, or make them any less valid.
    Not only would restricting guild sizes not work the way you believe, but it would do more harm than good.
     
  28. sablestorm

    sablestorm Certifiable
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    Way too many issues with this idea. First, 25 players or 25 characters? How do you limit the number of players and if you limit characters, well then each guild would have four or five players (with 7th character slots per account)? Then there's the matter of alliance. So you limit these guilds, does that mean they can't be in alliances? Then there's the whole murderer thing. So if a character goes red, they get kicked out of their existing guild and must join a Fel guild? What that will do is discourage pvp because there are a lot of players with mixed play styles who join guilds that aren't Fel only. I'm pretty much opposed to any measure which forces you into committing to one play style and your idea sounds like that's what it would do. Basically, I don't think its a good idea.
     
  29. Viper09

    Viper09 Grand Poobah
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    Soooo, all guilds will have to choose where to base their guild, in Fel or Tram?
    And if they are based in Fel they can't ally?
    No. Too many people will have problems with this.
    Not to mention it wouldn't make sense that a Tram based guild should be able to ally while a Fel based guild can't ally.
    A big bold NO to all of that that.

    Also, limit of 25 is just way too damn low.

    But if we get rid of the stupid no alliance rule to Fel based guilds, they will work around that. But either way, it's all about who you know and trust, not that little tag above ones head.
     
  30. Tomas_Bryce

    Tomas_Bryce Rares Collector Extraordinaire | Rares Fest Host
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    No, it will make hundreds of players quit who have been part of the same guild forever. There are dozens of other reasons why this is a bad idea but this is big enough by itself.
     
  31. Gellor

    Gellor Guest

    Uh... NO!

    By putting a limit on guild size, you are in effect saying "You can only have 'X' number of friends in UO":hahaha:

    Trying to cut down the size of guilds with accomplish nothing but making the Tram guilds VERY sad and want to quit.:lick:

    It will NOT create any competition. Look at regular "red" guilds that have faction guilds. Nope... no competition created. They would still use the same UOAM and chat programs:spider: I've seen "small" red guilds co-operate even though they weren't officially allied.

    People already have a solution to the large guilds... make their OWN large guild.:spider:

    Better bet is for EA to start enforcing their existing rules:yell: You know, the no using unapproved programs or exploiting bugs. Yeah... I know... novel idea but the fact they haven't done so yet means they aren't gonna start now:scholar:
     
  32. drinkbeerallday

    drinkbeerallday Visitor

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    NO.

    :next:

     
  33. J0KING

    J0KING Guest

    No...

    Although it may be annoying that some large guilds control some portions of the game... limiting the guild size wouldn't fix the problem.

    As mentioned prior to me... you will end up with a bunch of mini guilds representing a large guild... you can have alliances... heck... you can just have a large group of people working together.

    If anything... by limiting it would only hurt gameplay... I stopped using ICQ once guild chat came about because I could access everyone through the game.
     
  34. Tina Small

    Tina Small Stratics Legend
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    Forcing guilds to have no more than 25 characters each would accomplish little when it comes to actually going out and doing things in the game. If you use tools like Teamspeak, Ventrillo, ICQ, and/or the in-game party system, whether or not you are hunting with each other with characters in the same guild just isn't an issue. I regularly hunt or do factions stuff with my "guildmates" when someone is using a character that is in a different guild or isn't guilded at all. It generally doesn't slow us down one bit, although you do have to be a bit more careful if someone's character is red and not in the same alliance or guild as most eveyone else in the group.

    I think if something like this was implemented, it would only take a short while for the people that stick around afterwards to organize themselves into small groups. I doubt that it would do much to shift control out of the hands of the people that have it now.

    What it would do is make people give up wearing guild tags they've become proud of wearing. It would also mean losing forever the ability to open up the guild list or go to uo.com and look up your guild and scroll through the list of characters and be able to smile to yourself and say with pride and affection, "This is us; this is my guild." In other words, it would be a definite kick in the shins to one's feelings about playing UO with a group of friends when one of the ways you have to visibly identify yourself with that group is handicapped to such an extent. It would do very little to change how one plays the game; but it would be a huge downer for morale for people to endure the process of being told their characters can't no longer be part of a particular group. The reorganization process would hurt...badly. I'm not sure the game would ever recover from something like that. The reward(s) for going through such a painful process just don't appear to exist.
     
  35. Ender

    Ender Crazed Zealot
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    The real problem with champ spawns is the fact that somehow the main 1 or 2 guilds magically seem to know if someone's doing a spawn, no matter which spawn or what time you do it. Not the fact that they have a lot of people.
     
  36. Flutter

    Flutter Always Present
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    And how exactly would it do that?
    Let's say we use your restrictions and there are 7 guilds at a harrower. Six of those guilds are all friends with each other and are in the same vent server working together against the seventh guild... how is that any different than all six of those guilds being in the same guild?
     
  37. BloodstoneGL

    BloodstoneGL Guest

    If they got rid of ghost cams, they would just use patrols and nothing would change. But I am for getting rid of ghost cams for the record.

    It's pretty much a shut up and fight scenario. There are so many people in Tram that want powerscrolls that if they allied together they could swarm any fel guild. Yea pickings wouldn't be that good for getting a scroll but your chances would be better than sitting at a bank.
     
  38. Gellor

    Gellor Guest

    That is a "minor" issue that isn't prevalent on all shards... maybe two or three shards:bdh::popcorn:
     
  39. Dragkiris

    Dragkiris Visitor

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    Should guild size be limited? No. Get over it
     
  40. Uvtha

    Uvtha Grand Poobah
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    I'm sorry. You do CLEARLY know more than... everyone else who is posting here. I apologize.
     
  41. wish we had that many show up at our nightly events, most we get is between 10-15 folks.
     
  42. No, you're wrong. It wouldn't do anything to increase competition or remove any monopolies because the large guilds would just make a bunch of smaller guilds within the new parameters, then continue to coordinate attacks & defense via Teamspeak or Ventrillo as they've always done. Your suggestion would do nothing more than **** off some of the smaller guilds that have over 25 members.
     
  43. Oriana

    Oriana Babbling Loonie
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  44. lol QQ moar, go get some friends to help you
     
  45. LadyKeroOfAtl

    LadyKeroOfAtl UO Homes & Castles News Reporter
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    I didn't read all the responses, so I'm sorry if I repeat something asked..

    But how exactly would you go about determining which guilds are Fel based ?
    In order to create a guild, you don't set a guild base.

    And even still, Plenty of the "fel based" guilds spend a lot of time in trammel/malas.

    Hell.. One of them on my shard is running around Luna trying to recruit any tamer they see.

    Not to mention you forget alliances. You're then going to have to be able to not allow alliances.. for guilds that are "fel based" which again.. there's no way to judge a fel based guild.

    Then theres ventrillo, teamspeak, mirc, icq, aim, aol, yahoo, etcetcetc

    so goodluck with that.
     
  46. Lord Kotan

    Lord Kotan Slightly Crazed
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    I know some games limit the # of people in an alliance (basically guild)
     
  47. Exgirlfriend

    Exgirlfriend Journeyman
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    Thanks for all the replys...but i still feel this would be better for the game.
    Massive guilds have it way to easy, and i do hope the dev's address this major balance issue.

    Ex
     
  48. sablestorm

    sablestorm Certifiable
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    I'm curious, what shard do you play and what is the massive guilds you take issue with? Let me also clarify that since there is no tone in text, I'm just curious here. How do they dominate? Is it the fighting aspect? Is it the champ spawn aspect?

    As a roleplayer, I find fun in being the underdog. It's like many of the movies and books where the underdog must be crafty to win their battles. In the movie the Patriot, Benjamin Martin typically relies on ambushes and knowing the lay of the land to harry British troops. Robin Hood also relied on ambushes. Now I realize the Sheriff of Nottingham and the British soldiers didn't have team speak, nor alliance chat, but there are other examples like the Firefly series where they've always got to be a step ahead of their enemies. Is there any way you can train your small guild to set up ambushes, to hit and run the larger guilds, to win victories and then vanish.

    Of course, there's bound to be trash talking as they try to mock your guild for these tactics, but hey, people mock the larger guilds for relying on numbers so.....
     
  49. Restroom Cowboy

    Restroom Cowboy Visitor

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    its called scouting...perhaps you should try it sometime.

    stealth...hiding...ninja...all you need. :(