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should I be concerned at this point?

Discussion in 'UHall' started by DevilsOwn, Jun 14, 2008.

  1. DevilsOwn

    DevilsOwn Stratics Legend
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    don't want this to turn into a 2D vs KR nonsense thing, just have a question about downloading patches for KR

    those that know me know that I'm a 2D diehard.. that said, I *do* want to give KR a fair shot, be able to say it was not tossed off without an effort

    so I thought I'd take a shortcut and get the swift disc (sounds fast, don't it :/ ) which loaded nicely and then clicked the icon and began the patching process.....


    FOUR HOURS AGO




    so my question is.... should it take this long?
     
  2. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    Depending on the version of the Swift CD, your net connection, and the Patch server's transfer rate, yeah, it could be taking that long. There have been some pretty damned big patches for KR (last main KR patch being 800 Meg), and depending on how many you have to deal with, it could take a while.
     
  3. Ender

    Ender Crazed Zealot
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    Yes, for some reason every patch for KR is ridiculously large.
     
  4. Joyous2K

    Joyous2K Guest

    I think so. THis is from other readings in Stratics... basically the disc they send you is from like July 2007. In September and October they put in huge patches. Like 1 a week for 3 weeks or something. Back then people were complaining about doing them one at a time and what slapdash way to run a client that is.... so now you are having to download everything from July to present.
     
  5. Dermott of LS

    Dermott of LS UOEC Modder
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    The "ridiculously large" KR patches are do to the Devs tweaking the graphics and animation. Since KR uses the same animation style as 2d (except with higher end graphic quality and a LOT higher framerate, the amount of graphical data they have to patch is a LOT BIGGER than if they had moved forward with polygon/skin based (ala the 3d client) technology.

    However due to the Devs trying to placate the 2d crowd, initial KR patches have been huge.
     
  6. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    I'd think so.

    They haven't kept the disc updated (which you really should guys....stuff like this looks really bad).

    So in terms of the amount of patching you gotta do, the disk is about the same as the download.

    What the disk does is allow you to avoid also spending time downloading the pre-patch, basic client.

    There's a lot of worthy stuff in KR....I am not a fan and I don't use it, but I do run tests periodically.

    And as a non-fan, I say this with sincerity: It's worth trying out.

    Pain in the ass patches regardless it's definitely worth taking the time to give a fair chance to; I'm glad you are.

    -Galen's player
     
  7. meridus

    meridus Guest

    Good lord, the disc must be from beta. But yeah, even the server version can take a long time to patch. Took me about an hour on a super duper fast cable. At least a couple hours on DSL. Anything slower, or if you started from an old disc, I could easily see many hours.
     
  8. DevilsOwn

    DevilsOwn Stratics Legend
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    thanks guys, this is the patch currently in progress:

    Downloading patch uokr_win32_2-50-0-3.rtp( 813259975 bytes, resuming )

    so I'm guessing it's that last big... uh.... huge one :)

    kay, I'll wait ~~ thanks again
     
  9. meridus

    meridus Guest

  10. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    Yep, a few small ones afterwards, but that's the monster one.
     
  11. {winks} actually ... the really bigone, wasn't the last

    uokr_win32_2-48-0-3.rtp ( 105,453,947 bytes )
    uokr_win32_2-48-0-7.rtp ( 683,266 bytes )

    uokr_win32_2-50-0-3.rtp ( 813,259,975 bytes )
    uokr_win32_2-51-0-3.rtp( 3,672,286 bytes )
    uokr_win32_2-52-0-4.rtp( 12,038,628 bytes )
    uokr_win32_2-53-0-2.rtp( 3,033,828 bytes )


    Stealth Jeremy an email ... the swift disc was known to be needing some updating ... as were the DL-sites ...IF the sites "got it"
    the older prior versions should have been scrapped (get us alllll a fresh swift disc ... all I'm saying)
     
  12. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    Meh the last 3 were concurrent patches with 2d fixing the same thing in both clients... they don't really count as real KR patches either in terms of size or content IMO.
     
  13. Joyous2K

    Joyous2K Guest

    I miss the mega-KR patches. You could measure how much KR was improving back then. The good old days.

    I want KR Patchurday as well!
     
  14. JC the Builder

    JC the Builder Crazed Zealot
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    The reason patching takes so long is the approach they took to storing the graphic animations. At the moment, sprite models take up 1.86GB of hard disk space in 8 different files. If they need to tweak an animation, they have to make 1.86GB of duplicate files. It is incredibility inefficient for the type of patching method being use and slows down the process a lot.

    This would also be a barrier to adding new creature models. While the single creature might only be a megabyte or two, you still have to move around 1.86GB of files.
     
  15. Uriah Heep

    Uriah Heep Crazed Zealot
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    Yes, it's normal, took forever and I have comparable downloads speed to you.
    And the fun is just beginning if ya like frustration, wait till ya try keybinding and creating a macro :sad3:

    *winks*

    See ya ingame :p
     
  16. Omnicron

    Omnicron Stratics Legend
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    Devs I think you meant the "Not so swift disc" lolz.
     
  17. *Apologizes to DevilsOwn for hijacking the thread*

    ahhh nm