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Should peerless and other drops be increased on SP?

Discussion in 'UO Siege Perilous' started by Speedy Orkit, Feb 19, 2010.

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Should replica/artifact/peerless drops be increased on Siege Perilous?

  1. Yes, increase the drops to a guartanteed drop per boss!

    35.3%
  2. No! Leave the drops as they are!

    35.3%
  3. Increase the drops by a percentage, but not a guaranteed drop per spawn.

    29.4%
  1. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    New items have been introduced that could quell many of the problems with faction arties, if both they and replica drops would be increased. For example:

    Tangle : Half Apron: 10 Int 2 MR 5 DCI

    Slither :Talisman: 10 HPI 2 HPR 10 DCI

    Night Eyes: Glasses: 3FCR 10DCI 10/10/10/10/10 resists

    Replica Items:

    Captain John's Hat: http://www.uoguide.com/Captain_John's_Hat

    Orc Chief Helm(30HPI and 30HCI versions): http://www.uoguide.com/Orc_Chieftain_Helm

    Gladiator's Collar: http://www.uoguide.com/Gladiator's_Collar

    Couple these with higher drops of totem of the void, fey leggings, HOTL, etc, and faction artifacts could see a bit less attention. With only one character slot and a somewhat low population champion spawns are dying to say the least. Maybe a handful done per day on this shard. Replica drops are simply too few and far between, as are the other drops. If we could get a guaranteed drop per champ spawn, and peerless, perhaps only the lower tier faction items would be used(RBC, Stoemgrip, etc, 5k cost ones).

    To me, this eliminates a few problems:

    1) AFK silver farming. Who wants to kill a naked naked, get a few thousand silver, and not even a real fight? Not me.

    2) Those hunting peerless and doing champs often do so in large groups, or with loot a PK would actually want to have, creating larger scale fights and more competitive PvM spots.

    Please vote, yes or no. And if you vote, please say why or why not.
     
  2. Damien Softstep

    Damien Softstep Visitor

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    Are peerless the ones where its you and a group and no one can get in the room to kill you?
     
  3. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    Not all, no. These are also Ter Mur peerless, such as Navery Night eyes, etc. And the peerless in which you're locked in a room require you to be out of the room for a period of time in order to get the items needed to go into the room. Plus, when you jump out if someone knows you're there, you're kinda a sitting duck unless you are smart.
     
  4. Damien Softstep

    Damien Softstep Visitor

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    Help option?

    Sadly i dont have a PvMer so this wouldnt help me honestly...
     
  5. A Rev

    A Rev Guest

    I rarely play siege, im too lazy to work magery through ROT, but i know the drops on Prodo are ridiculous.

    We have the added bonus of being able to insure them, you guys dont and would constantly need to replace them...i say increase the drops.

    Not a guaranteed drop though otherwise you kind of ruin some of the PK's fun, the PvMer can go in do one mod get the drop and leave. If you increase the drop rates they may still need to be there for a while giving more time for them to be found.
     
  6. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    My reasoning for a drop every time is that some of the drops are pretty worthless. Such as a robe with 5 phys, HPI 3 etc. And even worse, items like djinni's ring and gauntlets of anger.
     
  7. Sir Morder

    Sir Morder Certifiable
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    Speaking from experience, the drop rate is soo low that it might take the average player quite a long time to even get one drop. Increase the drop rate to a respectable ratio and everyone will be happy.
     
  8. Damien Softstep

    Damien Softstep Visitor

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    I agree increase the drop rates on the ones where you can be killed the others keep them the same...
     
  9. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    Well all Mel really drops is the crimson and totem of the void. So I can agree to that. Although I think they should just remove help stuck in dungeons.
     
  10. Damien Softstep

    Damien Softstep Visitor

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    Great idea...i agree...
     
  11. kelmo

    kelmo Old and in the way
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    No. This is a bandaid.
     
  12. Damien Softstep

    Damien Softstep Visitor

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    You must be wanting faction arties erased from the server too...:lol:
     
  13. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    I don't see it as a bandaid. I see it as more of a "separate but equal" kind of thing. For factioners putting themselves at risk of being attacked anywhere, going into statloss, and losing their items, they have artifacts made available to them. Other players can get items of the same intensity and power by doing champ spawns.

    If this was to be implemented I wouldn't mind seeing silver farming fixed. IE: To get silver from a kill, a pet must have the "all kill" command used.
     
  14. Damien Softstep

    Damien Softstep Visitor

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    Great idea...
     
  15. kelmo

    kelmo Old and in the way
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    The game needs to shift towards players. Fix the mess factions is. Do this first before adding more to try and balance. *spits* I used to love factions.
     
  16. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    I think for the faction items to be "fixed" a few things need to happen:

    First - This, the increased drops.

    Second: Upon death, faction arties turn into 1/2 their value of silver. IE Orny 12.5k silver, etc.

    Third: Farming faction silver needs to be fixed, as stated above.

    Fourth: A system implementing a constant spawn of cursed artifacts and tokuno artifacts needs to be implemented.


    But you cannot just say "NO THIS WON'T FIX IT ALL!" UO has never worked like that. It takes many patches, and multiple months of sanding things down, refinishing them, and then having a product that is pristine.
     
  17. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    I also believe if this was to be implemented faction dying of an item should cost silver. About 5k per dye. Either that, or the dye only lasts for a certain amount of time, or the dye can be removed using the same amount of silver, so that the silver non factioners get from killing faction players is put to use, and not just sold.
     
  18. Tjalle

    Tjalle Grand Inquisitor
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    I voted No.

    No need for an increased drop rate of replicas and marties. If you have some, use it. If you donĀ“t, use something else.

    And like someone mentioned the last time BR brought this up. Why should Siege get special treatment? If they changed the drop rate here then they must change it on prodo as well.

    Why not just get rid of them instead of changing several other aspects of the game?
     
  19. kelmo

    kelmo Old and in the way
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    Yes, I can. Fix the broken system before spending on multiple band aids that only mask or attempt to hide the problem.