This thread does not wish to discuss Design changes, but rather, on the consequences or, if one will, the leftovers of them..... I will just pick the latest as an example for the discussion. Artifacts will no longer be imbuable as of the latest patch. Ok, fine, probably very good reasons made it for this design change to come. Nonetheless, I read nothing as often it happens about the leftovers from the change. That is, those artifacts which have already been imbued. The logic here being, "if" this design change was needed because the imbuing of artifacts results in inbalancing items (in which way it is irrelevant here...) and, therefore, has to stop, then those artifacts which have already been imbued are not imbalancing just as well ? What I am trying to say, is that when design changes so radical come to place (allowed before, not allowed after...), shouldn't these changes also necessarily deal with all that they leave over from before ? Sure, eventually the already imbued artifacts will break, but that could take months.... And in the meantime they are left doing the very same harm that the designers wanted to end by making the imbuing of them no longer allowed ? It sounds odd to me and contradictory. Perhaps some more clarification on it could be welcomed ? And in general, shouldn't design changes, especially so radical, also deal with their left overs from before the change ?